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Insolentius

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Everything posted by Insolentius

  1. Yes. That's the only way to avoid this issue for the time being. He keeps the items that he's wearing (in equipment and quick-access slots), but the items in his inventory go poof!
  2. https://forums.obsidian.net/topic/75269-update-93-patch-103-important-community-fixes/
  3. This has not yet been fixed. Steps to reproduce the issue early on: - recruit Aloth - give him a couple of items - dismiss him in the inn - hire him back
  4. Bonus XP if you have less than 6 members in your party. prior to 1.03 - having three characters = 15% extra XP post 1.03 - having three characters = 30% extra XP
  5. That was a miss. Look at the "Accuracy - Defense" score. EDIT: I'm dumb and blind; ignore my post
  6. The article is 16 hours old. That "tomorrow" is "today."
  7. If certain abilities/talents/skills/classes trivialize the game, the nerfs are more than acceptable. It's funny how you claim that PoE is not a "freaking MMO" and then proceed to complain about "builds."
  8. Why wouldn't it? The item is broken. Until the patch fixes it, it's gonna break every character you make.
  9. - Fixed many issues where combat would not end properly I believe it's fixed since the problem was caused by the combat state not coming to an end.
  10. It's a known bug related to certain items that affect focus gain. It has already been fixed as of version 1.03, which is supposed to be released today.
  11. Has anyone been able to complete this quest successfully after siding with Verzano?
  12. All stat fixes are retroactive.
  13. I'm happy with the 1.03 fixes, but I'm sad to see that Stronghold fixes are gonna have to wait for 1.04.
  14. Then the spell deals a fraction of the "per tick" damage. For example, if only one second remains before the final tick, it does 1/3 damage.
  15. You mean 1.03 ... or are you planning multiple patches in advance?
  16. The double-model bug happened to me twice, both times as I was trying to use a potion while spiritshifted. The bug is really hard to reproduce, and I overwrote the saves I had when the bug occurred.
  17. I did some more testing with Charm Beast. - as long as at least one hostile beast remains uncharmed during a combat scenario, the duration works properly - if every beast gets charmed, the duration is less than a second, regardless of missing/grazing/hitting/critting For example, if you're fighting two bears: - charm both bears - duration is less than a second - charm one bear - duration lasts as advertised - charm one bear and kill the other while the Charm effect is still ongoing - the effect ends immediately It seems that the game, for some reason, requires having at least one enemy in a combat scenario. Basically, it doesn't let you charm/dominate every foe. I don't know if this is intended or not. EDIT: I believe I know what might be causing the problem: - Charm Beast is a combat-only spell - if you charm every beast, the combat state ends (since there are no more enemies (charmed beasts count as allies)) - because the combat state ends, the spell stops working (because it's combat-only) Thoughts?
  18. Is it possible that Steam wrecks certain files during the decryption process for pre-loaded copies?
  19. Werecat form gives the character "ignore 5 DR" ability, even though it's not listed anywhere. I tested this thoroughly against various slash DR values.
  20. These two can be attributed to - https://forums.obsidian.net/topic/73449-stat-bonus-modifiers-can-erroneously-be-applied-multiple-times-allowing-stats-to-grow-beyond-intended-values/
  21. Ability A has a duration of 10 seconds... - tick when the DoT gets applied, tick at 3 seconds, tick at 6 seconds, tick at 9 seconds and a tick at 1/3 the power when the DoT expires Ability A with an INT bonus has a duration of, let's say, 16 seconds... - tick when the DoT gets applied, tick at 3 seconds, tick at 6 seconds, tick at 9 seconds, tick at 12 seconds, tick at 15 seconds and a tick at 1/3 the power when the DoT expires All the ticks deal equal damage (except the last one in cases where it applies only a fraction of the tick damage (due to not fulfilling the "3 seconds" requirement))
  22. At level 11, Eder is supposed to have 25 (Fighter default) + 2 (Resolve default) + 3 * 10 (3 per every level after first) = 57 with no items and modal abilities.
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