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Everything posted by Insolentius
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Patch Notes: 1.03
Insolentius commented on Darren Monahan's blog entry in Pillars of Eternity Support Blog
All stat fixes are retroactive. -
Bugs - Damage over Time issues
Insolentius replied to DrSapca's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Then the spell deals a fraction of the "per tick" damage. For example, if only one second remains before the final tick, it does 1/3 damage. -
Bugs - Damage over Time issues
Insolentius replied to DrSapca's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
You mean 1.03 ... or are you planning multiple patches in advance? -
Druid bugs
Insolentius replied to Ferrante's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
The double-model bug happened to me twice, both times as I was trying to use a potion while spiritshifted. The bug is really hard to reproduce, and I overwrote the saves I had when the bug occurred. -
Druid bugs
Insolentius replied to Ferrante's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I did some more testing with Charm Beast. - as long as at least one hostile beast remains uncharmed during a combat scenario, the duration works properly - if every beast gets charmed, the duration is less than a second, regardless of missing/grazing/hitting/critting For example, if you're fighting two bears: - charm both bears - duration is less than a second - charm one bear - duration lasts as advertised - charm one bear and kill the other while the Charm effect is still ongoing - the effect ends immediately It seems that the game, for some reason, requires having at least one enemy in a combat scenario. Basically, it doesn't let you charm/dominate every foe. I don't know if this is intended or not. EDIT: I believe I know what might be causing the problem: - Charm Beast is a combat-only spell - if you charm every beast, the combat state ends (since there are no more enemies (charmed beasts count as allies)) - because the combat state ends, the spell stops working (because it's combat-only) Thoughts? -
Druid bugs
Insolentius replied to Ferrante's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Werecat form gives the character "ignore 5 DR" ability, even though it's not listed anywhere. I tested this thoroughly against various slash DR values. -
Ability A has a duration of 10 seconds... - tick when the DoT gets applied, tick at 3 seconds, tick at 6 seconds, tick at 9 seconds and a tick at 1/3 the power when the DoT expires Ability A with an INT bonus has a duration of, let's say, 16 seconds... - tick when the DoT gets applied, tick at 3 seconds, tick at 6 seconds, tick at 9 seconds, tick at 12 seconds, tick at 15 seconds and a tick at 1/3 the power when the DoT expires All the ticks deal equal damage (except the last one in cases where it applies only a fraction of the tick damage (due to not fulfilling the "3 seconds" requirement))
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Druid Bugs
Insolentius replied to Thrum's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
There was already a similar thread. Perhaps a mod could merge them. https://forums.obsidian.net/topic/72711-druid-bugs/ -
This also affects Aloth's Leather Armor with the Overseeing effect (extra 10% AoE). After quicksaving and quickloading around 15 times in front of the Black Hound Inn, this is the result... The red circle is the default AoE. Also, his defenses while wearing the Minor Cloak of Protection during the same test... I really don't feel like playing this game if this bug is gonna force me to constanly check the character sheets to see whether one or multiple stats have ballooned in the meantime.