-
Posts
516 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by Insolentius
-
No romance!
Insolentius replied to Wormerine's topic in The Outer Worlds: General Discussion (NO SPOILERS)
-
Gameplay 14min
Insolentius replied to adam77's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Other than the jarring transitions between gameplay and dialogue, some "Euro-jank" animations, and (what seems to be) the complete absence of ambient occlusion, the game seems great. -
A Special Announcement From Obsidian
Insolentius replied to Mikey Dowling's topic in Obsidian General
No offence, but idiots like you are the reason why companies that get bought often fail. No wonder studios get closed when they can't make any profit. When their loyal fans go and cry in the corner and stop buying the products, We don't owe anything to those companies once they're acquired by soulless titans like Microsoft, EA, or ActiBlizz. Should we keep buying their products regardless of their type, genre and quality solely because of 'loyalty'? Why would I buy some GaaS MMO-lite shooter from Obsidian if I despise those games? Why would I remain a loyal customer if Obsidian allows their new overlords to arbitrarily force exclusivity in terms of operating systems and/or digital platforms? If you're a r/hailcorporate kind of guy, don't call other people 'idiots' just because they don't fall for the same crap as you. -
A Special Announcement From Obsidian
Insolentius replied to Mikey Dowling's topic in Obsidian General
Obsidian can bid my money adieu if they let Microsoft tie their games to the Microsoft Store. -
v3.0.1 is now available on the Beta Branch
Insolentius replied to Cdiaz's question in Patch Beta Bugs and Support
I reported that bug nearly five months ago - https://forums.obsidian.net/topic/100702-bug-permanent-exalted-focus-buff/ Don't tell me it still hasn't been fixed properly? -
v3.0.0 Patch Notes
Insolentius replied to David Benefield's topic in Pillars of Eternity II: Deadfire Announcements & News
The bug that made the clones/phantoms/illusions spawn without weapons, meaning that they'd attack with their fists for very low amounts of crush damage. This has been a problem since the game launched. -
v3.0.0 Patch Notes
Insolentius replied to David Benefield's topic in Pillars of Eternity II: Deadfire Announcements & News
Did this patch finally fix spells and abilities that summon clones (e.g. Essential Phantom)? -
v2.1.0 is now available on the Beta Branch
Insolentius replied to David Benefield's question in Patch Beta Bugs and Support
Did they fix the 'summon clone' abilities or do the clones still use their fists to deal minuscule amounts of crush damage? -
2.0 Dichotomous Soul STILL bugged
Insolentius replied to TKDancer's question in Patch Beta Bugs and Support
This affects all 'summon clones' abilities (you basically end up with an unarmed copy that punches people/critters for a pitiful amount of crush damage). -
Questions regarding length when it comes to games like Deadfire (or DLCs for such games) are somewhat pointless because the answer always depends on the player. For example, I know people who completed the base game in about 30 hours, while it took me 111 hours to fully experience everything that Deadfire had to offer.
-
arbalest with no abilities..
Insolentius replied to Schnurbsel's question in Patch Beta Bugs and Support
That's an arbalest. Did you try scrolling down? -
Patch 1.2.0 Updates Thread
Insolentius replied to David Benefield's question in Patch Beta Bugs and Support
You'll end up using them when you're overwhelmed in combat as a limited (but highly powerful) resource instead of mindlessly spamming them with each character to create a menagerie of horrors and death. If you wanna feel overpowered at all times - https://www.nexusmods.com/pillarsofeternity2/mods/2