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warpmoon

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  1. That's really sneaky and fits with my findings. I was standing outside the Black Hound inn when I ran my tests. Nice catch!
  2. Upon loading a game where you have equipped the "Amulet of Health" your character's maximum Endurance will go up by 15. Steps to reproduce are simple: 1. Equip the Amulet of Health on a character, in my example on Aloth. Make a note of his modified Endurance stat. 2. Save the game. 3. Leave the game by going to the main menu 4. Load the game anew and observe that the Endurance stat is now 15 points higher than it was when you saved it. Over the course of several play sessions, Aloth now has an Endurance value of 140 with the Amulet equipped and 125 without (to be compared to a Health value of 150). Unequipping the amulet does not reset Endurance to it's original value, it merely lowers it by 15 points. I just noticed that the same issue applies to the Minor Cloak of Protection. +5 bonuses to Fortitude, Reflex and Will are stacking up permanently. Level 3 Edér now has a base Will defense of 66 with a Resolve of 12 and no modifiers from any abilities, talents or items. Is there a way to salvage this playthrough and restore the proper stats or is it a lost cause?
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