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Insolentius

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Everything posted by Insolentius

  1. Check the combat log. Either the DR values aren't correct or MIN damage isn't calculated properly (it's supposed to be 20% if I recall correctly). In some cases, MIN damage exceeds the damage before DR gets applied.
  2. Check the combat log. Despite Woodskin being Friendly-AoE, it still applied to the Druid Ogre's enemies, i.e. my character and Eder.
  3. I figured out what causes the bug. Steps to reproduce: access the Enchant screen for any two-handed weapon close that screen access the food/potions/scrolls crafting screen notice how the amount of necessary ingredients is doubled One way to revert the changes is to access the Enchant screen for any one-handed weapon before crafting potions/scrolls. Another potential problem is that two-handed weapons require twice as many ingredients for enchantments compared to one-handed weapons. Is this intended?
  4. The number of necessary ingredients sometimes increases for no apparent reason. Saving and loading resets the number to (what I assume are) default values.
  5. Marked Prey adds +20% lash Weapon Damage to marked targets vs 0.25% DR. The description is "borked."
  6. Modal abilities (e.g. Defender) lose all particle effects if you save and load a game while they are still active. This was reported in earlier versions as well. Additionally, attacking with wildstrike burn/shock/freeze etc. no longer produces elemental particle effects. Burning lash on Durance's staff also doesn't trigger the flame particles. I apologize if this has already been acknowledged.
  7. As far as bug #2 goes, I think the "alternate" DR values are calculated based on the specific modifier for that damage type. For example: Plate Armor || base DR = 12; shock DR = base DR * 0.5; slash/pierce DR = base DR * 1.25 ... so when you increase the base DR by 2, you get: base DR = 14; shock DR = 14 * 0.5 = 7; slash/pierce DR = 14 * 1.25 = 17.5 = rounded up to 18 EDIT: I believe the same goes for bug #3 Saint's War Armor || base DR = 7; pierce DR = 3 from pierce-proof + base DR * 0.7 ... when you increase the base DR by 2, you get: base DR = 9; pierce DR = 3 (from pierce-proof) + 9 *0.7 = 3 + 6. 3 = 9.3 = 9 (rounded down) (which is why it's not displayed, i.e. it's the same as base DR)
  8. I noticed this too. Class and racial abilities get displayed directly underneath the spells of the currently highest level.
  9. Is 1.05 live or not? I opted out of the beta branch, downloaded a ~800 MB update, and the game is now back at 1.04.
  10. Every time I download an update (either a regular or a beta version), Steam reports that a single, 128-byte file needs to be reacquired after performing a verification of game cache integrity.
  11. There were five instances of the spell being cast... how many priests were you fighting?
  12. This... .... happened.
  13. In my experience, the bonuses never go away, regardless of how much time passes or how much I travel. However, they do disappear in the manner I described earlier.
  14. I can craft scrolls individually, but not potions. Weird.
  15. I can only craft an even amount of potions (2, 4, 6 etc.). Is this intended?
  16. Can someone confirm whether the bug with Deprive the Unworthy removing passive talents was fixed or not? I know it hasn't been mentioned in the patch notes, but I was wondering if it was fixed stealthily.
  17. This is how it works for me... I get +1 to Perception and +1 to Mechanics after resting at the inn. After resting outside once, I lose the Mechanics bonus; after resting outside twice, I lose the Perception bonus as well. Resting via camp supplies in an indoor area (e.g. the ruined house in Black Meadow), doesn't strip the bonuses. I don't know if this is intended or not.
  18. The item sorting feature works fine for me after ~20 hours playing the 1.05 beta. As far as I recall, this could be related to TCP/IPv6 and virtual network adapters like Hamachi. EDIT: found the thread - https://forums.obsidian.net/topic/75999-bug-103-long-pause-on-inventoryequip/
  19. Switching grimoires triggers the "potion chugging" sound. EDIT: this only happens if you replace a potion with a grimoire in the quick-access slots beforehand.
  20. Just recruited Durance... his staff doesn't trigger the flame effect on hit.
  21. Druid's wildstrikes also don't trigger the appropriate elemental lash effects (which worked fine prior to 1.03).
  22. Focus gain was bugged in earlier versions if you equipped items that affected it. What version are you running?
  23. I can confirm this, although not all loading text/tips are affected.
  24. What do you mean by "up to full strength"? Do ciphers start at 1/2 max focus at the start of the battle?
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