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Insolentius

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Everything posted by Insolentius

  1. Empower is a per-rest mechanic that doesn't reset all casts/resources (only half). As far as resting in general goes, Deadfire doesn't encourage rest spamming (unlike PoE 1) because of the way food/drink system has changed. Having six characters in a party (i.e. complexity for the sake of complexity) doesn't lend itself automatically to more compelling gameplay. Veteran and PotD difficulty settings haven't been tweaked yet. Yea, about resting. Nothing prevented you from backing out of a dungeon and just going to rest if you needed to. There was really only one place in the entire game that I can think of where you could put yourself in a position where you had to fight out through a level or two. Everything else "Oh that was a hard fight, endurance is down, out of abilities, got a wound or two, let me just run my ass back to town for more supplies". Rests being finite just added an unnecessary time sink imo. Unless they went whole hog with the mechanic, and made almost every dungeon a "Oh damn, the entrance collapsed behind us and now we have to fight our way out or game over" it didn't really impact the game in any measurable way, other than to make you spend X number of minutes running to an Inn and back. Yes, but sometimes the dungeons were very deep and far way and you didn't want to use all your resting supplies. The skills were most rest based too, so you depended a lot on rest to recover them. So in the end of the day you would think a lot more in your actions to make every rest count. Use a fireball to destroy a simple imp? Better save the skill for something stronger. In PE2 it's simpler... Just spam everything you have on every encounter, hit rest, hit esc, all characters fully supplied and rested in 2 seconds. I don't even know why would someone pick that passive skill that increase the number of empowers per rest. It's pathetic lol By doing that, you end up wasting powerful (and expensive) buffs from food/drinks (which will become even more useful once Veteran/PotD difficulty settings get adjusted), whereas the only thing required in PoE 1 is backtracking. Simple facts.
  2. Sisyfo's Stone has an ability that reduces the attacker's action speed by 2%, which seems completely trivial and negligible. Is it supposed to be 20%? Is it just a tooltip bug?
  3. For me, it's about the inconvenience of backtracking or save-scumming in cases where you get stuck in an encounter without an option to leave the area. Difficulty indicators are simply a time-saving mechanic.
  4. I already disabled level scaling by switching the difficulties back and forth between relaxed and veteran. Is there any way to enable the scaling again?
  5. Empower is a per-rest mechanic that doesn't reset all casts/resources (only half). As far as resting in general goes, Deadfire doesn't encourage rest spamming (unlike PoE 1) because of the way food/drink system has changed. Having six characters in a party (i.e. complexity for the sake of complexity) doesn't lend itself automatically to more compelling gameplay. Veteran and PotD difficulty settings haven't been tweaked yet.
  6. I just noticed this as well. Has any developer acknowledged the problem?
  7. I had the same problem after the first conversation. Restarting the game and blitzing through the dialogue choices helped me get through it.
  8. PotD is all over the place right now (in some cases, I think, it's even easier than Veteran). If I have to choose, I'd rather have the convenience of difficulty indicators than level scaling.
  9. This does nothing for me. Can anyone else reproduce this? You have to confirm the new difficulty setting after switching to story/relaxed and then do it again once you revert to veteran. Also make sure that the 'difficulty indicator' is toggled on.
  10. Blessing has the Protection keyword even though it provides an 'inspiration' (perception). Dire Blessing applies a higher tier of the same effect and is correctly labeled as an Inspiration.
  11. Eureka! It's possible to disable level scaling mid-game by switching the difficulty back to story/relaxed, and then going back to veteran (this is a bug, btw). There's no way to undo this change other than reloading a save file before you switched difficulties.
  12. This list of console commands which was posted on Reddit: https://gist.github.com/SonicZentropy/f3711d2fa9b547a05cd2496077fda42d LIsts "ShowScalers" and "ToggleScaler(DifficultyScaler scaler)" - those look promising. None of those seem to work (and they list the scalers used in the original PoE).
  13. Disabling difficulty indicators just encourages save scumming. The game provides the information either way (via indicators or loading an encounter and witnessing the enemies' power level for yourself), but I prefer the convenience of indicators.
  14. The narration is voice-acted sparsely (only during important story events).
  15. Is there any way to disable level scaling via console commands (I remember doing it in the original PoE)?
  16. That seems to happen randomly. I had it with Hiravias during his companion quest, and with Grieving Mother at other times. A complete restart fixes the problem until it arises again randomly.
  17. Form of the Delemgan visual effect persists after combat on Hiravias (who's wearing Blaidh Golan). The only way to remove the effect is to take the armor off and put it on back again.
  18. I'm not talking about friendly fire. Bonus AoE for Devotions for the Faithful only applies the accuracy/might buff, and doesn't apply the debuff. Same goes for Holy Radiance; INT bonus AoE only applies the heal, and doesn't apply the burn damage to vessels. Basically, spells/abilities that combine both Friendly and Foe AoE effects only apply the increased radius to the Friendly AoE effect.
  19. INT bonus to AoE only affects the "Friendly AoE" part of abilities/spells that affect both allies and enemies (etc. Holy Radiance & Devotions for the Faithful). I'm not sure this was intended.
  20. I'm aware of that, and I never had the option of using the abilities whilst outside the moon fragment. It might be because I didn't go straight to Cayron's Scar via the menu after the cutscene (I went to Stalwart to rest, sell gear, and prepare).
  21. I never received the Burning Pitch Trebuchet and Heavy Cannon Blasts talents after forging the hammer in White March II even though the game notified me that I had received them.
  22. Here's an interesting bug. In White March II, once you disable the trap on the chest in the High Abott's office, you lose the ability to interact with it unless you click on the chest immediately. Here's the save file - http://www.mediafire.com/file/0clin57bo6mcn9a/776899d1-a8ff-438c-accf-95761aeddafd_quicksave.savegame
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