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Insolentius

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Everything posted by Insolentius

  1. I know, and it's weird since the original PoE didn't have this problem despite using the same engine.
  2. This problem still hasn't been resolved. v4.1.2.
  3. As long as we're talking about afflictions, was the "Fampyr/Dominating Gaze" bug ever fixed? https://forums.obsidian.net/topic/99465-fampyr-dominating-gaze-bug https://forums.obsidian.net/topic/101585-bug-fampyr-dominating-gaze
  4. I'm also using a Pascal card (GTX 1060) (417.22 drivers), and I don't experience the problems you listed (aside from frame-rate drops in busy areas like Queen's Berth).
  5. It's good, that CDPR don't know about this While Witcher 3 is a stellar game, all of its ancillary content (contracts, side quests, horse racing, fist fights, Gwent etc.) only serves to detract from the primary story. The side quests were well-written, but most of 'em had nothing to do with the main story. A focused narrative needs a linear (or a restricted faux-open-world) design.
  6. Delayed from when? Its 2019 release. Considering the game's current state and Obsidian's development history, it needs to spend more than nine months in the oven.
  7. The game looks rough, to say the least. It needs to be delayed.
  8. It's not about quality & standards; it's about saving money by way of maintaining a bare-bones QA team.
  9. Arcana affects the damage & duration (by Arcana/2 * 5%), but it doesn't affect the radius at all.
  10. when scrolling between different spell/ability tier icons, hotkeys & frequently used abilities flash/appear for a fraction of a second the hotkeys and numerical values sometimes remain on the screen when accessing the inventory/journal etc UI elements that were set to 'hidden' when out of combat sometimes flash/appear when selecting different characters occasionally, enabling a modal ability makes that section of the UI start "shaking" until the cooldown is over the dialogue text that appears above NPCs when they interact with each other sometimes overlaps clicking on the 'empower' button causes the background of that enture UI element jiggle up and down (click on the button repeatedly if you can't notice the problem immediately) using 'empower' to restore spell/ability resources causes the entire screen to shake for a fraction of a second (even if it's intended, it doesn't look right - it's almost as if the game quickly goes from 'windowed borderless' to 'fullscreen' and back) the spacing between UI elements shifts as you hover over the individual elements - https://forums.obsidian.net/topic/109018-412-ui-spacing-between-ui-elements/ the 'shading' of blocks in the shop interface shifts as you select items - https://forums.obsidian.net/topic/109000-412-ui-shop-interface/ the text and dialogue in scripted sequences 'jiggles' when a new block of text appears the 'magnifier' and 'door' icons occasionally flash once or twice as you move the pointer towards the objects that can be inspected the size of character model in the 'inventory' screen sometimes changes when equipping or removing items - https://forums.obsidian.net/topic/108981-bug-412-inventory-character-model/ the hair and armor color of the character model in the inventory screen sometimes changes when equipping certain armors - https://forums.obsidian.net/topic/108981-bug-412-inventory-character-model/ UI elements overlap when clicking SHIFT to see more information in the combat log the 'name and health' pop-up appears above the character's portrait (instead of above the characters themselves) and overlaps with the spell/ability bar equipping or removing an item from a character in the inventory screen causes the character model to 'reset' (the position changes and for Xoti, her lantern goes off and then turns back on) chanters' phrase UI element stays on the far left and decoupled from the the rest of the ability bar even if the chanter character is in the 4th of 5th slot (which moves the ability bar directly above the portrait)
  11. PoE > PoE: Deadfire because... I don't particularly enjoy the tropical setting I loathe pirates the open-world design doesn't gel well with story-driven games quantity-over-quality approach to dungeon/location design shallow main quest shallow companion quests overall bugginess nearly a year after the game had been released voiced dialogue (which negatively affected the dialogue/narrative text ratio (i.e. I got sick of characters "worrying their knuckles" and "furrowing their brows") ship management & ship combat poor performance on high-end PCs
  12. QoL is all fine and dandy, but not when it breaks other elements of the game. If I could go back to the version of the game I played last June, I'd do it in a heartbeat.
  13. Even more bugs than before? After all, that's their MO.
  14. You cast an AOE spell that was centered ON THE TARGET. You can't be this daft.
  15. The spacing between the 'block' UI elements in the Journal section changes every time as you hover over them. Leaving the menu, and coming back resets the spacing and hovering over them repeats the same problem. It's distracting and annoying.
  16. In most shops, some items are randomly highlighted (the top of the outline is lighter and it looks like the section jutting out). When interacting with the items (i.e. buying or selling), the "highlight" randomly shifts to other items in the shop's inventory.
  17. The text and dialogue options that appear during scripted sequences... ... jump/jiggle up and down a bit each time you select a dialogue option. It's a minor problem, but it's really annoying and immersion-breaking.
  18. The best thing you can hope for is a relatively small patch that irons out a couple of issues in TB mode, and that's it.
  19. The performance degrades over time, and it seems to be even worse than it was back in June 2018. The longer you play, the worse the frame rate gets. The only solution at that time is to SAVE-QUIT-RELOAD. This can easily be replicated in Fort Deadlight or Neketaka. Different graphics presets, fullscreen/windowed, vsync on/off, capping the frame rate via RivaTuner or not - nothing changes the situation. My rig: i7 4770k 16 GB RAM GTX 1060 Windows 7
  20. When equipping weapons/armor/trinkets on a character, the model size and zoom level sometimes change. Normal... Enlarged... Zoomed in... Additionally, equipping a "Fine Padded Armor" on my female elf character changed her size + hair & armor color. Normal... Broken... I bought all the DLCs and came back to the game hoping to see that most of the problems were fixed. Instead, the game is even buggier than before. Great job, guys.
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  21. The default camera zoom level keeps changing when entering and exiting interiors. The only way to fix it is to save & reload. The opposite occurs in interiors (i.e. the camera keeps zooming in).
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  22. Get a load of this "alpha" male. Just because you're incapable of being a decent person, it doesn't mean that others are "faking" it.
  23. If this ends up being true, Obsidian can literally go **** themselves.
  24. They said that this patch should fix this problem... "Hello everyone! Sorry for that speed issue. This should be fixed as of the v4.1.2 patch released earlier today. Please let me know if the issue persists afterwards." https://forums.obsidian.net/topic/108575-weird-party-non-combat-speed-bug/?do=findComment&comment=2141431
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