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Everything posted by srlapo
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2.1.0.0034 Steam - Lover's Bond?
srlapo replied to knownastherat's question in Patch Beta Bugs and Support
You probably had some magic reflect and reflected one of the Fampyr's gaze attack on themselves. So now each new gaze is triggering a new one in an endless loop. -
Xoti quest broken?
srlapo replied to WiduMew's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Just enjoy insane murderous Xoti and get her cured from her soul reaping addiction in the next game. -
Xoti quest broken?
srlapo replied to WiduMew's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
In my experience there is a very important dialogue choice when she does the ritual at the temple of Gaun. You HAVE to suggest that she should stop gathering souls (losing rep with her and any other that dislikes irresponsibility), otherwise the quest always ends with her absorbing the souls instead of releasing them. It is very easy to miss since it is not a mandatory dialogue branch. -
Modwyr's Talk button
srlapo replied to Chaos Blade's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
I noticed that this happens if you give Modwyr to a party member and that character is removed from the party for some reason, like going into the deck of your ship or by manually swapping them out. -
Add me to this bug, but the game is crashing the AMD video driver. Sometimes it crashes as well, sometimes, if the driver recovers quickly enough from the crash, it continues to play without rendering the background. Mashing the quicksave button saved the game after the scene and before the fight and allowed me to continue. BTW, I went through this scene several times with the patch that was available when the DLC came out and never had any issues.
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Beta Patch Notes for Version 2.0.1
srlapo replied to David Benefield's question in Patch Beta Bugs and Support
Apparently it's the ghostheart ranger class that's causing this along with other, related bugs. https://forums.obsidian.net/topic/99562-area-transition-icons-flicker-and-are-weirdly-evasive/ -
The only thing unique to the Ghostheart is the animal companion, so I would start by looking at that particular feature. The interesting thing is that in the previous patch I used a ghostheart ranger both as a hireling and as a main in different playthroughs and never had any problems, so this bug is something new to this patch.
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I had this exact bug and the quick FPS drop bug during the beta patch but I never figured out exactly what was the trigger. The really weird thing is that both went away on their own. Are any of you using a ghostheart ranger in your party? Because all these bugs went away the second I replaced mine (a hireling) with someone else. Edit: Just checked. Put her back into the main party, did a couple of fights and both the performance bug and the blinking area transitions came back after a couple of map changes.
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Beta Patch Notes for Version 2.0.1
srlapo replied to David Benefield's question in Patch Beta Bugs and Support
Link to requested files: https://drive.google.com/open?id=1ZWX8NRR7ZLPNfxjUWT_1cA_wV_u6aZ43 Reinstalled the beta patch and tested it again on a much later save and the whole thing happened again a few minutes into the game after the second boarding battle. Substantial FPS drop (60 to 40), movement and interface became jerky and laggy. Included the custom AI files in the 7zip in case that might be related. Also not sure if it is related but there are some strange things happening in those boarding battles. The per encounter abilities are not resetting after the battle is done, and going into another boarding battle without entering a "party" map before means that wizards, rogues and the like will be missing the encounter resources used in the previous battle. Also autopause is not working when the battle starts, but going into the ship's deck after the battle will autopause the game as if combat just started. I am mentioning this because the whole thing feels like some sort of resource ends up looping in the background after said boarding battles, consuming resources and slowing the whole thing down until the game is restarted. -
Beta Patch Notes for Version 2.0.1
srlapo replied to David Benefield's question in Patch Beta Bugs and Support
I tested this beta patch and had to roll back. The patch had a major performance degradation issue not present on the current stable patch. FPS would drop to single digits in less than half an hour of playing. A single ship boarding battle was enough to halve the FPS from 60 to 30 until the game was restarted. Continued play degraded it further. The whole interface became laggy as well, with periodic freezes and a noticeable delay in most UI functions. I hope this doesn't go live without further testing. -
Zahua is deep man...
srlapo replied to Heijoushin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Trust me, it works the same. I tried it yesterday...