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Humanoid

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Everything posted by Humanoid

  1. There was some talk in the Obsidian General board a couple days ago about the function being faulty, maybe the bug's returned, not sure. Best thing to do would probably be to PM Fionavar, he who knows everything.
  2. I think you have that the wrong way around. But then, I'm the kind of person who leaves the lid down, not just the seat.
  3. Well, magnetic, not optical, but yeah, basically a regular spindle drive plus some flash memory chips it uses for caching. It will almost certainly be this Seagate drive because they've been the only company pushing the tech.
  4. Besides the, ahem, adult mods, spider-replacement mods are probably the first ones that pop up for any given Bethesda game. Trickier with MMOs where modifying game assets tends to be frowned upon. I trust that whether it be by developer initiative or by modder support, it should be a quick fix for Eternity. That said, I'm bored of spiders, so would support just having them around for no one.
  5. One of the things this forum software does is it allows a degree of editing of the image after you upload it, which should get it to within the size limits easily enough. Just try to upload it and worry about adjusting things afterwards.
  6. I've only had mine for less than half a year, but it's a big investment, yeah. Decided I may as well go for quality instead of half-measures and went for the Concept 2 rower which seems almost universally recommended. I probably have another big fitness-related expenditure coming up too - I have two road bikes, one a fairly basic steel one with entry level parts and mudguards which I use as my commuter, and an alloy bike with mid-range parts that I use for leisure. Unfortunately the latter's frame has developed a crack around the seat tube collar area, which means at the very least replacing the frame. I don't actually know much about bike assembly so it's a bit of a problem, but I'm interested in learning, so what I might do instead is to pick up a new carbon bike sometime in the next few months. Once that's sorted, I'll pick up a mid-range alloy frame and in combination with stripping the old broken frame, learn how to build up a bike from scratch.
  7. In a way though I'm sort of curious what'd it be like to go into this new game without any preconceived notions colouring my expectations. And then revisit the earlier titles. Not saying that's what I'll do, but plenty of time yet to decide. I have watched a short video sort-of-review of the first part of QfG1 EGA and it looked fine to me anyway, whereas early King's Quest would probably be a bit of a reach.
  8. Unless initial information suggests the balance is well and truly out, my first game will likely be an attempted solo playthrough with my most established 'traditional' character - a thief (screw rogues, I'm a thief dammit ), female, Vailian human, originating from the mooted Vailian second big city if possible (this character tends to be Italian in Earth-setting games). Born and raised of an unremarkable middle-class background, her motivation is primarily to live the easy life: stealing is work done not out of necessity, nor for thrills; but instead simply for the reason of it being the most expedient way to live a good, comfortable, but not decadent life. A thief driven not by Greed, but by Sloth, she harbours no particular ambition to rise in status or station. Not quite cautious, but certainly not impulsive, 'work' for her would mainly involve burglary and any other acts which involve remaining unseen. Brash acts like mugging, pickpocketing and general swindling are definitely out. Long, lithe and slender - a figure which could almost be described as being boyish; this, along with careful selection of attire and learned mannerisms, is used to her advantage when engaging in her profession: even when spotted, no victims thus far have even been able to definitively identify their intruder or assailant as being anything other than the average, stereotypical male thief. In day-to-day living, to neighbours she is nothing more notable than a regular middle-class citizen living in an inherited home. In terms of combat setup - it's not really a character built for fighting in any meaningful way. Close combat is something definitely avoided, I'll likely go with throwing knives/darts as primary weapons (assuming they're implemented of course), learned as more of a party trick than a killing method, and depending on how compact they end up being, a single-shot pistol as an emergency weapon to use point-blank if caught in melee range. Of course, if this planned setup falls apart, my fallback is probably going to be a fighter or barbarian or somesuch, mainly because I tend to avoid magic classes first time through. I do have a wizard concept that I generally find fun to play too, but for the purposes of the game it'd be a fallback to the fallback I guess.
  9. Alternatively, depending on how Star Citizen goes over its development, the model Chris Roberts is using may be another way forward assuming that what Eternity has achieved has more or less hit the ceiling of what crowdfunding can provide. I also wonder, with the rise of crowdfunding, whether there's a market for a sort of boutique publishing effort - think a farmer's market over a supermarket - similar to the vision of what Gathering of Developers attempted to be in the late 90s. It didn't succeed then, but perhaps this new climate may be more conducive to such a setup.
  10. Not nearly as much as I should, but primarily cycling, as much for practicality as for the enjoyment of it. Have a ~25min commute to work over somewhat rolling terrain which I'd guess is the main factor in maintaining my fitness levels. It's spring now though and I have bad allergies which don't combine to make it a good enjoyable experience, in other seasons I'd go on the occasional 50k or so leisure ride. Solo only, unlike many who make it a social activity, a ride for me is a solitary thing. Indoors I mostly stick to my rowing machine - used to use the turbo trainer with my bike before I bought the rower, but have mostly retired it now.
  11. I "hate" Diablo-style gameplay too, and in the end Divinity didn't do enough to get over the line - but that said, there was a point in there where it looked like it might have worked out for me. Too long ago so my recollections might be totally off, but I reckon I ended up playing about 10 hours of it, which tends to be a lot more than what I give games that I end up aborting. Didn't help that the starter dungeon, and thus the first hour or so of the game, was shocking. I'd rather play the Temple of Trials over multiple times than do that again.
  12. An optimistic goal for relative unknowns (the developers, not the setting), but the concept is interesting enough for the basic game pledge for mine. The King scenario presented probably put it over the line.
  13. I've had them on GoG for a good while now, though I didn't really buy them with the intention of playing them. I was thinking of putting in $50 regardless before the campaign even started of course, so I may end up there eventually anyway, but it won't be because of the rewards, which if I were to view as a regular transaction, poor value. Alas the physical tier I won't be able to stretch to for this.
  14. point out the genuine unique discussion on this board regarding a crpg feature or issue. duh. HA! Good Fun! I was going to say something similar. At any rate, any time you have huge influx of new users to a single place, it's likely there will be a period of a lot of duplication of topic themes/posts for a fair bit of time. Most people like to put their own two cents in, in their own words. Given the influx, I'm shocked, shocked that there hasn't been a new "Your favourite games of ALL TIME!" thread. (Though the usual soundtracks one has popped up, admittedly)
  15. The GoG Linux support thing is probably a bit of a red herring anyway: official GoG support for Linux, if and when it comes, would essentially be the GoG crew's inhouse tweaking of catalogue titles to be able to run in Linux, much in the same way they tweak them now to be able to run in Windows 7 and MacOS. It's not really related at all to Eternity, where presumably it will be Obsidian and not GoG who do the compatibility work - the latter only needing to make the provided files available for download, i.e. business as usual.
  16. Actually a bit torn on whether it'd be a purely aesthetic thing or not - mainly because DX:HR was so irritating with people refusing to talk if you had a weapon out - even if they themselves had a weapon out....
  17. If they had their time again with the Killian/Gizmo switcheroo in Fallout, I wonder if they'd go down the same route again. Road to Hell and all that.
  18. I think it's been at $2.50 in the past? Heh, even with the current price they're still gouging Australia, $7.50 vs $5 US. For dearer titles it feels like an insult, but for stuff like this it just feels like they're being petty....
  19. My own selfish request is to have a toggle to go to civilian clothes - if only because I play a thief and would like to, y'know, not be in my thief gear when not thieving.
  20. The stated design that general encounters outside the main path won't be scaling ones probably sinks the idea anyway. If they want to have the BG-esque high-level import for people to abuse then I won't complain of course since it costs nothing, but should be a completely unsupported way of playing in terms of balance.
  21. Y'know a heavily narrative-tinged flight sim from Obsidian might actually tempt me.... Think Strike Commander but with more out-of-****pit options and interaction.
  22. I was a bit confused too, but the most useful bit of information was hidden in the oft-ignored FAQ section at the bottom. Confession time: I've never played any of the QfG games. I'm familiar with the concept but have no idea how the non-adventurey parts played. I can see where they're coming from when they talk about emphasising the RPG side of it in this new game though, and I support it. Well, to the tune of $35 anyway for now.
  23. Food as a maintenance item is unnecessary, but I have a larger beef (er, pun not intended) with food as a healing item. It's not only unnecessary duplication - I don't like healing potions either but it's the lesser evil - but also makes no sense whatsoever.
  24. I'd point to my sig as to what I personally most associate with fanboyism, but nowadays I suspect most of them aren't so much fanboys as much as interns at PR firms.
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