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Showing results for tags '1.06'.
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PoE is repeatedly appearing to lock up at exactly the same moment in the game, preventing a critical plot action from completing. However, after some troubleshooting, I've found a solution. I'm posting it here in case anyone else might be affected. [spoilers follow.] After entering the Ducal Palace for the Crucible Knights, and following my character's dialog exchanges with the Duc, PoE enters a sort of cutscene mode. The animancer is possessed; the Duc is killed; the Dozens leader kills the hapless animancer, the speaker for the Crucible Knights runs over to the dead animancer and
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Hey, everyone. 1.06 is now live on Steam. The build is being sent over to GOG and Origin shortly so they should have the update ready in a couple of days. If you would like to read through the update notes check them out here.
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Description: Before patch 1.06 I used to start every combat by casting "Arcane Assault" with both of my wizzards. For that I'd sneak up on my enemies with them, bring the others into position and cast the spell; then I'd attack with my melee fighters while my wizzards cast their second "Arcane Assault". As of 1.06 however, "Arcane Assault" apparently can no longer be cast while in sneak mode. The wizzard starts casting it, but he only stutters where he stands, while his grimoire opens and closes. The sound of the spell is played, but there is no projectile and the spell is not finished (no im
- 2 replies
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- Arcane Assault;
- bugged
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(and 1 more)
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