-
Posts
96 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by Jimmious
-
My Comments (So Far) On PoE
Jimmious replied to Flayedawg's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Oh man that would be SO awesome..!! -
Areas of effect of the spells disappear
Jimmious replied to crabe's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Just for fun, make sure you didnt enable the Expert mode in the Options -
Splitting a stack of items?
Jimmious replied to Michi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Double click them -
Why the hype?
Jimmious replied to SKull's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yeah I have no loading time issues at all. -
Pillars of Metagaming
Jimmious replied to luzarius's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Well...I guess that's fair. I'll say this; I went in on normal with my squishy MC, Eder, and Aloth and it was no problem at all. Not any harder than any random forest encounter, and easier than some (I'm looking at you, Forest Lurker!) Oh yeah these 2 that you first meet.... I hate them -
Why the hype?
Jimmious replied to SKull's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Comparing PoE with BG2 or Planescape:Torment is unfair in my opinion. They're the two pinnacles of the IE, BG2 for the sheer amount of amazing encounters and battles and Torment for the atmosphere/setting/plot. If you compare though with the other IE games, PoE is already better and more enjoyable in my opinion, which is a great achievement. We can only expect more and better now -
Which Class ?
Jimmious replied to Cas1's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The other races can feel too man, don't be racist like that -
I like all classes, I surprisingly like the Wizard a lot, simply due to the ability of opening with Rolling balls of fire but I'd say my favorite is the Chanter simply due to the novelty factor. I just find the whole idea of custom "songs" that lead into spells really cool. Can be done even better but at least it makes a bard-like class be actually cool and effective instead of a weak mage/thief
-
Tips for final fight in Raedric's hold
Jimmious replied to Zakaste's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Yes I am -
Let's make it clear: To work with Unity you write code in C# or javascript or this Boo thingie. I don't know what you mean by "important stuff" unless you mean the actual development of the Unity engine itself which is a different matter. You , me and everyone that wants to create a game using Unity will actually work with C# or javascript *C# is awesome and most definitely a "real" language
-
You're not correct. To use all of the features of Unity, you'd use C#. .NET Framework interactivity etc. Plus C# is slowly and steadily becoming the standard prog.language for games, eg most Xbox games are wirtten in C#. http://docs.unity3d.com/ScriptReference/index.html Let me also use the magic of stackoverflow: http://stackoverflow.com/questions/4989689/what-language-is-used-to-develop-using-unity
-
IE Veteran's feedback
Jimmious replied to Athrogate's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It's like you were promised a juicy steak, char-grilled, medium rare. Then you bite into it and realise it's a cleverly-camouflaged nut cutlet. I think it's different. It's more like you had sometime tried a steak that you found amazingly awesome and since then you had no steak at all. Then someone tells you that he can also make a similarly awesome steak and offer it to you if you help him a bit. You do and then ,eventually, try the steak. It's very tasty but not exactly similar to the one you remember. -
Pillars of Bugs ?
Jimmious replied to geobio's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It seems there are some of them around but I personally in 35-40 hours of playing didn't actually face them. And I finished Raedric btw AND am playing as a ranger. I guess I'm lucky that I don't double click or save/load in areas that have no combat