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Insolentius

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Everything posted by Insolentius

  1. One of the guards seems to "consist" of two distinct models. Additionally, when you approach him, the textures on his armor shimmer. It could be that the game spawned another instance of the guard after the riots in Defiance Bay.
  2. After defeating the Adra Dragon, a speech bubble appears on Kana's portrait, indicating that he has something to talk about. However, when you click on the bubble, only the regular dialogue options appear, i.e. no unique dialogue. Save file just after defeating the dragon- https://mega.co.nz/#!JxY0QBjL!cWKwp7ouv_AusMzUbdqU1OrofvKHurG05qCjERUVLjA
  3. I don't think that's even possible. On a new 1.05 playthrough, I explored areas thoroughly and completed every available quest (including bounties), and it resulted in my characters being between 10-11 after completing Act II. Are you sure you didn't encounter a bug or something?
  4. Party AI sounds great in theory, but I'm afraid that it's gonna introduce a ton of new bugs I'd rather not deal with.
  5. I assume that some stuff they were planning for 1.07 bled into this hotfix.
  6. I just tested my save file with Kana, and his chants work fine in and out of combat. If you're confused by his chant icon on the ability bar being highlighted all the time, that's how it's supposed to be if you activated it.. no, he keeps chanting and I cannot get him to stop or do anything else. I have tried reloading an starting the fight again with the same result. He refuses to recognize that the enemy is all dead and the fight over. All was fine before the update. Just started after the update. Hmm... it appears that the combat state didn't end properly. Can you can cast combat-only spells even if there are no enemies around? Try maiming Kana.
  7. It seems to be a UI bug. The accuracy on all of my characters is the same as before the hotfix. EDIT - scratch that; I loaded my latest save, and it appears that the accuracy value has increased (but I'm not 100% sure)
  8. You're still on version 0591, which means your update failed for some reason. Verify your cache.
  9. I just tested my save file with Kana, and his chants work fine in and out of combat. If you're confused by his chant icon on the ability bar being highlighted all the time, that's how it's supposed to be if you activated it..
  10. Here you go... https://mega.co.nz/#F!owBVFY7L!9Ru0TMWs9IO0ixtaeCGgMQ Like I mentioned before, the problem is Mob Justice. After removing the talent via RemoveTalent Player_New_Game(Clone)_0 tln_mob_justice_talent console command, the problem gets resolved. Make sure to inform the devs. Additionally, the uploaded save file also contains the following bug with Kana (https://forums.obsidian.net/topic/79831-105-weird-problems-with-kana/), so you could report that as well.
  11. Huzzah! Thanks, Brandon.
  12. I recall several Rain Blights at Cliaban Rilag whose AI was bugged (they were just standing there). In my case, however, the broken AI wasn't triggered by an ability, it was nonfunctional the moment I spotted the creatures.
  13. If anyone's interested, I found out what causes the bug - https://forums.obsidian.net/topic/80071-106-major-mob-justice-accuracy-stacking/ The only way to fix it is to remove the ability via the console (and break achievements in the process of doing so).
  14. Really? I guess I spent a lot of time staring at nothing.
  15. Most of the sound-related bugs were introduced by the 1.06 patch (which, in my opinion, wasn't thoroughly tested during its beta phase).
  16. That bug has already been reported, and the QA folks are aware of it.
  17. It affects nothing. The hirelings get paid normally every 5 in-game days. It's just a minor UI bug.
  18. I labeled the bug as "minor" during the early stages of 1.06 beta when I thought it only affected the transition to the crafting screen. As I continued playing, I noticed that it affected more things (which I duly reported). I can't change the thread title.
  19. I have played it for 100+ hours, and I haven't encountered a single crash or a game-breaking bug. Most of the bugs are merely annoyances (e.g. the ambient sound effects being muted) or stuff that makes combat easier (infinite auras, stacking accuracy, broken scrolls etc.) The game is perfectly stable and playable.
  20. I created this thread to compile a list of the bugs I reported so I didn't have to keep bumping the other threads. Stop hijacking this thread and bumping everything in sight. You're becoming obnoxious.
  21. I don't think Steam charges developers for uploading patches. Only Sony and Microsoft do.
  22. Notice the base accuracy of my character (and the fact he's buck naked). ... now notice the spell accuracy... Burst of Summer Flame adds +10 accuracy, which means that there's a +12 bonus to accuracy that's unaccounted for. It could be that spell casters gain an extra point of spell accuracy for each level (my character is level 12), but I don't recall ever seeing that mentioned or documented anywhere. ... yup, just confirmed my suspicions. Kana is level 11 and gets a bonus +11 to spell accuracy. Is this working as intended?
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