
Sobric
Members-
Posts
43 -
Joined
-
Last visited
Everything posted by Sobric
-
Okay, I admit that the Shaman build was pretty last minute. I just wanted to include a Shaman because of the class name and thought Wahai Poraga looked cool. I'm very open to swapping out Shaman with something else, as long as it still fits thematically. I take your point on hunting bows vs warbows. I was thinking that the class combo overpens a bunch, and with light armour the action speed penalties won't be too bad. Plus, with a high religion st. Omakus provides some sustain to the back line
-
I thought that it might be a fun topic for people to brainstorm and share faction specific party; a (mostly) player created party that tries to fit closely to the tenents of their faction in terms of class, arms and armour etc. There are the main factions of the Deadfire (Huana, VTC, RDC, Principi) but we could also extend it to smaller factions (Dawnstars, Paladin orders) or large cultures (e.g. Old Vailian) if you can think of a good combo. You should try to strike a balance in your party between a good range of abilities (tanks, support, dps etc.) and a thematic mix of classes. For example (and I'd love to go into more detail here but on my phone), you could have: Huana Mataru Warriors 5 Island Huana with Aristocratic background. MC: Ascendant. Rare within the tribes of Huana, the Ranga of this party follows the Kahanga tradition of choosing shrewd intellectuals and tacticians as leaders. Tank: Unbroken/Trickster with Apex Ward, Reckless Brigandine and Mohara Tanga. Just looks right. Melee DPS: Shaman (Priest(skaen? /Barbarian). Wahai Poraga wielding mad man of the tribe. Out for revenge (hence Skaen) against the invaders. Ranged DPS: Hunter (Devoted/Ranger). Deducted to using St. Omakus mercy, this devoted followers of Gallawain is able to to pierce even the toughest armour, while his pet boar gouges goes. Support: Tekehu (Theurge). Because every self respecting Mataru warband needs a Stormspeaker. What faction parties do you think would be a fun, RP heavy way to play the game?
-
It would be interesting to see if the new Beraths Blessing makes sleight of hand an interesting option
- 4 replies
-
- sleight of hand
- stealth
-
(and 2 more)
Tagged with:
-
The Best Defense works like Tuitolos Palm? Great! I've been brainstorming a Vailian Duelist character using rapiers and small shields and stacking deflection. Some of this equipment looks perfect for it!
- 43 replies
-
- 3.0 Gear
- 3.0 Uniques
- (and 4 more)
-
I have a (paused) playthrough with a Cleric of Berath on Veteran which I was enjoying immensely - but I went for Morning Star's over Greatswords. You can use the Morning Star modal to reduce fort defenses, but I find that not having to summon a weapon means I can get into the fray quicker. Having said that, similar problems with the speed - in easier fights the battles are almost over before the Cleric can have an impact, which sucks.
-
Patch 1.2.0 Updates Thread
Sobric replied to David Benefield's question in Patch Beta Bugs and Support
Can't check the update now, but what are the extra illusion spells for trickster? -
Idea for Crew members
Sobric replied to Sobric's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Oh it's definitely a worry! I'd suggest many of the abilities should be single target or Foe AOE only to help the AI out. I think it would be okay to give crew OP abilities if they're AI controlled and only ever appear in ship battles -
With the recent crew DLC adding more crew members, I had an idea about how ship crew could be more interestingly incorporated into the game once you've actually recruited them. Normally when you board an enemy ship, you have your party plus leftover companions fight. If you don't have leftover companions your crew fights. At moment it is much better to have your companions fight as you can level them for abilities and equip them with leftover but powerful gear (plus their AI routine means they often perform very well). My idea was to give crew members powerful but unique combat abilities that would be OP for off-ship combat but an interesting addition to ship boarding. Couple that with a way to select who does the above deck fighting and I think it adds a little more interest. Obviously, we would need harder ship encounters as well, but I'd love to see certain crew members using powerful, unique abilities in these battles. It should probably be limited those you need to find and recruit, but there's a lot of scope. For example, Rum Dum Riggere in Maje jail could have some sort of flaming rum bottle attack or vithrack crew mates using powerful mind control. What do you guys think?
-
There are at least 3 good minoletta spells available. The one that bounces is incredibly good when empowered. Edit: and they target deflection too
-
Lots of Priest's spells just aren't very good IMO, although I think that adds to the priest's multi class strengths (running a devoted/Berath at the mo and loving it - great damage on the rot spells). Some passives would be nice. I think passives buffing Holy Radiance would be ideal (Poe 1 had loads). Also, maybe an ability where inspirations on allies are upgraded one tier by priest spells with the same inspiration type. So if you cast blessing on your whole party and your fighter has already used disciplined strike it is upgraded one more tier. Might be OP though.