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Everything posted by Insolentius
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v3.0.0 Patch Notes
Insolentius replied to David Benefield's topic in Pillars of Eternity II: Deadfire Announcements & News
The bug that made the clones/phantoms/illusions spawn without weapons, meaning that they'd attack with their fists for very low amounts of crush damage. This has been a problem since the game launched. -
v3.0.0 Patch Notes
Insolentius replied to David Benefield's topic in Pillars of Eternity II: Deadfire Announcements & News
Did this patch finally fix spells and abilities that summon clones (e.g. Essential Phantom)? -
v2.1.0 is now available on the Beta Branch
Insolentius replied to David Benefield's question in Patch Beta Bugs and Support
Did they fix the 'summon clone' abilities or do the clones still use their fists to deal minuscule amounts of crush damage? -
2.0 Dichotomous Soul STILL bugged
Insolentius replied to TKDancer's question in Patch Beta Bugs and Support
This affects all 'summon clones' abilities (you basically end up with an unarmed copy that punches people/critters for a pitiful amount of crush damage). -
Questions regarding length when it comes to games like Deadfire (or DLCs for such games) are somewhat pointless because the answer always depends on the player. For example, I know people who completed the base game in about 30 hours, while it took me 111 hours to fully experience everything that Deadfire had to offer.
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arbalest with no abilities..
Insolentius replied to Schnurbsel's question in Patch Beta Bugs and Support
That's an arbalest. Did you try scrolling down? -
Patch 1.2.0 Updates Thread
Insolentius replied to David Benefield's question in Patch Beta Bugs and Support
You'll end up using them when you're overwhelmed in combat as a limited (but highly powerful) resource instead of mindlessly spamming them with each character to create a menagerie of horrors and death. If you wanna feel overpowered at all times - https://www.nexusmods.com/pillarsofeternity2/mods/2 -
Deadfire isn't a multiplayer game, so every weapon and ability should deal 1,000,000 damage per hit with infinite number of uses per encounter. Why can't I use the same figurine to summon the same creature 20 times in a single encounter? Or 30? Or 50? After all, singleplayer games don't need to be balanced at all, and we can all exercise a certain degree of "self-control" to pretend we're experiencing challenging and interesting combat encounters. My parents spoiled me when I was a little kid, and I don't know any better than to demand Obsidian to constantly reinforce my narcissistic tendencies and obsession with illusory power without the game or anyone else calling me a cheater!
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Patch 1.2.0 Updates Thread
Insolentius replied to David Benefield's question in Patch Beta Bugs and Support
Paralysis is a tier-3 affliction that Chanters gain access to (with a large cone AoE) early on in the game. A high-INT Skald could keep entire groups of enemies perma-paralyzed. I nerfed it personally a couple of days after the game's release (lowered the cone AoE, and reduced the duration to 3s). The invocation (in its current state) is still way too powerful for such a cheap low-level ability. -
Patch 1.2.0 Updates Thread
Insolentius replied to David Benefield's question in Patch Beta Bugs and Support
One approach encourages mindless spamming, whereas the other encourages careful planning. Which of these do you find preferable? Figurines were OP. If it's just a 'single-player game', and you don't mind overpowered items/abilities, then just use the Unity console mod and cheat like your life depends on it. -
You're overthinking this. Fampyrs use charming gaze, whereas Ancient Fampyrs have access to the dominating variant.
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- Combat Mechanics
- Fampyr
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I just tested it (fully updated - Steam version). It affects spells/abilities that summon clones, summoned creatures from figurines and even shape-shifting. Basically, any item or ability that adds a new character/creature to the encounter or modifies an existing character's model will cause the game to freeze for about a second. This only happens the first time such an item or ability is used during a session - however, upon restarting the game, the same problem occurs once again.
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Aloth Phantom spell bug?
Insolentius replied to Hamzalj's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Just wanted to confirm that 1.1. didn't fix this problem (phantoms still attack with their fists). -
[1.1] Influence system and companion quests still a bit off
Insolentius replied to Osra's question in Patch Beta Bugs and Support
Relationship scores range between -2 and +2.- 8 replies
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- companions
- influence system
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