Actually, I usually accept bugs on release, but since these are major bugs that just about everyone seems to suffer from, I cant help but wonder how they could have been overlooked. People must have played through the game a couple of times, but didn't notice stats shooting past 21 or Rogues with more endurance than fighters? Or lost abilities for that matter? How is that possible?
They were probably aware of the issues, but they couldn't afford, literally, to delay the game once more. The game has so many problems regarding skills, talents, items, companions and quests that's it's virtually impossible that they went through the QA process undetected. That's the reality of (modern) game development.
Okay, I understand that, but I still dont get why they would prioritize balancing over two widespread game-breaking bugs? If we talk about small and/or avoidable bugs, the occasional crash or the odd incompatible hardware driver, sure, but this? It makes no sense to me.
When did the devs state that they were prioritizing balancing over game-breaking issues? I wasn't aware of that.