-
Posts
517 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by Insolentius
-
Empower is a per-rest mechanic that doesn't reset all casts/resources (only half). As far as resting in general goes, Deadfire doesn't encourage rest spamming (unlike PoE 1) because of the way food/drink system has changed. Having six characters in a party (i.e. complexity for the sake of complexity) doesn't lend itself automatically to more compelling gameplay. Veteran and PotD difficulty settings haven't been tweaked yet. Yea, about resting. Nothing prevented you from backing out of a dungeon and just going to rest if you needed to. There was really only one place in the entire game that I can think of where you could put yourself in a position where you had to fight out through a level or two. Everything else "Oh that was a hard fight, endurance is down, out of abilities, got a wound or two, let me just run my ass back to town for more supplies". Rests being finite just added an unnecessary time sink imo. Unless they went whole hog with the mechanic, and made almost every dungeon a "Oh damn, the entrance collapsed behind us and now we have to fight our way out or game over" it didn't really impact the game in any measurable way, other than to make you spend X number of minutes running to an Inn and back. Yes, but sometimes the dungeons were very deep and far way and you didn't want to use all your resting supplies. The skills were most rest based too, so you depended a lot on rest to recover them. So in the end of the day you would think a lot more in your actions to make every rest count. Use a fireball to destroy a simple imp? Better save the skill for something stronger. In PE2 it's simpler... Just spam everything you have on every encounter, hit rest, hit esc, all characters fully supplied and rested in 2 seconds. I don't even know why would someone pick that passive skill that increase the number of empowers per rest. It's pathetic lol By doing that, you end up wasting powerful (and expensive) buffs from food/drinks (which will become even more useful once Veteran/PotD difficulty settings get adjusted), whereas the only thing required in PoE 1 is backtracking. Simple facts.
-
Empower is a per-rest mechanic that doesn't reset all casts/resources (only half). As far as resting in general goes, Deadfire doesn't encourage rest spamming (unlike PoE 1) because of the way food/drink system has changed. Having six characters in a party (i.e. complexity for the sake of complexity) doesn't lend itself automatically to more compelling gameplay. Veteran and PotD difficulty settings haven't been tweaked yet.
-
Aloth Phantom spell bug?
Insolentius replied to Hamzalj's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
I just noticed this as well. Has any developer acknowledged the problem? -
No Narrator after Patch?
Insolentius replied to Kronoks's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
The narration is voice-acted sparsely (only during important story events). -
3.04? Update on our next patch
Insolentius replied to a topic in Pillars of Eternity: Announcements & News
That seems to happen randomly. I had it with Hiravias during his companion quest, and with Grieving Mother at other times. A complete restart fixes the problem until it arises again randomly. -
3.04? Update on our next patch
Insolentius replied to a topic in Pillars of Eternity: Announcements & News
Form of the Delemgan visual effect persists after combat on Hiravias (who's wearing Blaidh Golan). The only way to remove the effect is to take the armor off and put it on back again. -
3.04? Update on our next patch
Insolentius replied to a topic in Pillars of Eternity: Announcements & News
I'm not talking about friendly fire. Bonus AoE for Devotions for the Faithful only applies the accuracy/might buff, and doesn't apply the debuff. Same goes for Holy Radiance; INT bonus AoE only applies the heal, and doesn't apply the burn damage to vessels. Basically, spells/abilities that combine both Friendly and Foe AoE effects only apply the increased radius to the Friendly AoE effect. -
3.04? Update on our next patch
Insolentius replied to a topic in Pillars of Eternity: Announcements & News
INT bonus to AoE only affects the "Friendly AoE" part of abilities/spells that affect both allies and enemies (etc. Holy Radiance & Devotions for the Faithful). I'm not sure this was intended. -
3.04? Update on our next patch
Insolentius replied to a topic in Pillars of Eternity: Announcements & News
I'm aware of that, and I never had the option of using the abilities whilst outside the moon fragment. It might be because I didn't go straight to Cayron's Scar via the menu after the cutscene (I went to Stalwart to rest, sell gear, and prepare). -
3.04? Update on our next patch
Insolentius replied to a topic in Pillars of Eternity: Announcements & News
I never received the Burning Pitch Trebuchet and Heavy Cannon Blasts talents after forging the hammer in White March II even though the game notified me that I had received them. -
3.04? Update on our next patch
Insolentius replied to a topic in Pillars of Eternity: Announcements & News
Here's an interesting bug. In White March II, once you disable the trap on the chest in the High Abott's office, you lose the ability to interact with it unless you click on the chest immediately. Here's the save file - http://www.mediafire.com/file/0clin57bo6mcn9a/776899d1-a8ff-438c-accf-95761aeddafd_quicksave.savegame