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Insolentius

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Everything posted by Insolentius

  1. The guy who gives you the quest warns you that agreeing to work with the Dozens would piss off the other two factions. Don't skip dialogue.
  2. Sorry. I assumed the screenshot would be enough to verify this issue. Here you go - https://mega.co.nz/#F!ck5xhCaA!p1OqpJXrHImkWQqCeTYcOw EDIT - forgot to mention... the weapon is equipped on Pallegina.
  3. Based on the description, the weapon was designed against blights and phantoms (which are "spirit" creatures); the description also mentions that it's "especially effective against such nightmarish beings." However, the enchantment provides a "slaying" bonus against "wilder" creatures, which seems to be an oversight.
  4. I just saw the same bug in the "White March" VOD on Twitch while Josh was presenting the expansion.
  5. Here you go - https://mega.co.nz/#F!0sZW0IKR!-hOVKykfhvlqxLwT-aBC3A Just attack the lions, and cast Amplified Wave. It happens in other locations as well, and it's more noticeable in darker environments.
  6. Breath & Tail Lash feature an identical description (the latter is obviously wrong). Furthermore, the Abilities section for most of the creatures is still missing (it states "none" even though the creature uses abilities; e.g. Xaurip Priest). Are you still working on adding the information or is this a bug?
  7. When cast, Amplified Wave causes a beacon of light to appear above every affected target. The beam dances wildly as the prone animation plays out. This looks absolutely ridiculous in motion (especially when multiple enemies are affected). Is this is a bug or is it intended? If it's intended, you seriously need to consider toning the effect down.
  8. https://mega.co.nz/#F!Alom1bYA!w5JkweKFWbl3DOGsrJt1VA Complete the quest the way I described in the first post. Look at the map here - http://guides.gamepressure.com/pillarsofeternity/guide.asp?ID=30017 ... go to point #2 meet Cwyneth approach #8 from the west side without going to point #7 or #6 first kill the Staelgar (notice that the journal mentions Esmar without the player ever meeting him) talk to Esmar (notice how he acts as if the player hasn't approached him from the north) This isn't a bug, per se... it's just that the game doesn't take into account an unusual way of completing this quest, and it treats the player as if he went about it the way the devs expected him to do (i.e. talking to the Glanfathans and/or Esmar after meeting Cwyneth in Northweald).
  9. I don't have a save file that's just before the fight (I overwrote all of them as I continued to play), but I have an older backup save file in which I cleared the first 8 or 10 levels. Here's the save file and the output log - https://mega.co.nz/#F!5oYRlAAK!2nxw_7tTrE7UuvwSBVFUvg Bear in mind that I first agreed to help the dragon, and then betrayed it to get the dragon-slaying ability.
  10. This has been happening to my main druid character since 1.05. It usually happens when something interrupts his movement or attack animations, although I can't reproduce it reliably.
  11. In Oldsong, the shadows extend towards southeast, and the problem becomes evident as you move the camera so that the characters are near the southeast corner, whereas in Northweald the shadows extend towards northwest, and the same issue crops up as you move the camera so that the characters are near the northwest corner. It probably has something to do with the direction of the light source and the way the engine draws shadows based on that source. The problem is tied to these two locations or the 1.06 hotfix. It's unlikely that the problem is on my end because I have been running PoE using the same display driver ever since I started playing it (and I haven't had similar problems in more than 100 hours). GPU - R7 260X 2GB
  12. There are several inconsistencies if you choose to solve this quest a certain way... if you go north and kill the Stelgaer without talking to the Fangs or the Treasure Hunters, the journal updates and tells you the name of the Mercenary Captain and what to do as if you discussed the problem with him beforehand when you talk to Esmar, there is no option to inform him of the the cleared path to the north immediately; you have to first ask him why he can't flee towards the north (as if you haven't cleared the path) Esmar doesn't take into consideration the fact that you approached from the north (he still complains about the Stelgaer when he should instead deduce that you cleared the cats already)
  13. This is how the look normally (pay attention to the six main characters)... ... this is how they looked when warped... ... and here they're missing completely... This also affects NPCs. You can notice the bug as you're moving the camera around (my characters are in the same spot). This is the only location where I experienced this bug. Here's the save file - https://mega.co.nz/#!VpI32RJI!aI0tITIx4Ydn1SdUV9zEzogP9Wm3V2eEBjp9D3bCi_g
  14. One of the guards seems to "consist" of two distinct models. Additionally, when you approach him, the textures on his armor shimmer. It could be that the game spawned another instance of the guard after the riots in Defiance Bay.
  15. After defeating the Adra Dragon, a speech bubble appears on Kana's portrait, indicating that he has something to talk about. However, when you click on the bubble, only the regular dialogue options appear, i.e. no unique dialogue. Save file just after defeating the dragon- https://mega.co.nz/#!JxY0QBjL!cWKwp7ouv_AusMzUbdqU1OrofvKHurG05qCjERUVLjA
  16. I don't think that's even possible. On a new 1.05 playthrough, I explored areas thoroughly and completed every available quest (including bounties), and it resulted in my characters being between 10-11 after completing Act II. Are you sure you didn't encounter a bug or something?
  17. Party AI sounds great in theory, but I'm afraid that it's gonna introduce a ton of new bugs I'd rather not deal with.
  18. I assume that some stuff they were planning for 1.07 bled into this hotfix.
  19. I just tested my save file with Kana, and his chants work fine in and out of combat. If you're confused by his chant icon on the ability bar being highlighted all the time, that's how it's supposed to be if you activated it.. no, he keeps chanting and I cannot get him to stop or do anything else. I have tried reloading an starting the fight again with the same result. He refuses to recognize that the enemy is all dead and the fight over. All was fine before the update. Just started after the update. Hmm... it appears that the combat state didn't end properly. Can you can cast combat-only spells even if there are no enemies around? Try maiming Kana.
  20. It seems to be a UI bug. The accuracy on all of my characters is the same as before the hotfix. EDIT - scratch that; I loaded my latest save, and it appears that the accuracy value has increased (but I'm not 100% sure)
  21. You're still on version 0591, which means your update failed for some reason. Verify your cache.
  22. I just tested my save file with Kana, and his chants work fine in and out of combat. If you're confused by his chant icon on the ability bar being highlighted all the time, that's how it's supposed to be if you activated it..
  23. Here you go... https://mega.co.nz/#F!owBVFY7L!9Ru0TMWs9IO0ixtaeCGgMQ Like I mentioned before, the problem is Mob Justice. After removing the talent via RemoveTalent Player_New_Game(Clone)_0 tln_mob_justice_talent console command, the problem gets resolved. Make sure to inform the devs. Additionally, the uploaded save file also contains the following bug with Kana (https://forums.obsidian.net/topic/79831-105-weird-problems-with-kana/), so you could report that as well.
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