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Insolentius

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Everything posted by Insolentius

  1. I did some testing - it seems that Aeldys is more important when dealing with A Shrewd Proposition than Furrante. Killing Furrante doesn't end the quest, while killing Aeldys leads to an auto-failure. The quest shouldn't fail if one of 'em remains alive, and it especially doesn't make sense for the quest to end with Aeldys' death (and not Furrante's) since he's the one that gives you the quest in the first place (with her involvement being optional).
  2. I received A Shrewd Proposition before going to Ashen Maw, but didn't complete the quest then. After Ashen Maw, I received Honor Among Thieves and completed it by killing Aeldys. Once I handed the quest in, A Shrewd Proposition disappeared from my quest log and there was no option to discuss it with Furrante.
  3. If you complete Bekarna's Folly after He Waits In Fire, there's no option to inform the magi that Ukaizo is the final destination for the flow of souls (which you learn from Eothas in Ashen Maw - i.e. that Ukaizo is where Berath's Wheel is located). The game doesn't acknowledge the fact that the Watcher already knows this and only provides dialogue options that paint him/her as an ignorant buffoon who has no idea what's going on. This is either a bug or just rotten design that doesn't react to the player's activities.
  4. Paladin's auras persist on the active party members when you remove the paladin from the party (in taverns or on the boat). You can get rid of it by switching out the afflicted party members (while leaving the paladin in the reserve). Sadly, this doesn't work on the main character because there's no way to switch him/her out. Alternatively, you can use the Unity console mod to get rid of the aura.
  5. Cyclopedia categories randomly expand when selecting a topic. Additionally, all categories sometimes expand at once when accessing it, making it really obnoxious to peruse the information.
  6. If you accept the quest to blow up the powderhouse, the moment your enter the citadel Maia will initiate the dialogue that ends up with her leaving the party. It's dumb, and the only way to avoid it is to complete her personal quest before siding with any of the factions.
  7. Dire Blessing already has the correct keyword. The problem is with the basic (1st tier) Blessing. Both should be 'inspirations'.
  8. I can confirm this. It also appears that the spell doesn't perform a sweep with the 'target pointer' being the center - the attack starts from the left and stops at the pointer, which leads to awkward aiming.
  9. Did you instruct your character to wield the Pollaxe during the scripted event? There should be a special option to select when instructing the crew.
  10. Yeah, this is weird... The item's description of the 'Deliberations' effect mentions + 0.2 armor, +0.2 penetration and -80% recovery time.
  11. The 'judged' effect doesn't get applied after hitting an enemy. Additionally, the 0.2 value for the bonuses to penetration and armor doesn't sound right because no other ability/item provides only a fraction of the two (and the game doesn't take that into consideration when calculating bonus damage from armor penetration). I don't know if this is just a tooltip bug.
  12. Attacking one of the tigers and luring him out of the way using 'quiet' attacks seems to mark the rest of the group as 'hostile' even if you manage to heal that group's tree.
  13. I used Tekehu to sneak up close to the tree and heal it. Afterwards, I talked with the Delemgan who explained what was going on and ordered her beasts to withdraw. However, the moment the conversation ended, all of them attacked me.
  14. Although this removes the rest bonuses, it doesn't actually count as resting because it doesn't clear wounds.
  15. Was your Cipher confused by any chance? Confusion works differently in Deadfire.
  16. Then you've stuck your foot in your own mouth, as you've already demonstrated that Alchemy does indeed boost poison effects. Just because the UI does not reflect it, doesn't mean that the effect itself is not affected. I believe it was you who even commented about items/weapons working properly despite incorrect UI displays. I really shouldn't have to say this, but you can keep the snide comments about your personal opinion of me to yourself. This part of the forum is for bug reporting and game related issues, not proposed flame wars. Cheers! I immediately rectified my position after testing the effect of Alchemy in combat (by clearly stating that it was simply a UI issue). I incorrectly assumed that it wasn't the case because the tooltips accurately reflect the effect of Alchemy on potions (and the effect of Explosives on bombs). It's nice to see how you completely failed to address your ludicrous 'party assist' explanation. Crippling narcissism is a helluva thing.
  17. That's not how any of those things work. The 'party assist' system is only in effect during skill checks, and it has no effect during combat. Furthermore, that's not the formula used for 'party assist' calculations. (https://pillarsofeternity.gamepedia.com/Pillars_of_Eternity_II:_Deadfire_skills)... it's very easy to test The values shown in my screenshots reflect the poison values for 'Alchemy = 0' (which you can easily test with only a single character with zero Alchemy). Besides, it's only an UI issue (that doesn't affect bombs/potions etc.), as the Alchemy skill does improve the potency of poisons when used in combat. I still can't believe you thought the 'party assist' mechanic worked that way... and you assumed you were 'clearing things up' for me. Such arrogance.
  18. Uhmm... Watcher - 0 Alchemy Maia - 6 Alchemy It seems to be a UI issue.
  19. While we're on the subject of alchemy, it doesn't improve the potency of poisons at all.
  20. Any ability that summons/creates another character in combat (like figurines, chanter's invocations etc.) causes the frame rate to drop (or even freeze for a couple of seconds).
  21. go to Tikawara - sunny weather - 60 FPS leave Tikawara to board an enemy ship (bounty) engage in a huge battle with nearly 20 characters return to Tikawara - sunny weather - less than 30 FPS save the game - exit - start the game again - reload the save (same location, same weather) - 60 FPS Unity.
  22. It doesn't make any sense for the FLAME Naga to have 0 fire armor (this affects every Flame Naga variant). Shouldn't they be immune to fire (or at least have a high fire resistance)?
  23. One of the problems with enchanting in this game is that certain abilities aren't marked as prerequisites for others (or that they're locked until a specific quest is resolved). To make matters even worse, some enchantments are mutually exclusive (with no information indicating it), forcing us to save-scum.
  24. Then there's something wrong with my game, because the merchants usually sell only or two at any given time (on the off chance that they actually have it in stock), while Pyrite is even harder to find. For the sake of convenience, these types of merchants should be selling larger numbers of crafting and food ingredients.
  25. Exploring locations such as ruined towers, old battlefields or abandoned villages (locations where you mash 'continue' for a random chance to get loot) removes rest bonuses (and actually counts as resting). This happens even if you explore the location only once (causing only 2 or 4 hours to pass), but even then it's a bug because rest bonuses last much longer than that. Save file - https://drive.google.com/file/d/1buO_-P2NZyi95688r3rUvDvInBLnmze2/view?usp=sharing Explore the location and notice how the rest bonus from Tikawara expires afterwards.
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