Everything posted by Insolentius
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[1.05 v567] Swamp Slime's DR doesn't function properly
Check the combat log. Either the DR values aren't correct or MIN damage isn't calculated properly (it's supposed to be 20% if I recall correctly). In some cases, MIN damage exceeds the damage before DR gets applied.
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[1.05 v567] Enemy AoE buffs affecting party members
Check the combat log. Despite Woodskin being Friendly-AoE, it still applied to the Druid Ogre's enemies, i.e. my character and Eder.
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[1.05 v567] Crafting bug - Ingredients
Insolentius replied to Insolentius's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)I figured out what causes the bug. Steps to reproduce: access the Enchant screen for any two-handed weapon close that screen access the food/potions/scrolls crafting screen notice how the amount of necessary ingredients is doubled One way to revert the changes is to access the Enchant screen for any one-handed weapon before crafting potions/scrolls. Another potential problem is that two-handed weapons require twice as many ingredients for enchantments compared to one-handed weapons. Is this intended?
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[1.05 v567] Crafting bug - Ingredients
The number of necessary ingredients sometimes increases for no apparent reason. Saving and loading resets the number to (what I assume are) default values.
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[1.05] Marked Prey damage still borked
Insolentius replied to a post in a topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Marked Prey adds +20% lash Weapon Damage to marked targets vs 0.25% DR. The description is "borked."
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[1.05 v567] Modal abilities - missing particle effects
Modal abilities (e.g. Defender) lose all particle effects if you save and load a game while they are still active. This was reported in earlier versions as well. Additionally, attacking with wildstrike burn/shock/freeze etc. no longer produces elemental particle effects. Burning lash on Durance's staff also doesn't trigger the flame particles. I apologize if this has already been acknowledged.
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[1.0.5.0567] Armor DR severely bugged
As far as bug #2 goes, I think the "alternate" DR values are calculated based on the specific modifier for that damage type. For example: Plate Armor || base DR = 12; shock DR = base DR * 0.5; slash/pierce DR = base DR * 1.25 ... so when you increase the base DR by 2, you get: base DR = 14; shock DR = 14 * 0.5 = 7; slash/pierce DR = 14 * 1.25 = 17.5 = rounded up to 18 EDIT: I believe the same goes for bug #3 Saint's War Armor || base DR = 7; pierce DR = 3 from pierce-proof + base DR * 0.7 ... when you increase the base DR by 2, you get: base DR = 9; pierce DR = 3 (from pierce-proof) + 9 *0.7 = 3 + 6. 3 = 9.3 = 9 (rounded down) (which is why it's not displayed, i.e. it's the same as base DR)
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1.0.5.0567 Minor issue with character sheet spells
I noticed this too. Class and racial abilities get displayed directly underneath the spells of the currently highest level.
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Applying mental binding to a target aht is already mental-binded doesnt work properly
I guess they wanted to avoid "stun-locking."
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Change in Steam Depots
Is 1.05 live or not? I opted out of the beta branch, downloaded a ~800 MB update, and the game is now back at 1.04.
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Potential problem with updates
Every time I download an update (either a regular or a beta version), Steam reports that a single, 128-byte file needs to be reacquired after performing a verification of game cache integrity.
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1.05.0565 Xaurip Priest Iconic Projection melts lvl 8 party in 3 seconds flat (hits many times per second)
There were five instances of the spell being cast... how many priests were you fighting?
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1.05 Patch Beta Live on Steam
This... .... happened.
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[1.05b] Laborer's Resting Bonus (Black Hound - Gilded Vale)
In my experience, the bonuses never go away, regardless of how much time passes or how much I travel. However, they do disappear in the manner I described earlier.
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[1.05 v565] Potion crafting - potential issue
I can craft scrolls individually, but not potions. Weird.
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[1.05 v565] Potion crafting - potential issue
I can only craft an even amount of potions (2, 4, 6 etc.). Is this intended?
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Patch Notes: 1.05
Can someone confirm whether the bug with Deprive the Unworthy removing passive talents was fixed or not? I know it hasn't been mentioned in the patch notes, but I was wondering if it was fixed stealthily.
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[1.05b] Laborer's Resting Bonus (Black Hound - Gilded Vale)
This is how it works for me... I get +1 to Perception and +1 to Mechanics after resting at the inn. After resting outside once, I lose the Mechanics bonus; after resting outside twice, I lose the Perception bonus as well. Resting via camp supplies in an indoor area (e.g. the ruined house in Black Meadow), doesn't strip the bonuses. I don't know if this is intended or not.
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interface with new sorting TOO SLOW
The item sorting feature works fine for me after ~20 hours playing the 1.05 beta. As far as I recall, this could be related to TCP/IPv6 and virtual network adapters like Hamachi. EDIT: found the thread - https://forums.obsidian.net/topic/75999-bug-103-long-pause-on-inventoryequip/
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[1.05 v565] Minor sound issue
Switching grimoires triggers the "potion chugging" sound. EDIT: this only happens if you replace a potion with a grimoire in the quick-access slots beforehand.
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[1.05 beta] Visual Effects
Just recruited Durance... his staff doesn't trigger the flame effect on hit.
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[1.05 beta] Visual Effects
Druid's wildstrikes also don't trigger the appropriate elemental lash effects (which worked fine prior to 1.03).
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[Bug] Blunderbuss Cipher wont work.
Focus gain was bugged in earlier versions if you equipped items that affected it. What version are you running?
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UI text container not containing its text in loading screen tip
I can confirm this, although not all loading text/tips are affected.
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1.05 Patch Beta Live on Steam
What do you mean by "up to full strength"? Do ciphers start at 1/2 max focus at the start of the battle?