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Insolentius

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Everything posted by Insolentius

  1. In my experience, the bonuses never go away, regardless of how much time passes or how much I travel. However, they do disappear in the manner I described earlier.
  2. I can craft scrolls individually, but not potions. Weird.
  3. I can only craft an even amount of potions (2, 4, 6 etc.). Is this intended?
  4. Can someone confirm whether the bug with Deprive the Unworthy removing passive talents was fixed or not? I know it hasn't been mentioned in the patch notes, but I was wondering if it was fixed stealthily.
  5. This is how it works for me... I get +1 to Perception and +1 to Mechanics after resting at the inn. After resting outside once, I lose the Mechanics bonus; after resting outside twice, I lose the Perception bonus as well. Resting via camp supplies in an indoor area (e.g. the ruined house in Black Meadow), doesn't strip the bonuses. I don't know if this is intended or not.
  6. The item sorting feature works fine for me after ~20 hours playing the 1.05 beta. As far as I recall, this could be related to TCP/IPv6 and virtual network adapters like Hamachi. EDIT: found the thread - https://forums.obsidian.net/topic/75999-bug-103-long-pause-on-inventoryequip/
  7. Switching grimoires triggers the "potion chugging" sound. EDIT: this only happens if you replace a potion with a grimoire in the quick-access slots beforehand.
  8. Just recruited Durance... his staff doesn't trigger the flame effect on hit.
  9. Druid's wildstrikes also don't trigger the appropriate elemental lash effects (which worked fine prior to 1.03).
  10. Focus gain was bugged in earlier versions if you equipped items that affected it. What version are you running?
  11. I can confirm this, although not all loading text/tips are affected.
  12. What do you mean by "up to full strength"? Do ciphers start at 1/2 max focus at the start of the battle?
  13. Most of these have been fixed. You should probably update the list if you're planning on bumping this thread until you reach oblivion.
  14. If the animal companion dies away from the ranger, the Bonded Grief debuff appears and immediatly disappears, even though the companion is still down. Steps to reproduce: send the animal companion alone to fight an enemy have the animal companion die This only happens when the animal companion dies away from the ranger (which, I believe, triggers the end of combat, but doesn't resurrect the animal companion because he's still surrounded by enemies). The debuff works fine if the ranger is active in combat together with his animal companion.
  15. Aren't the ranger and his/her animal companion supposed to be sharing the same health/endurance pool?
  16. The animal companion doesn't take health damage despite suffering significant endurance damage. Is it supposed to work that way?
  17. I created a new ranger with a bear companion in v563. I picked Vicious Companion at level 2 and tried to reproduce the stacking bug by saving and loading multiple times. I didn't get any stacking, and things seem to be normal.
  18. Version 563 was released about 15 hours ago, and the patch notes state "Fixed issue where Animal Companion bonuses were stacking on save/load. (Introduced in 1.05 Beta)". That was the fix that Roby was referencing. Are you saying that you started a new playthrough on v563 and you still have the bug? Maybe the patch didn't fix the issue retroactively?
  19. Modal abilities (e.g. Defender) lose all particle effects if you save and load a game while the ability is still active. This was reported in earlier versions as well, but it hasn't been fixed. Attacking with wildstrike burn/shock/freeze etc. no longer produces elemental particle effects. This worked properly in the release version.
  20. Version 563 is the second (or "next") beta, and it's the version for which the fix had been promised. Where did you see the devs promising further fixes?
  21. What's the bear's damage output when attacking a target that hasn't been marked?
  22. Blights don't disappear after combat, and they keep appearing in every indoor area. For example - I conjured an Earth Blight during the combat against the bears in Valewood, and it kept appearing in houses in Gilded Vale afterwards.
  23. Some words near the right edge of the bestiary screen are cut off. The problem persists regardless of the resolution.
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