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Everything posted by Insolentius
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The reputation/disposition system for the companions seems to be broken. Xoti attacked Pallegina literally the moment I recruited her. After a single conversation and a single anti-religious reference, Xoti attacked her and mentioned that she was tolerating her for far too long (which doesn't make any sense when you consider the fact that she just met her). That single reference was enough for her relationship with Pallegina to drop to -1, whereas her relationship with Eder (with whom she agreed dozens upon dozens of times during my playthrough so far) is still at zero. Something is not right here and it's completely breaking my immersion.
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Memory usage steadily climbs as I play the game - going from 1.8 to more than 5 gigs of RAM in about an hour of gameplay. The problem becomes more noticeable the more I engage in combat. This is on version 1.0.2 (which was supposed to fix this problem). Newsflash - it didn't EDIT - simply running around Neketaka increases RAM usage over time - it went from 1.8 to 3.1 in less than an hour and the minor stuttering is already becoming noticeable
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I noticed this too - memory usage goes from 1.8 gigs to nearly 5 after an hour or two. It became really obvious in Arkemyr's Manor (which normally runs at 60 FPS at all times). Visiting the manor after getting into combat elsewhere knocks the frame rate down to about 30, while restarting the game fixes the performance issues.
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Xoti's Lanter
Insolentius replied to renoturks's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Did you complete her quest? -
It's the same thing as with the original game - it eats up CPU cycles like they're hot pockets while barely utilizing the GPU. I know people with monster rigs (i7 + GTX 1080) who also experience poor performance and heavy CPU usage. Unless the game undergoes some serious optimization, there's nothing to be done.
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Summoning a creature, phantom/duplicate or weapon (whether it's done by the player's party or the enemies) always leads to a one- or two-second freeze, and it occasionally results in a crash. The freeze, however, only happens the first time a specific summon ability is used during a gameplay session.
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Empower is a per-rest mechanic that doesn't reset all casts/resources (only half). As far as resting in general goes, Deadfire doesn't encourage rest spamming (unlike PoE 1) because of the way food/drink system has changed. Having six characters in a party (i.e. complexity for the sake of complexity) doesn't lend itself automatically to more compelling gameplay. Veteran and PotD difficulty settings haven't been tweaked yet. Yea, about resting. Nothing prevented you from backing out of a dungeon and just going to rest if you needed to. There was really only one place in the entire game that I can think of where you could put yourself in a position where you had to fight out through a level or two. Everything else "Oh that was a hard fight, endurance is down, out of abilities, got a wound or two, let me just run my ass back to town for more supplies". Rests being finite just added an unnecessary time sink imo. Unless they went whole hog with the mechanic, and made almost every dungeon a "Oh damn, the entrance collapsed behind us and now we have to fight our way out or game over" it didn't really impact the game in any measurable way, other than to make you spend X number of minutes running to an Inn and back. Yes, but sometimes the dungeons were very deep and far way and you didn't want to use all your resting supplies. The skills were most rest based too, so you depended a lot on rest to recover them. So in the end of the day you would think a lot more in your actions to make every rest count. Use a fireball to destroy a simple imp? Better save the skill for something stronger. In PE2 it's simpler... Just spam everything you have on every encounter, hit rest, hit esc, all characters fully supplied and rested in 2 seconds. I don't even know why would someone pick that passive skill that increase the number of empowers per rest. It's pathetic lol By doing that, you end up wasting powerful (and expensive) buffs from food/drinks (which will become even more useful once Veteran/PotD difficulty settings get adjusted), whereas the only thing required in PoE 1 is backtracking. Simple facts.
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Empower is a per-rest mechanic that doesn't reset all casts/resources (only half). As far as resting in general goes, Deadfire doesn't encourage rest spamming (unlike PoE 1) because of the way food/drink system has changed. Having six characters in a party (i.e. complexity for the sake of complexity) doesn't lend itself automatically to more compelling gameplay. Veteran and PotD difficulty settings haven't been tweaked yet.
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Aloth Phantom spell bug?
Insolentius replied to Hamzalj's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
I just noticed this as well. Has any developer acknowledged the problem?
