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Everything posted by Humanoid
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	Heresy I know, but music is something I probably take note of least in a typical game, except a few that really grab me, or tickle the nostalgia bone: Interstate '76 Wing Commander 1/2 The Curse of Monkey Island There was a really cool African sounding track on Civ:Call to Power, no idea what it's called and it's literally the only good thing about that mess of a game. Then there's Baba Yetu, everyone loves Baba Yetu right? Hey it won a Grammy? Fake edit: Wow, Snake Rattle and Roll is a game that it seems gets lost when talking about classic NES games - which I won't blame anyone for because I tend to forget it myself. One of the earliest games I've played no doubt - alas too hard for a fat fingered kid.
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	And just like that, *ping*, 10 more games to the list for 135. See how that happens? Now I have 23 of those 31 sale titles.... Picked up the god games plus whatever adventure games I didn't already have, except the Phantasmagoria series because I'm a scaredy cat and Roberta Williams is the most sadistic game designer ever.
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	It went from somewhere around 110-120% of the total available obtainable points to about 90-95% I believe - so still requires a lot of "work" with the menial sidequests and such.
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	Back to the Bloodlines hotel level for a moment: I liked it, and I *never* play horror games (or watch horror movies). In terms of scare or creepiness factor though, a lot of it is kind of offset by the fact that you, the player character, are not running from monsters, but that you *are* the monster. Sure you're not invincible, but stuff tends to be a bit less intimidating when you're basically the freaking Batman.
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	  Best RPG memoryHumanoid replied to Gatt9's topic in Pillars of Eternity: General Discussion (NO SPOILERS) Both mundane and spectacularly decadent at the same time. Baking a loaf of bread in Ultima 7. With a bucket of blood instead of water.
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	5 minute chocolate cake
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	There was a fight in the smuggler line - the pseudo Mexican standoff one - that might have turned out impossible for me if I hadn't the years of WoW experience of exploiting aggro tables burned into my memory.
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	Superficial I know, but Wasteland has the Wasteland title and general rights, while they haven't managed to wrangle the Wizardry name for this title: the headline can be a pretty big deal (though I'll contradict myself by mentioning Eternity). Now I understand that they might not even be seeking the Wizardry name, but it'd be a pretty big "in". P.S. A bit confused about Romero's role in this. Doesn't seem to be involved in the general scheme of things (thank god some of you might say), but his mug is writ large at the end there...
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	Not too be too negative, but I wonder if they have the name recognition to pull that $1m target. A big marketing point of other 'big' Kickstarted titles give them that extra buzz kick: "Shadowrun", "Wasteland" and "Infinity Engine" have much broader 'OMG' pull than this proposal, which I would compare with The Banner Saga and Dead State, neither of which really threatened the $1m mark. (Neither did any of the post-Double Fine Adventure kickstarters either.) Not saying I won't be pledging, I will be putting in some small amount, but this isn't the style of RPG that appeals to me.
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	I have to say I'd love more of that "unthinking" style of RPG gameplay - not in terms of being restricted to a narrow set of options, but in being able to, without being punished for it, pick options that are interesting or "sounded like a good idea at the time", and not worrying about whether it's a good, or optimal choice. Then just ride that wave to its natural conclusion. Yeah, I'd love that kind of game not in spite of that system, but because if it: that free-flowing, spontaneous, and open-ended style. Just need someone to program an AI DM for me.
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	In terms of scaling old games with mods and whatnot, I tend to compromise a bit since the gap between too-small and too-large is so massive. In Fallout for example, 25x14/16 is pretty ridiculous and you see vast swathes of pixels outside the playable game zone (particularly noticable in the random encounters). Eventually settled for a 4:3 resolution of 1280x960 and let my screen scale it while retaining the aspect ratio (i.e. vertical black bars down the sides).
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	I have 9 hrs logged into SR3 and I have to yet start another game from the beginning. First game had a bug that totally killed progression in the game so I had to start game #2, well I tried a female character this time and it looked horrible once in the game...now I'm going to try attempt #3 after I finish ME3. I hate how you have to play a mission first before you get to the create character menu, but luckily that mission isn't too long.. No need to restart, you can redo character creation entirely from within the game, including sex changes, via the plastic surgery clinics. Changing your face and body is no different to changing your clothes in this game, and has no negative repercussions whatsoever aside from the token cost - game will carry on as if you were that new person all along.
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	The ones I've bought at "full" price can be counted with my fingers admittedly. Basically if I have even the remotest chance of wanting to play a title in the future, I'll pick it up in any of the half-price or better sales. I've counted previously that about half of the titles I have on GoG I already own disk/disc copies of, but the vast majority of those are in my parents' garage, several hundred kilometres away from me.
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	The Ultima V fan remake, "Lazarus" is pretty highly regarded (and rare in that it got developed to completion ) - it's done in the Dungeon Siege engine and requires a copy of that game however.
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	What bothers me more is that topics get marked as unread if someone votes on a poll without actually adding any content. Grrrarghgh!
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	No, it's the guy you always blast away because you took the "Four Eyes" trait, and he's wearing the first damned pair of glasses you've seen on a character who you can get away with murdering. There's a pair of glasses on a table in Doc Mitchell's house.
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	Made one final attempt to extract some value out of my SR3 sale purchase, unsuccessfully. Steam counting playtime at 13 hours but it drags so much it felt a lot longer - but that's where the clock's going to stop for good. Secondly, while not categorised as 'playing' per se, I've also gone cold turkey on the Project Eternity discussion, since every thread in the first few pages is either about a topic I've already dropped my two bob on, or is utterly irrelevant to my interests (mostly the latter now). Will see if anything changes after the funding drive is over. Another game I've fallen out of love with is King of Dragon Pass. On initial acquisition I was thinking it might have enough gameplay to cover me until X-COM's release, but that turned out to be wildly overoptimistic. Just got too frustrated with the all-too-narrow scope of it all, and ended up only playing one victory.
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	Glasses make displays generally smaller though - should have been obvious really but it never occurred to me until I did some relatively recent research into buying a new TV, in terms of considering distance-to-size optimisation. Aside, I always end up magnifying my Firefox text size unintentionally, because of the Ctrl-mousewheel shortcut. This will happen without fail at least a few times a week... P.S. A typical modern 27" monitor will have a greater pixels-per-inch count than any other mainstream screen size either smaller or bigger.
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	Despite being here on an RP-oriented games forum, I don't really have much of a history with 'classic' RPGs. Indeed I'd say the story begins and ends with Ultima 7/Serpent Isle, with a brief detour into Ultima 8. It's all down to the maligned combat system, which makes it perfect for my tastes. The closer the design of an RPG approaches that of an adventure game, the happier I am. I had no interest whatsoever in the combat-oriented RPGs of the era - your Might and Magics, your Wizardrys, your Gold Box games - I watched my older cousin sink hours into the latter, but never was interested in trying it out for myself. My PC gaming fare as a kid was more along the lines of the god game: even a game like Civilization which was one of my first loves I generally played as a god game instead of a strategy game, peaceful perfectionist expansion on easy difficulty. But I digress. Sometime in the latter part of that decade, I had an Electronics Boutique voucher that I needed to use within a month, and there being no titles at the time that I was interested in specifically, I ended up using it on what happened the most critically acclaimed title of that particular time, being Baldur's Gate 2. From that gateway I suspect my story mostly lines up with a majority here, getting attached to the BIS ecosystem and all that. Ahem, so to answer - it's not a very long list: Ultima 7: The Black Gate Ultima 7 Part 2: Serpent Isle Ultima 8: Pagan (somewhat incongruous inclusion, but a big part of my transition to full term PC gaming) Baldur's Gate 2; into Fallout 1/2/NV, Torment Bloodlines The Witcher 2 There aren't really any "almost" titles that I could include in the list: the gap to the next tier of RPGs for me personally is a fairly big one.
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	Same, if only because it's one of those 'minor' games for me, in that I pledged a token amount for it not because I particularly wanted it, but because like Dead State, I just wanted to support the devs. If I end up wanting to play it once released, bonus, and if not, at least it'll indirectly help that little bit towards a future project I may be interested in. That said, don't mind how this is shaping up now, but will skip the multiplayer for sure.
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	Oblivion holds a special place in my heart - as the worst game I've ever had the misfortune to buy. Skyrim on the other hand is competent in that ever-forgettable way and have no strong feelings about. Don't particularly want to recall the specifics about it that raised my ire, but aside from the obvious facegen issues (which I assume is the thing that doesn't matter), there's a selection of minigames that all comprehensively fail, the notorious and ludicrous level scaling, and the repetitive nature of the gates. That said, one thing in its favour is that the player character is, as far as I can tell, not a Chosen One in any shape or form.

 
			
				 
         
                