Everything posted by Insolentius
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[Level Scaling] [Difficulty] [POTD]Compilation Thread
Insolentius replied to anathanielh's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Disabling difficulty indicators just encourages save scumming. The game provides the information either way (via indicators or loading an encounter and witnessing the enemies' power level for yourself), but I prefer the convenience of indicators.
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No Narrator after Patch?
Insolentius replied to Kronoks's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)The narration is voice-acted sparsely (only during important story events).
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[Level Scaling] [Difficulty] [POTD]Compilation Thread
Insolentius replied to anathanielh's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Is there any way to disable level scaling via console commands (I remember doing it in the original PoE)?
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Josh Sawyer Pillars of Eternity 2 Tease Thread
That's gotta be Edér.
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3.04? Update on our next patch
That seems to happen randomly. I had it with Hiravias during his companion quest, and with Grieving Mother at other times. A complete restart fixes the problem until it arises again randomly.
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3.04? Update on our next patch
Form of the Delemgan visual effect persists after combat on Hiravias (who's wearing Blaidh Golan). The only way to remove the effect is to take the armor off and put it on back again.
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3.04? Update on our next patch
I'm not talking about friendly fire. Bonus AoE for Devotions for the Faithful only applies the accuracy/might buff, and doesn't apply the debuff. Same goes for Holy Radiance; INT bonus AoE only applies the heal, and doesn't apply the burn damage to vessels. Basically, spells/abilities that combine both Friendly and Foe AoE effects only apply the increased radius to the Friendly AoE effect.
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3.04? Update on our next patch
INT bonus to AoE only affects the "Friendly AoE" part of abilities/spells that affect both allies and enemies (etc. Holy Radiance & Devotions for the Faithful). I'm not sure this was intended.
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Josh Sawyer Pillars of Eternity 2 Tease Thread
We're gonna duke it out with Ondra's critters.
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3.04? Update on our next patch
I'm aware of that, and I never had the option of using the abilities whilst outside the moon fragment. It might be because I didn't go straight to Cayron's Scar via the menu after the cutscene (I went to Stalwart to rest, sell gear, and prepare).
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3.04? Update on our next patch
I never received the Burning Pitch Trebuchet and Heavy Cannon Blasts talents after forging the hammer in White March II even though the game notified me that I had received them.
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3.04? Update on our next patch
Here's an interesting bug. In White March II, once you disable the trap on the chest in the High Abott's office, you lose the ability to interact with it unless you click on the chest immediately. Here's the save file - http://www.mediafire.com/file/0clin57bo6mcn9a/776899d1-a8ff-438c-accf-95761aeddafd_quicksave.savegame
- Pillars of Eternity 2 Wish List and Suggestions
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Pillars of Eternity 2 Wish List and Suggestions
Another small thing... if you're gonna introduce more scripted/illustrated sequences in the sequel, don't hide skill checks even when the option to show them at all times is enabled (e.g. almost every sequence in the White March expansion). In my opinion, anything that encourages save scumming should be minimized as much as possible. I played through the "lift" sequence in White March II, and there was a "10 Mechanics" check that I failed without even knowing that I failed it (or that it even existed). I can't recall any RPG in recent memory that went out of its way to hide skill checks this way.
- Pillars of Eternity 2 Wish List and Suggestions
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[3.03] the old queen and the new king bug
This still happens in 3.03. The only way to sidestep this bug is to immediately rush to the vine-covered tunnel before the NPCs start fighting amongst each other.
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3.04? Update on our next patch
I wouldn't mind having you consult Obsidian in the matters regarding QA as a freelancer of some sort. You seem knowledgeable, and Obsidian, sadly, seems to be lacking in that department.
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[BUG 1.0.6.0586] Min Dmg to higher level oozes
I don't know if the devs are keeping track of old bugs or not, but this one still affects the game. The gist of the problem is that the final damage calculation for MIN DMG (which is 20%) against high level ooze creatures adds +10 to the final result. You can verify it from the screenshots in this thread and the thread I created last year (https://forums.obsidian.net/topic/79332-105-v567-swamp-slimes-dr-doesnt-function-properly/),
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3.03 Beta Update
If the bug happens when saving/loading in the same area where you initially recruit a character, then it's the same problem that's been plaguing the game since its release.
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[2.02] Incorrect Spell Description
Insolentius replied to Gairnulf's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)The description shouldn't even mention the duration, right?
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FPS massive drop in Defiance Bay
For some inexplicable reason, the game renders every character on the map at all times (even if they're shrouded by fog of war). Temple of Skaen is another example. The first time you enter it, the performance is horrible. Once you get rid of the NPCs on the map, the performance jumps back to smooth 60 FPS. Unity + incompetence = disaster.
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Secondary damages are not applied after patch 2.0
The screenshot shows 71 TOTAL damage (check the line below the pop-up). Klaus is right. It's a bug.
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[BUG] No action delay when unique weapon is equipped
It's probably related to this - https://www.reddit.com/r/projecteternity/comments/3ioffp/bug_with_draining_weapons/
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Kana Chanting icon jumping up and down
I reported this bug earlier and it was never addressed. - https://forums.obsidian.net/topic/79831-105-weird-problems-with-kana/
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Paladin Faith and Conviction - does not work.
Faith and Conviction only works when the combat state is active (i.e. you have to attack an enemy).