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Insolentius

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Everything posted by Insolentius

  1. That's not the point. The point is that the Godlike leader reaches an illogical conclusion based on the answers.
  2. Restarting the game fixes the frame rate problems (temporarily) on its own. For example, if I go to the Sacred Stair after playing the game for an hour or two, the area runs at 30 FPS or lower - but if I save and restart the game, the same area (with the same weather conditions) runs at 60. This smooth performance persists until I start exploring and getting into combat.
  3. You're right. It works. The mod also let me re-enable level scaling mid-game, which is cool. Thanks.
  4. Low-level gems (like Ta Ondra Tara or Pyrite) that are used for low-level crafting recipes are incredibly rare (which doesn't make sense considering their low cost of like 80cp). After scouring about 70% of the map and thoroughly ransacking every dungeon, I have found less than 10 total. Some merchants occasionally sell one or two, but that's not nearly enough for regular crafting and enchanting. Similarly, I have found only a single Amber. Is this intended? Unlike the original Pillars of Eternity, Deadfire doesn't feature an option to automatically procure crafting materials over time. To compensate, merchants and alchemists in the Deadfire should stock larger numbers and variety of crafting ingredients in general.
  5. This always happens when you defeat enemy druids while they're shapeshifted.
  6. The AI for regular ranger's companions tends to deactivate randomly (when transitioning to new areas or switching party members).
  7. Sadly, I overwrote the save file (I only keep four manual saves, and rotate between them). However, others have reported similar problems with the final stage of Serafen's quest, so it probably affects everyone.
  8. Tekehu's spell creates an unarmed clone (that tries to punch others to death). I believe it's the same bug.
  9. - after offering 400 copper to betray Remaro, Malnaj repeats the same introductory line (which doesn't make sense in the context) - once the combat starts, all of Malnaj's allies immediately attack her (even though none of them were confused/charmed/dominated) - once the combat ends, none of bodies are lootable and there's no dialogue with Serafen
  10. The point about Torment wasn't about its lack of DLC (I have no idea how you came to that conclusion) - it was about the glaring problems that still remain after the post-release development was officially canceled. They did that to focus on the new Bard's Tale and Wasteland (instead of wasting time/money on a game that sold like crap), hence the parallel with Obsidian and their new multi-platform RPG.
  11. ... we've had 2 major patches fixing bugs since release a little over a week ago. We've had ONE hotfix that primarily dealt with the issues related to importing save files (which is a pointless feature anyway considering that PoE 1 choices don't affect the plot of Deadfire in any meaningful way). Pillars 1 received significant updates (2.0 and 3.0) with tons of QoL features and bug fixes, while the planned DLC for Deadfire and another pointless sidekick don't inspire confidence. After all is said and done, this game is gonna end up abandoned like Tides of Numenera - a broken mess.
  12. The sales numbers have been disappointing, meaning that Deadfire will receive only a fraction of post-release care that the original Pillars did. It's literally a waste of money for them.
  13. The game doesn't handle it well when players do things out of order (which completely defeats the purpose of its open-world design). Obsidian gonna Obsidian.
  14. I think that the damage bonus is only active during combat. Check the log and press SHIFT to see how the damage was calculated after landing a blow.
  15. After completing Hasongo, Atsura approaches me in his ship and tells me to see him in the citadel once I get back to Neketaka. After arriving there, the Hazanui tells me that Atsura wants to talk to me, so I go down the stairs and initiate the conversation with Atsura only to see the same generic dialogue options as before. Is this related to the Dim Prospects quest (which I accepted before going to Hasongo). If so, shouldn't the game recognize that state and not initiate the scripted event post-Hasongo?
  16. Shuffling party members in and out fixes the problem, but I can't replace my main character (so he's stuck with the buff). Any character that spends time with Pallegina gets the buff permanently until he or she leaves the party.
  17. Four of my characters have a permanent 'Exalted Focus' buff (none of 'em are paladins). Resting or reloading the game doesn't fix it. I was exploring Hasongo with those four characters + Pallegina (who has Exalted Focus), but then decided to reload an earlier save and restart the area with Maia instead. After resting once in Hasongo with the new party, four of the character received the buff.
  18. You're missing the point. The only bug here is that the skulls don't show up at all if any form of scaling is enabled. That doesn't mean that everything scales (down) to your level - it just means that the high level encounters/monsters/quests will not be marked with skulls (go fight The Steel Preacher at level 2 or 3, and see how you fare). PotD being easy (or at least easier than it was in PoE 1) is a different problem (which they plan to fix).
  19. Exactly. This is why I think that the quest triggers are borked.
  20. That's the thing - there are no dialogue options that take that scenario into consideration, hence the illogical conclusion to the quest. It would be cool if they programmed a unique response in case the player accidentally bumps into Yngfrith, but the game just assumes you already know about her (which is directly reflected by the illogical dialogue options). Do you understand what I'm getting at?
  21. That sucks, I really can't play the game at the current stage and have to wait even longer. It sucks they released it in a first place with so many bugs. Obsidian + Large open-world RPG + Unity engine = Unavoidable disaster
  22. I know, but the issue here is the inconsistent (and illogical) story progression. The game doesn't acknowledge that my character doesn't even know who Yngfrith is, and it magically assumes that I have already unlocked all of the Modywyr's traits and learned about Yngfrith from her.
  23. I was able to complete this unmarked quest by simply bumping into Yngfrith in the Radiant Court. The problem here is that I didn't upgrade the weapon nor did Modwyr ever mention Yngfrith up till that point - which led to inconsistent dialogue options indicating that I was already aware of Modwyr's history with her. Basically, the broken triggers let me complete this quest long before it should have been possible.
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