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durbal

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Everything posted by durbal

  1. It seems like the only way to use consumables right now is to equip them in quick slots and then use them. This gets really tedious. Is there a way to just automatically use them from the inventory screen? If not, can it please be added?
  2. GPU overheating is due to inadequate cooling which is the end-user's (or system builder's) responsibility. If you've installed a graphics card and then failed to check temperatures while running benchmarking software (Unigine Heaven or 3DMark2005/6's Canyon Flight being good GPU stress testers), then it's your own fault if a game causes issues later on. All hardware is the end-user's responsibility. It heats up so much because of the poor optimization though. For what it's worth, I'm on a laptop so there's not a whole lot I'm able to do. Haven't messed around with core voltages but I might.
  3. Another thing: why does performance decrease so much when leveling up or creating a character?
  4. Except that Brigandine has a -50% recovery penalty (0% for spiritshift) and spiritshift druids can get wildstrike dmg bonus to make them competitive with everyone else. Doesn't change defenses at all, which is why sending a Druid into a group (or almost anyone without high deflection into a large group) is suicide. Anyway, I think the limited Druid Spiritshift duration is due exactly to what you described -- a Druid can essentially get all the benefits and none of the drawbacks while in Spiritshift. True modal abilities should have a tradeoff.
  5. I honestly think it's a throttling issue. Spell effects and lighting are sending temps through the roof. The reason you're getting better performance after restarting the game might be due to heat dissipation while the client isn't running. After 5 mins or so I bet you'll see performance nosedive again. Cast a bunch of spell effects, pause the game and wait a while, then check temps. It's like the shaders are completely overloaded due to the backgrounds and the complexity of the effects, so even during a pause they're running in overdrive constantly. Character models just standing around has performance at normal, yet when a lot of effects are on-screen the performance gets trashed. For what it's worth, my performance increased somewhat by limiting my framerate so that when a lot of effects aren't on-screen my game isn't running all-out, then when a lot of effects hit the screen I still have some room to budge until temperature throttling kicks in when temps increase. There was another post on the Steam community site about how this game heats up the GPU so much even on high-end systems. It would be very advantageous for people to check temps during the framerate drops since I'm fairly sure the performance problem is due to temperature throttling -- and if it is, Obsidian needs to find ways to tone down shader effects so they don't burn out their customers' computers.
  6. I don't mind the duration. I find it provides a decent damage boost and essentially adds an extra weapon set (and armor set!) to the druid. The druid can tank better with a hatchet and shield, anyway. If you're sending in a druid in bear form simply because she gets 10 damage resistance, you might as well keep sending her in with brigandine and a two-handed weapon because she'll survive just as long.
  7. Scion of Flame doesn't add damage to Paladin's Flames of Devotion either. Scion of Flame (and Heart of the Storm, etc.) don't add damage to any ability that works as a lash it seems.
  8. Ranger's Marked Prey doesn't add +20 damage to either the Ranger or the animal companion. It adds a lash effect of around 10% damage to the ranger's attacks only. (from a design standpoint it arguably shouldn't add flat damage anyway, but it's still not at all in line with the stated description). Seriously, there are so many broken talents and abilities that need to get fixed and they're not minor ones at all -- a lot are class-defining.
  9. Reckless Assault has been fixed in the April 3rd patch. I can't edit the OP. Another addition: Wildstrike doesn't add the stated +30% dmg. It only adds +25%.
  10. As I've been playing through the game I've noticed a great deal of talents that currently do not work correctly or at all. I'm trying to compile a list so that the devs can fix them. So far: - Interrupting Blows: does not work at all. - Scion of Flame/Heart of the Storm/Spirit of Decay/Secrets of Rime: bonus element damage is not added to Weapon Lash/Druid's Wildstrike ability. - Reckless Assault: Becomes permanent after initial 'cast'. Feel free to add more that you find!
  11. Yeah, the problem is the 'wind-up' animation. It takes so long to activate that it makes it totally useless. It should be an instant like invisibility.
  12. Yup, this ability should be made into a Modal. It's currently classed as an Instant with infinite duration.
  13. Hours of combat log activity checked and I can't find any difference between having this skill and not having it. It doesn't modify interrupt or the enemy's concentration. It just doesn't do anything.
  14. I;m going to submit a bug report as well. I've been reading combat logs for hours and it seems to do absolutely nothing.
  15. I'm trying to figure out what this talent does. There's no data in the combat log that shows it does anything. The game uses my base Interrupt stat and the enemy's concentration just as if I didn't have the talent at all. Does it modify the dice roll or anything? I've been trying to test but it's really hard to get any data. Right now the talent appears to do absolutely nothing.
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