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Everything posted by Insolentius
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ETA on the 1.06 beta 2? It's pretty late here, so I was wondering if I should stay up and wait for the patch or just go to bed and play Hearthstone.
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The Salty Mast rare gear.
Insolentius replied to Pharaun159's question in Patch Beta Bugs and Support
I believe they wanted to avoid flooding the game with "unique" weapons because they didn't want backer stuff to dilute the actual content of the game. I ignore all backer content in my playthroughs, including the Club of Refined and Prestigious Gentlemen. -
Crafting Ingredient Description Bug
Insolentius replied to Dogma18's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I think this only happens when you access the description from within the Crafting UI. -
The Salty Mast rare gear.
Insolentius replied to Pharaun159's question in Patch Beta Bugs and Support
Club of Refined and Prestigious Gentlemen is related to RPG Codex. There are even characters who make fun of how they're elitist scum. Those weapons are supposed to be generic. -
Armure de la Guerre du Saint
Insolentius replied to Jonomiko's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
It's not a bug. After applying the enchantment, pierce DR jumps to 9 (after being rounded down), which means that the armor doesn't display pierce DR separately since it's equal to the armor's new base DR value. Values in the parentheses are modified DR values; every other damage type is reduced by the armor's base DR value. Normal version - 7 base DR (Slash 9, Pierce 8, Freeze 9) Fine version - 9 base DR (Slash 11, Freeze 11) (Pierce 9) I explained the way it's calculated here - https://forums.obsidian.net/topic/79204-1050567-armor-dr-severely-bugged/?p=1686852 -
[1.05] St. Garam's Spark
Insolentius replied to Insolentius's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
There is no buff indicator on the ally, but it does increase accuracy by 10 for a single attack. If you use a jumping spell, it only boosts the accuracy for a single jump (or a single hit for an AoE spell). It's worthless. It affects a random nearby ally, and I have no idea if it works as intended. -
[Modding] Per-encounter spells
Insolentius replied to Insolentius's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Aloth can cast Slicken 7 times in every battle (+1 from talent; +2 from a ring). How in the hell is this not broken? Yeah, I know I can "gimp" myself and avoid using the spell, but why should I (or any other player who wants a challenge) have to resort to that instead of having the devs a) remedy this poor gameplay design or b) give player an option to fix the problem themselves. One thing I loved about Skyrim, Fallout 3 and Fallout: New Vegas is that I could use TESEdit, F3Edit and FNVEdit, respectively, to modify the things that trivialized the difficulty/challenge. Mods, you could probably move this thread to General Discussion. -
[1.05] St. Garam's Spark
Insolentius replied to Insolentius's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
It turns out that the ability works, but it only adds +10 accuracy to a single attack made by a nearby ally. Considering the attack speed of pistols, this ability is utterly useless as it is right now. It should "mark" an enemy (as a debuff) and add extra accuracy to allies attacking it. -
Check the screenshot below... Steps to reproduce increase certain skills remove points from those skills before clicking Next repeat this process until you gain extra skill points After I gained extra 7 skill points, I couldn't reproduce this bug in the same level-up screen. Before you ask, I didn't have any skill points left over from the previous level-up.
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The effect persists after combat if it's triggered by enemies just as the combat is about to end. Other effects clear immediately, while Consecrated Ground keeps pulsing until the effect expires. Additionally, Consecrated Ground triggers a hit reaction (recoil), which seems a bit silly considering it's a healing spell.
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[1.06] Spell bar - UI bug
Insolentius replied to Insolentius's question in Patch Beta Bugs and Support
This problem occurred in the initial release of 1.06 beta (0586... I think). To reproduce it: select a spell caster hover over one of the spell level buttons (I, II, III, IV etc.) select another (non-spell-casting) character via hotkeys or by clicking on the portrait It's the same thing as in the first release of 1.05 beta (which I also reported) - https://forums.obsidian.net/topic/78985-105-minor-ui-issue/ This bug seems to be related - https://forums.obsidian.net/topic/79752-106-weapon-sets-ui-bug/ (1.06 beta) -
[1.05] St. Garam's Spark
Insolentius posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
The "Marking" ability (+10 Accuracy granted to an ally attacking the same target) does nothing. It doesn't debuff enemies nor does it buff allies. -
[1.05] Weird problems with Kana
Insolentius replied to Insolentius's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
It keeps getting worse... Kana is useless now. -
I sent Kana to Caed Nua for a while, and then added him back to the party to continue his quest in the Endless Paths. This is when the weird stuff started happening to him. his chant bar is jumping up and down he stops chanting on his own the order of the chants on his quick bar keeps changing the designations of his chants keep changing chants are being copied after save/load Here's the save file - https://drive.google.com/file/d/0B9-Aojp0gqQOMncxOWtNN2R3cFE/view?usp=sharing For example - see the location of the chant bar (it keeps jumping between the normal position and this one), and notice that he has two identical chants activated at the same time...
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[BUG 1.0.6.0586] Bull's Will
Insolentius replied to kmbogd's question in Patch Beta Bugs and Support
Didn't she gain extra 3 will from leveling up? -
For me, PoE typically runs at 60 FPS - 1080p, with frame rate drops when multiple spell effects overlap. Yesterday, I ventured into the Dyrford Ruins and noticed that the frame rate dropped to about 30 despite having my characters stand still with no enemies in sight. This poor performance persisted throughout the dungeon until I managed to kill every enemy on the map; then the performance jumped back to 60 FPS. It seems that the game is rendering every character on the map, even if they're obscured by fog of war or if they're located in rooms/locations that the player hasn't explored yet. Has anyone else noticed this? EDIT: ignore the typo in the thread title
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[Modding] Per-encounter spells
Insolentius replied to Insolentius's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
But you couldn't spam those spells (unless you abused the rest mechanic; which is a different matter altogether), making them relatively less powerful when compared to having 5+ AoE dmg spells per combat scenario. -
Is there any way to revert lvl 1 and lvl 2 spells to their per-rest behavior after reaching clvl 9 and 11, respectively? In my opinion, having the lower level spells become per-encounter abilities trivializes the difficulty of the game because, unlike older IE games, low level spells in PoE are still fairly powerful/useful.
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1.05 cut the starting focus from 1/2 to 1/4 max focus. My level 9 Grieving Mother has 37 starting focus, which means her max focus is 150 (I've seen it climb over 100 in battles). Is that the way it should be? According to this - http://pillarsofeternity.gamepedia.com/Cipher - her max focus should be 55 + 10 from the Greater Focus talent. 150 at level 9 seems way too much.