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Insolentius

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Everything posted by Insolentius

  1. They really need to correct a lot of ability descriptions (inconsistency between them and the way the abilities work in combat is driving me nuts). I didn't select this ability because I thought it was bugged.
  2. Disintegration is a level 6 Cipher spell that deals 30 damage over 15 seconds... that's a whopping 2 damage per second for an end-game ability. This can't be right.
  3. I completed the Champion on Berath quest, and the Frightening Aura icon is stuck on several of my characters even after resting. EDIT: The icons went away after saving and loading.
  4. When triggered, the spell plays multiple instances of the "lightning crash" sound effect at the same time. When fighting a large number of enemies (e.g. Xaurips), the combination results in a cacophony that sounds dreadful and earsplitting. I think the spell should play the same effect as Returning Storm to stop it from overwhelming every other sound effect in battle.
  5. I hate to be bumping this thread, but I noticed something else; all ambient sounds get muted when starting a dialogue. This leads to absolute silence while talking to another character unless there's music in the background (which more often than not isn't the case; the amount of time without music playing in the background is another issue). I went back to 1.05 (again) and everything seems to work fine. Please don't sweep this issue under the rug; even though it's not game-breaking, it ruins the immersion.
  6. If you try to load a 1.06.0591 game in 1.05.0567, the save file gets corrupted.
  7. Did you grab that equipment from your temporary companions?
  8. Maybe the "Marking" enchantment would be somewhat useful if it added an Accuracy value high enough (like 200 or something) to guarantee a critical hit on the following attack, effectively having another character "consume" the mark. Just a suggestion to "fix" the problem if the underlying mechanics of the ability prove to be too difficult to resolve.
  9. The accurcary tooltip for Flames of Devotion displays only the base accuracy value (i.e. it ignores the +20 to accuracy added by the patch). The combat log displays the accuracy value propely.
  10. When you limit the frame rate to a certain value and restart the game, the graphics options screen displays a different value despite the identical position of the slider. Check the screenshots below... As far as I can tell, this doesn't affect the frame rate itself, but it might lead to confusion for those who use this feature.
  11. This wasn't fixed as of 1.06.0591. The bug also affects the game when a characters loots a corpse.
  12. That's an odd turn of events. Have you tried getting the summoned creature killed elsewhere?
  13. ETA on the 1.06 beta 2? It's pretty late here, so I was wondering if I should stay up and wait for the patch or just go to bed and play Hearthstone.
  14. I believe they wanted to avoid flooding the game with "unique" weapons because they didn't want backer stuff to dilute the actual content of the game. I ignore all backer content in my playthroughs, including the Club of Refined and Prestigious Gentlemen.
  15. I think this only happens when you access the description from within the Crafting UI.
  16. I don't know if you care about these minor issues (typos etc.), but here it is anyway... "Thank you again for deliver..." >> ""Thank you again for delivering..."
  17. Club of Refined and Prestigious Gentlemen is related to RPG Codex. There are even characters who make fun of how they're elitist scum. Those weapons are supposed to be generic.
  18. According to the patch notes for 1.05... ... but it still happens.
  19. It's not a bug. After applying the enchantment, pierce DR jumps to 9 (after being rounded down), which means that the armor doesn't display pierce DR separately since it's equal to the armor's new base DR value. Values in the parentheses are modified DR values; every other damage type is reduced by the armor's base DR value. Normal version - 7 base DR (Slash 9, Pierce 8, Freeze 9) Fine version - 9 base DR (Slash 11, Freeze 11) (Pierce 9) I explained the way it's calculated here - https://forums.obsidian.net/topic/79204-1050567-armor-dr-severely-bugged/?p=1686852
  20. I didn't have any leftover points from when I leveled GM up from 8 to 9 (I recruited her at level 8 ). Are you saying that the "extra" 7 were the points "lost" during the auto-level-up process?
  21. There is no buff indicator on the ally, but it does increase accuracy by 10 for a single attack. If you use a jumping spell, it only boosts the accuracy for a single jump (or a single hit for an AoE spell). It's worthless. It affects a random nearby ally, and I have no idea if it works as intended.
  22. Aloth can cast Slicken 7 times in every battle (+1 from talent; +2 from a ring). How in the hell is this not broken? Yeah, I know I can "gimp" myself and avoid using the spell, but why should I (or any other player who wants a challenge) have to resort to that instead of having the devs a) remedy this poor gameplay design or b) give player an option to fix the problem themselves. One thing I loved about Skyrim, Fallout 3 and Fallout: New Vegas is that I could use TESEdit, F3Edit and FNVEdit, respectively, to modify the things that trivialized the difficulty/challenge. Mods, you could probably move this thread to General Discussion.
  23. It turns out that the ability works, but it only adds +10 accuracy to a single attack made by a nearby ally. Considering the attack speed of pistols, this ability is utterly useless as it is right now. It should "mark" an enemy (as a debuff) and add extra accuracy to allies attacking it.
  24. Check the screenshot below... Steps to reproduce increase certain skills remove points from those skills before clicking Next repeat this process until you gain extra skill points After I gained extra 7 skill points, I couldn't reproduce this bug in the same level-up screen. Before you ask, I didn't have any skill points left over from the previous level-up.
  25. The effect persists after combat if it's triggered by enemies just as the combat is about to end. Other effects clear immediately, while Consecrated Ground keeps pulsing until the effect expires. Additionally, Consecrated Ground triggers a hit reaction (recoil), which seems a bit silly considering it's a healing spell.

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