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Everything posted by Insolentius
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[1.06] Spell bar - UI bug
Insolentius replied to Insolentius's question in Patch Beta Bugs and Support
This problem occurred in the initial release of 1.06 beta (0586... I think). To reproduce it: select a spell caster hover over one of the spell level buttons (I, II, III, IV etc.) select another (non-spell-casting) character via hotkeys or by clicking on the portrait It's the same thing as in the first release of 1.05 beta (which I also reported) - https://forums.obsidian.net/topic/78985-105-minor-ui-issue/ This bug seems to be related - https://forums.obsidian.net/topic/79752-106-weapon-sets-ui-bug/ (1.06 beta) -
[1.05] St. Garam's Spark
Insolentius posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
The "Marking" ability (+10 Accuracy granted to an ally attacking the same target) does nothing. It doesn't debuff enemies nor does it buff allies. -
[1.05] Weird problems with Kana
Insolentius replied to Insolentius's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
It keeps getting worse... Kana is useless now. -
I sent Kana to Caed Nua for a while, and then added him back to the party to continue his quest in the Endless Paths. This is when the weird stuff started happening to him. his chant bar is jumping up and down he stops chanting on his own the order of the chants on his quick bar keeps changing the designations of his chants keep changing chants are being copied after save/load Here's the save file - https://drive.google.com/file/d/0B9-Aojp0gqQOMncxOWtNN2R3cFE/view?usp=sharing For example - see the location of the chant bar (it keeps jumping between the normal position and this one), and notice that he has two identical chants activated at the same time...
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[BUG 1.0.6.0586] Bull's Will
Insolentius replied to kmbogd's question in Patch Beta Bugs and Support
Didn't she gain extra 3 will from leveling up? -
For me, PoE typically runs at 60 FPS - 1080p, with frame rate drops when multiple spell effects overlap. Yesterday, I ventured into the Dyrford Ruins and noticed that the frame rate dropped to about 30 despite having my characters stand still with no enemies in sight. This poor performance persisted throughout the dungeon until I managed to kill every enemy on the map; then the performance jumped back to 60 FPS. It seems that the game is rendering every character on the map, even if they're obscured by fog of war or if they're located in rooms/locations that the player hasn't explored yet. Has anyone else noticed this? EDIT: ignore the typo in the thread title
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[Modding] Per-encounter spells
Insolentius replied to Insolentius's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
But you couldn't spam those spells (unless you abused the rest mechanic; which is a different matter altogether), making them relatively less powerful when compared to having 5+ AoE dmg spells per combat scenario. -
Is there any way to revert lvl 1 and lvl 2 spells to their per-rest behavior after reaching clvl 9 and 11, respectively? In my opinion, having the lower level spells become per-encounter abilities trivializes the difficulty of the game because, unlike older IE games, low level spells in PoE are still fairly powerful/useful.
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1.05 cut the starting focus from 1/2 to 1/4 max focus. My level 9 Grieving Mother has 37 starting focus, which means her max focus is 150 (I've seen it climb over 100 in battles). Is that the way it should be? According to this - http://pillarsofeternity.gamepedia.com/Cipher - her max focus should be 55 + 10 from the Greater Focus talent. 150 at level 9 seems way too much.
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Did anyone else notice that there's something off with regard to the recording quality of Grieving Mother's voice acting? It sounds as if it was recorded using a very cheap microphone. When she pronounces fricatives, it's almost as if my speakers are tearing and crackling. This problem affects only her voice acting and nothing else in the game.
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I reverted back to 1.05 and noticed that ambient sounds fade out only when pausing the game, not when accessing the inventory. 1.06 cancels ambient sounds in both cases, which causes the problem when accessing the crafting screen.
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Just wanted to point out a major issues with 1.06. https://forums.obsidian.net/topic/79762-106-major-bug-bartering-is-broken/
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It's impossible to buy or sell items when camping supplies are maxed. No matter what item you try to buy or sell, this message appears. How are these things managing to slip by?
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The game pauses and suspends ambient sounds when a player opens the inventory, which works as it should; however, once the player opens the crafting screen, the game unpauses for a brief moment (playing the background noises for a fraction of a second) and then pauses again. This leads to a jarring aural transition between the Inventory and Crafting UI elements.
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The spell bar of one character persists even when selecting a different character. Check the screenshot... This behavior persists until the player selects another spell-casting character or multiple characters at once. A similar problem was present in the first release of 1.05 beta, which you managed to fix easily.
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After hovering over a weapon to open the Weapon Sets interface for one character, it doesn't disappear after selecting a different character, which prevents the player from selecting weapon sets for that character. Check the screenshot (the Weapon Sets interface displays Durance's Staff and Forgiveness even though Eder is selected. Steps to reproduce: select one character hover over the weapon to open the Weapon Sets interface select another character
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[1.06] Zealous Focus - aura AoE gradually increasing
Insolentius posted a question in Patch Beta Bugs and Support
I know that the 1.06 patch increased the base range, but the AoE keeps getting bigger every time you load a game where Zealous Focus is already active. Check the way the aura extends in the following screenshots... Steps to reproduce: activate zealous focus perform a quicksave perform a quickload -
Although I appreciate the update, several issues that affect gameplay haven't been addressed... https://forums.obsidian.net/topic/79331-105-v567-enemy-aoe-buffs-affecting-party-members/ https://forums.obsidian.net/topic/79427-105-v567-scroll-of-restore-light-endurance/ https://forums.obsidian.net/topic/79332-105-v567-swamp-slimes-dr-doesnt-function-properly/ https://forums.obsidian.net/topic/79288-105-v567-crafting-bug-ingredients/ https://forums.obsidian.net/topic/79482-so-is-20-speed-on-weapons-working/?hl=speed ... in addition to UI & visual issues... https://forums.obsidian.net/topic/79136-105-v565-minor-sound-issue/ https://forums.obsidian.net/topic/78986-105-display-bug-bow-placement-on-the-back/ https://forums.obsidian.net/topic/78999-105-problem-with-conjure-lesser-blight/ Just a heads-up for the QA team.
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[1.05 v565] Minor sound issue
Insolentius replied to Insolentius's question in Patch Beta Bugs and Support
Items such as scrolls or figurines also trigger the "potion chugging" sound effect when clicking on them in the quick-cast menu during battle. -
Bounty bug: Sly Cyrdel - no head
Insolentius replied to Grotesque's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Read the post above yours. The guy you imprisoned isn't Sly Cyrdell. Go southwest from the location where you imprisoned the Death godlike.
