Jump to content

Insolentius

Members
  • Posts

    516
  • Joined

  • Last visited

Everything posted by Insolentius

  1. Every time someone reports this "health" bug, they're playing as a monk. I believe this specific bug is tied to that class.
  2. Another (potential) problem. When using a potion while spiritshifted, the regular character model sometimes appears inside the spiritshifted form. This happened to me a couple of times, but it's kinda hard to reproduce.
  3. These games (especially when developed by Obsidian) necessitate multiple save files (10+ recommended) made frequently. It's just the nature of the beast. I hope the upcoming patch fixes your problems retroactively.
  4. As egregious as this bug is, it can easily be avoided. I'm more worried about other game-breaking issues (stat-stacking, items disappearing, persistent debuffs etc.)
  5. Actually, I usually accept bugs on release, but since these are major bugs that just about everyone seems to suffer from, I cant help but wonder how they could have been overlooked. People must have played through the game a couple of times, but didn't notice stats shooting past 21 or Rogues with more endurance than fighters? Or lost abilities for that matter? How is that possible? They were probably aware of the issues, but they couldn't afford, literally, to delay the game once more. The game has so many problems regarding skills, talents, items, companions and quests that's it's virtually impossible that they went through the QA process undetected. That's the reality of (modern) game development. Okay, I understand that, but I still dont get why they would prioritize balancing over two widespread game-breaking bugs? If we talk about small and/or avoidable bugs, the occasional crash or the odd incompatible hardware driver, sure, but this? It makes no sense to me. When did the devs state that they were prioritizing balancing over game-breaking issues? I wasn't aware of that.
  6. I think that the combat state sometimes doesn't resolve properly, which leads to summons, buffs and debuffs persisting throughout the game. You probably had auto-slow-mode enabled too, right?
  7. Another forum member (can't remember his username) reported that the stat-stacking bug also appears in areas where characters haven't been recruited (i.e. certain districts in Defiance Bay). I don't think there's a way to fully avoid this problem for the time being.
  8. Actually, I usually accept bugs on release, but since these are major bugs that just about everyone seems to suffer from, I cant help but wonder how they could have been overlooked. People must have played through the game a couple of times, but didn't notice stats shooting past 21 or Rogues with more endurance than fighters? Or lost abilities for that matter? How is that possible? They were probably aware of the issues, but they couldn't afford, literally, to delay the game once more. The game has so many problems regarding skills, talents, items, companions and quests that's it's virtually impossible that they went through the QA process undetected. That's the reality of (modern) game development.
  9. That's a joke right!??! It's sad that I have to ask. Oh and what bug is this one? "of the Unconquerable" Infinite intellect stacking and Soul Whip not working. Bugs of Eternity.
  10. After testing werecat form against enemies with different slashing DR values, I think I figured out the problem with damage calculation. When is werecat form, the character/druid seems to ignore 5 points of DR. Since this DR bypass ability isn't listed anywhere, I assume it's a bug or an oversight.
  11. You're right. I managed to reproduce this bug with Aloth + Cloak of Minor Protection in Gilded Vale. I heard the same thing happens with modal abilities that buff certain stats. Damn, gonna have to put PoE on ice for the time being.
  12. Another (potential) bug with druids... Damage calculation while spiritshifted and using Wildstrike Burn seems broken... The calculation doesn't seem to take into account the DR of the enemy. It works properly when attacking with a normal weapon. Another example... Am I missing something here?
  13. I can confirm the bug regarding "Charm Beast". Despite the log stating that the charm duration was 10.6 seconds, the actual duration was 1-2 seconds. This happens every time and can easily be reproduced.
  14. I just tested the Minor Cloak of Protection on all of my characters, and I can't seem to reproduce the problem (save & load from the game; save & load from the main menu; save and load after starting the game again). I think that all of these problems stem from the double-clicking bug.
×
×
  • Create New...