Everything posted by Insolentius
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[BUG][1.03] Items disappear when dismissing a companion
Insolentius replied to Insolentius's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Yes. That's the only way to avoid this issue for the time being. He keeps the items that he's wearing (in equipment and quick-access slots), but the items in his inventory go poof!
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All Recruited Adventurers lost thier Voice Set post-patch
https://forums.obsidian.net/topic/75269-update-93-patch-103-important-community-fixes/
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[BUG][1.03] Items disappear when dismissing a companion
This has not yet been fixed. Steps to reproduce the issue early on: - recruit Aloth - give him a couple of items - dismiss him in the inn - hire him back
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Patch 1.03 is Live on Steam
Bonus XP if you have less than 6 members in your party. prior to 1.03 - having three characters = 15% extra XP post 1.03 - having three characters = 30% extra XP
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Bug Report: DR 0 leads to 0 damage instead of unreduced damage
Insolentius replied to Malaclypse's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)That was a miss. Look at the "Accuracy - Defense" score. EDIT: I'm dumb and blind; ignore my post
- ETA on early April patch?
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Patch Notes: 1.03
If certain abilities/talents/skills/classes trivialize the game, the nerfs are more than acceptable. It's funny how you claim that PoE is not a "freaking MMO" and then proceed to complain about "builds."
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Focus does not recharge in combat
Why wouldn't it? The item is broken. Until the patch fixes it, it's gonna break every character you make.
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Focus does not recharge in combat
The patch is not out yet.
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List of bugs that everyone should know about (Game Breaking)
Insolentius replied to zephiris's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)- Fixed many issues where combat would not end properly I believe it's fixed since the problem was caused by the combat state not coming to an end.
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Focus does not recharge in combat
It's a known bug related to certain items that affect focus gain. It has already been fixed as of version 1.03, which is supposed to be released today.
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Vailian Trading Company broken quest
Insolentius replied to sparklecat's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Has anyone been able to complete this quest successfully after siding with Verzano?
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Patch Notes: 1.03
All stat fixes are retroactive.
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Obsidian, why isn't there any hotfix yet?
I'm happy with the 1.03 fixes, but I'm sad to see that Stronghold fixes are gonna have to wait for 1.04.
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Bugs - Damage over Time issues
Then the spell deals a fraction of the "per tick" damage. For example, if only one second remains before the final tick, it does 1/3 damage.
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Bugs - Damage over Time issues
You mean 1.03 ... or are you planning multiple patches in advance?
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Druid bugs
Insolentius replied to Ferrante's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)The double-model bug happened to me twice, both times as I was trying to use a potion while spiritshifted. The bug is really hard to reproduce, and I overwrote the saves I had when the bug occurred.
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Stat bonus modifiers can erroneously be applied multiple times allowing stats to grow beyond intended values
Insolentius replied to pi2repsion's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Please don't bring this discussion here. I'm begging you.
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Quick saving and loading times increased greatly after 20~ hours
https://forums.obsidian.net/topic/72711-druid-bugs/
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Druid bugs
Insolentius replied to Ferrante's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)I did some more testing with Charm Beast. - as long as at least one hostile beast remains uncharmed during a combat scenario, the duration works properly - if every beast gets charmed, the duration is less than a second, regardless of missing/grazing/hitting/critting For example, if you're fighting two bears: - charm both bears - duration is less than a second - charm one bear - duration lasts as advertised - charm one bear and kill the other while the Charm effect is still ongoing - the effect ends immediately It seems that the game, for some reason, requires having at least one enemy in a combat scenario. Basically, it doesn't let you charm/dominate every foe. I don't know if this is intended or not. EDIT: I believe I know what might be causing the problem: - Charm Beast is a combat-only spell - if you charm every beast, the combat state ends (since there are no more enemies (charmed beasts count as allies)) - because the combat state ends, the spell stops working (because it's combat-only) Thoughts?
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The reason for Raedric's Hold game crash (Corrupted files)
Insolentius replied to Phallus Kuiwa's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Is it possible that Steam wrecks certain files during the decryption process for pre-loaded copies?
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Druid bugs
Insolentius replied to Ferrante's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Werecat form gives the character "ignore 5 DR" ability, even though it's not listed anywhere. I tested this thoroughly against various slash DR values.
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List of bugs I've encountered. I do not want to play more until these are fixed.
Insolentius replied to Pelmaleon's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)These two can be attributed to - https://forums.obsidian.net/topic/73449-stat-bonus-modifiers-can-erroneously-be-applied-multiple-times-allowing-stats-to-grow-beyond-intended-values/
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int causes penalties for healing? explain duration to me
Ability A has a duration of 10 seconds... - tick when the DoT gets applied, tick at 3 seconds, tick at 6 seconds, tick at 9 seconds and a tick at 1/3 the power when the DoT expires Ability A with an INT bonus has a duration of, let's say, 16 seconds... - tick when the DoT gets applied, tick at 3 seconds, tick at 6 seconds, tick at 9 seconds, tick at 12 seconds, tick at 15 seconds and a tick at 1/3 the power when the DoT expires All the ticks deal equal damage (except the last one in cases where it applies only a fraction of the tick damage (due to not fulfilling the "3 seconds" requirement))
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[PSA] GAME-BREAKING BUG AFFECTING EVERYONE INCLUDING YOU! Temporary fix for party members only currently.
Insolentius replied to TrueMenace's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)At level 11, Eder is supposed to have 25 (Fighter default) + 2 (Resolve default) + 3 * 10 (3 per every level after first) = 57 with no items and modal abilities.