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Insolentius

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Everything posted by Insolentius

  1. Like I mentioned earlier, there are multiple ways to figure out where the location is (including stumbling upon it without getting the information), and I had no problems completing the quest. One of the options (i.e. paying 50c for the map to Wenan) is blocked under certain circumstances. That's the bug.
  2. The option is enabled, and it works in all cases except the one I mentioned earlier. The workaround is to shift-queue an attack command after casting a spell, which gets tedious after a while.
  3. When a character casts a spell or uses an ability that doesn't target an enemy directly, that character doesn't automatically attack the nearest target after he or she is done casting/using the spell/ability.
  4. Does this mean we're gonna have to wait a few weeks for the beta or the official 1.06 release?
  5. I know that Stronghold turns advance only as you progress through the quests, but after reaching turn 33, turn progress stopped despite advancing through (and completing) multiple quests afterwards. I'm mostly focusing on side quests right now. Are there any turn "thresholds" based on the progress in the main quest? Perhaps that's the problem.
  6. I know that you can stumble upon the Searing Falls location and continue the quest regardless of whether you discussed it with Wenan or not, but the journal instructs you that "someone at the expedition hall might know." The thing is, there's no option to discuss the location with Wenan (and pay him 50c for the map) if you' helped Osric but haven't done the expedition yet. I know how to complete the quest, but this bug might lead to confusion for new players. That's why I reported it.
  7. Did you use Kalakoth's Minor Blights? That spell tends to cause the problem.
  8. After acquiring the quest, there is no dialogue option to discuss the cave entrance with Wenan. I returned the amor to Osric earlier, and I can only discuss the expedition with Wenan. EDIT: the version is 1.05 v567; auto-complete messed up the thread title
  9. Morphological Filtering in the CCC was causing similar problems for me in other games. Try disabling it.
  10. Has anyone tried this? http://www.reddit.com/r/projecteternity/comments/364m8x/how_to_fix_the_hermit_of_hadred_house_bug_in_1/
  11. Have you guys tried this? http://www.reddit.com/r/projecteternity/comments/364m8x/how_to_fix_the_hermit_of_hadred_house_bug_in_1/
  12. OK. This was an extreme coincidence. I continued playing after posting this thread, rested in the wilderness to refresh my spells, and the dream finally triggered. What are the odds? Sorry for the false alarm.
  13. 45+ hours into the playthrough, I have yet to move to the next step in Durance's quest (despite having him in the party the whole time, exhausting every conversation option, and resting tons of times in the wilds). The quest is still stuck at "Spend time traveling with Durance." Another thing... two dialog options; "Tell me about Magran" and "I wanted to ask about the region and its history" are still higlihghted (as if I never selected them) despite exhausting every dialog tree option.
  14. After 60+ hours, I haven't encountered a single one. Funny, eh?
  15. Once Uscgrim unleashes the Flesh Golems and starts the riot, the Wichts never spawn on the map (even though the door to their cell was open). However, they did spawn after climbing upstairs, completing the quest, and then going back down again. Another small thing, the "patient screaming in panic" audio track is playing in the background (on the lower floor) even after dealing with the situation, which kinda breaks the immersion.
  16. If it's intentional, then I wish they'd add a "music frequency" option, similar to the "voice frequency" option they introduced in 1.05. I hate silence.
  17. The game is eerily silent. The music occasionally starts playing for a brief time after several minutes of silence, and then it stops. It's not an abrupt stop, it just kinda fades out. Either the tracks are very short or something is interrupting the music from looping. The silence drains the life from the atmosphere because the music adds so much to it. I can fix this by saving and loading, which triggers the appropriate music track immediately, but it still goes quiet after a minute or two. Is anyone else experiencing this?
  18. Their DR is broken, and now that I think of it, I can't recall the spit doing anything... ever.
  19. The elemental particle effects don't appear on weapons that already come with a lash effect (i.e. Hearth Harvest). The effect appears if you enchant a weapon with a lash effect, but it still doesn't produce the elemental effect when hitting enemies.
  20. For me, it's when both I and the enemies cast Circle of Protection (usually when I'm fighting Xaurip Priests). The frame rate drops to single digits. The game runs smooth at 1080p 60 FPS otherwise. My rig - i3-4130; R7 260X 2GB, 8GB RAM.
  21. Scroll of Restore Light Endurance heals (a lot) more than higher level "restore endurance" scrolls.
  22. I can confirm that this affects Swamp Ooze and Greater Black Ooze in Endless Paths Level 4. I don't know about other locations. MIN damage calculation works fine for other creatures in this level (stone beetles and normal oozes).
  23. It was in beta until the 7th of May. It went live for everyone when they changed some stuff with Steam depots. Make peace with the fact that a complex game such as PoE will never be bug-free.
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