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Everything posted by Insolentius
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[1.05] Weird problems with Kana
Insolentius replied to Insolentius's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I can't prevent him from automatically stopping his chant after the first phrase ends. I don't know what to do. -
Mechanics en locked doors/chests
Insolentius replied to Lulu974's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
There was a problem with hired adventurers not being able to open locked chests/mechanics, but this was fixed in version 1.03. What version are you running? -
Dunryd Psion costs 100cp/turn and contributes -2/+2 to Security/Prestige, whereas Mercenary Captain costs five times less but adds +3/+3. Maybe the Psion is amazing in combat, but that's pointless since the Stronghold rarely gets attacked (I'm on turn 72, ~80 hours in, and I have only been attacked three times).
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When you force an attack on a confused enemy (by pressing A or clicking on the Sword icon), the enemy doesn't break away from the Confused status effect. I don't know if this works as intended, but if it does, then it can easily be exploited by attacking them and not having them retaliate. Weren't enemies supposed to break away from all charm/dominate/confuse effects if there were no characters or creatures hostile to the player?
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cannot free Giacco (Raedricks Keep)
Insolentius replied to MikeExp's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
She doesn't discuss it if you pass a skill check and tell her that you're there on behalf of Raedric. If you choose that option, you can't initiate a dialogue with her afterwards. -
[591] Transitioning is causing equipped items to disappear
Insolentius replied to Cluas's question in Patch Beta Bugs and Support
It's a known problem. Besides, it's not like you lost anything important; you're gonna find better equipment in the next couple of minutes anyway. -
When triggered, the spell plays multiple instances of the "lightning crash" sound effect at the same time. When fighting a large number of enemies (e.g. Xaurips), the combination results in a cacophony that sounds dreadful and earsplitting. I think the spell should play the same effect as Returning Storm to stop it from overwhelming every other sound effect in battle.
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I hate to be bumping this thread, but I noticed something else; all ambient sounds get muted when starting a dialogue. This leads to absolute silence while talking to another character unless there's music in the background (which more often than not isn't the case; the amount of time without music playing in the background is another issue). I went back to 1.05 (again) and everything seems to work fine. Please don't sweep this issue under the rug; even though it's not game-breaking, it ruins the immersion.
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[1.06 v591] 1.06 -> 1.05 - save file corruption
Insolentius posted a question in Patch Beta Bugs and Support
If you try to load a 1.06.0591 game in 1.05.0567, the save file gets corrupted. -
[591] Transitioning is causing equipped items to disappear
Insolentius replied to Cluas's question in Patch Beta Bugs and Support
Did you grab that equipment from your temporary companions? -
[1.05] St. Garam's Spark
Insolentius replied to Insolentius's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Maybe the "Marking" enchantment would be somewhat useful if it added an Accuracy value high enough (like 200 or something) to guarantee a critical hit on the following attack, effectively having another character "consume" the mark. Just a suggestion to "fix" the problem if the underlying mechanics of the ability prove to be too difficult to resolve. -
[1.06 v0591][Minor] - Graphics options screen
Insolentius posted a question in Patch Beta Bugs and Support
When you limit the frame rate to a certain value and restart the game, the graphics options screen displays a different value despite the identical position of the slider. Check the screenshots below... As far as I can tell, this doesn't affect the frame rate itself, but it might lead to confusion for those who use this feature. -
This wasn't fixed as of 1.06.0591. The bug also affects the game when a characters loots a corpse.