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PoE is repeatedly appearing to lock up at exactly the same moment in the game, preventing a critical plot action from completing. However, after some troubleshooting, I've found a solution. I'm posting it here in case anyone else might be affected. [spoilers follow.] After entering the Ducal Palace for the Crucible Knights, and following my character's dialog exchanges with the Duc, PoE enters a sort of cutscene mode. The animancer is possessed; the Duc is killed; the Dozens leader kills the hapless animancer, the speaker for the Crucible Knights runs over to the dead animancer and shouts (in an on-screen text blurb) "Stop this at once!" and is hit -- and at that moment, every time, the game seems to lock up completely. "Game paused" is displayed at the bottom of the screen, but nothing I do in the game can un-pause it. My version of PoE is the physical DVD-ROM version, patched to 1.06. ---------------- As part of typing up this note, I've been Alt-Tabbing out of the game, typing here for a bit, and then going back to the game. I've discovered that doing so will let the "cutscene" progress a little further, with various moments of NPC carnage, before freezing again. As I do this, I notice that my CPU (a dual-core E8500 @ 3.15GHz from 2008) is running at 90-98% utilization. After doing this several times, the cutscene finally progressed to my interaction with Thaos. After that, the game ran normally. So, to anyone seeing what appears to be the game freezing toward the end of the animancy hearings: try Alt-Tabbing out and back several times.
Hey, everyone. 1.06 is now live on Steam. The build is being sent over to GOG and Origin shortly so they should have the update ready in a couple of days. If you would like to read through the update notes check them out here.
Description: Before patch 1.06 I used to start every combat by casting "Arcane Assault" with both of my wizzards. For that I'd sneak up on my enemies with them, bring the others into position and cast the spell; then I'd attack with my melee fighters while my wizzards cast their second "Arcane Assault". As of 1.06 however, "Arcane Assault" apparently can no longer be cast while in sneak mode. The wizzard starts casting it, but he only stutters where he stands, while his grimoire opens and closes. The sound of the spell is played, but there is no projectile and the spell is not finished (no impact). Steps to Reproduce the Issue: (1) Make a party with a wizzard (2) Go into sneak mode (3) Cast "Arcane Assault" anywhere Important Files: Savegames See attached Savegame.zip. My party is in Esternwood and in sneak mode. Output Log See attached output_log.txt. System Specs See attached DxDiag.txt. Screenshots None. Savegame.zip output_log.txt DxDiag.txt