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Humanoid

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Everything posted by Humanoid

  1. Passing the time waiting for that remake of a classic Microprose game with another, sort of classic, Microprose game. Sid Meier's Covert Action - a game I didn't really get first time around: way too young to make sense of it. Sid reportedly doesn't like the finished product all that much, and I can see where's he's coming from - the minigames (for that's all this game is, a collection of minigames) is a little disjointed and doesn't really mesh together all that well. The overarching concept is great fun though, sort of like an advanced "Where in the World is Carmen Sandiego?"
  2. I'm missing a bit of context here because the initial quote talks about "the CoD statement" as a thing, and one I'm not aware about (but can sort of infer). I'd imagine any arguments about the topic aren't about this claim in itself, because ultimately it's pretty mild and obvious. Instead I'd assume it's about any perceived mismatch between that statement and the corresponding direction taken by the games. The quote "....so we'd like to entice them in by showing them what we offer" is not valid if you do the enticement by changing the product that is offered.
  3. I don't know the first thing about marketing, but the main thing I would think of in this situation would be to reverse the roles: what would the shooter marketers do if they were instructed to try specifically to grab the RPG/Adventure/Strategy/whathaveyou crowd. For someone fairly stubborn and set in their own ways, like myself, it's not hard to imagine slipping up and sort of offending me instead. I see this not irregularly with other markets, e.g. an outdoor activities ad campaign that denigrates other tastes like video gaming, the opera, fine dining, etc. I suppose that on the other hand, these people are not your market anyway and you're free to annoy them. I don't think for a moment that everyone's like that, but it's something to keep in mind - doing it "wrong" can put one, or indeed both sides, offside. EDIT: I've kind of misread the subject, but anyway - it looks like the debate is one of either simply advertising to the other side, versus adapting (some might say, compromising) your product to try to appeal to the other side.
  4. Humanoid replied to Gorth's topic in Computer and Console
    I don't have a Steam ID (as far as I'm aware) - it looks more or less identical to the regular webpage, Store tab -> wishlist button on top right corner above the search box.
  5. Humanoid replied to Gorth's topic in Computer and Console
    I get the same remove links and I'm in Australia - works both via a browser and via the client. Maybe you're not fully logged in properly?
  6. I wish I had that kind of willpower when dealing with any game.
  7. Heresy I know, but music is something I probably take note of least in a typical game, except a few that really grab me, or tickle the nostalgia bone: Interstate '76 Wing Commander 1/2 The Curse of Monkey Island There was a really cool African sounding track on Civ:Call to Power, no idea what it's called and it's literally the only good thing about that mess of a game. Then there's Baba Yetu, everyone loves Baba Yetu right? Hey it won a Grammy? Fake edit: Wow, Snake Rattle and Roll is a game that it seems gets lost when talking about classic NES games - which I won't blame anyone for because I tend to forget it myself. One of the earliest games I've played no doubt - alas too hard for a fat fingered kid.
  8. And just like that, *ping*, 10 more games to the list for 135. See how that happens? Now I have 23 of those 31 sale titles.... Picked up the god games plus whatever adventure games I didn't already have, except the Phantasmagoria series because I'm a scaredy cat and Roberta Williams is the most sadistic game designer ever.
  9. It went from somewhere around 110-120% of the total available obtainable points to about 90-95% I believe - so still requires a lot of "work" with the menial sidequests and such.
  10. Back to the Bloodlines hotel level for a moment: I liked it, and I *never* play horror games (or watch horror movies). In terms of scare or creepiness factor though, a lot of it is kind of offset by the fact that you, the player character, are not running from monsters, but that you *are* the monster. Sure you're not invincible, but stuff tends to be a bit less intimidating when you're basically the freaking Batman.
  11. "You may be the God of Death, but I am the Death of Gods! Rrrrargh!" Okay, maybe only possible in the third game of the series at the earliest, but still. "....and if there really is a god, it will be necessary to abolish him!" (That's a quote from somewhere, but I forget the source, apologies)
  12. Both mundane and spectacularly decadent at the same time. Baking a loaf of bread in Ultima 7. With a bucket of blood instead of water.
  13. 5 minute chocolate cake
  14. There was a fight in the smuggler line - the pseudo Mexican standoff one - that might have turned out impossible for me if I hadn't the years of WoW experience of exploiting aggro tables burned into my memory.
  15. Superficial I know, but Wasteland has the Wasteland title and general rights, while they haven't managed to wrangle the Wizardry name for this title: the headline can be a pretty big deal (though I'll contradict myself by mentioning Eternity). Now I understand that they might not even be seeking the Wizardry name, but it'd be a pretty big "in". P.S. A bit confused about Romero's role in this. Doesn't seem to be involved in the general scheme of things (thank god some of you might say), but his mug is writ large at the end there...
  16. Maybe it speaks of my own ignorance (and general disregard for shooters), but I couldn't name their work until I read the text - perhaps they'd be well served by a better working title.
  17. Not too be too negative, but I wonder if they have the name recognition to pull that $1m target. A big marketing point of other 'big' Kickstarted titles give them that extra buzz kick: "Shadowrun", "Wasteland" and "Infinity Engine" have much broader 'OMG' pull than this proposal, which I would compare with The Banner Saga and Dead State, neither of which really threatened the $1m mark. (Neither did any of the post-Double Fine Adventure kickstarters either.) Not saying I won't be pledging, I will be putting in some small amount, but this isn't the style of RPG that appeals to me.
  18. I have to say I'd love more of that "unthinking" style of RPG gameplay - not in terms of being restricted to a narrow set of options, but in being able to, without being punished for it, pick options that are interesting or "sounded like a good idea at the time", and not worrying about whether it's a good, or optimal choice. Then just ride that wave to its natural conclusion. Yeah, I'd love that kind of game not in spite of that system, but because if it: that free-flowing, spontaneous, and open-ended style. Just need someone to program an AI DM for me.
  19. In terms of scaling old games with mods and whatnot, I tend to compromise a bit since the gap between too-small and too-large is so massive. In Fallout for example, 25x14/16 is pretty ridiculous and you see vast swathes of pixels outside the playable game zone (particularly noticable in the random encounters). Eventually settled for a 4:3 resolution of 1280x960 and let my screen scale it while retaining the aspect ratio (i.e. vertical black bars down the sides).
  20. I have 9 hrs logged into SR3 and I have to yet start another game from the beginning. First game had a bug that totally killed progression in the game so I had to start game #2, well I tried a female character this time and it looked horrible once in the game...now I'm going to try attempt #3 after I finish ME3. I hate how you have to play a mission first before you get to the create character menu, but luckily that mission isn't too long.. No need to restart, you can redo character creation entirely from within the game, including sex changes, via the plastic surgery clinics. Changing your face and body is no different to changing your clothes in this game, and has no negative repercussions whatsoever aside from the token cost - game will carry on as if you were that new person all along.
  21. The ones I've bought at "full" price can be counted with my fingers admittedly. Basically if I have even the remotest chance of wanting to play a title in the future, I'll pick it up in any of the half-price or better sales. I've counted previously that about half of the titles I have on GoG I already own disk/disc copies of, but the vast majority of those are in my parents' garage, several hundred kilometres away from me.
  22. The Ultima V fan remake, "Lazarus" is pretty highly regarded (and rare in that it got developed to completion ) - it's done in the Dungeon Siege engine and requires a copy of that game however.
  23. What bothers me more is that topics get marked as unread if someone votes on a poll without actually adding any content. Grrrarghgh!

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