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sorrowofwind

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Everything posted by sorrowofwind

  1. I'm feeling the same way after my party got to Dyford crossing... all the fighting seem rather pointless due to lack of exp, I just hope the same mobs stop appearing. Walk 20 seconds and a mob of beetles appear, walk another 10 second and a mob of wolves appear.
  2. Speaking of companions having no reasons to join you, it reminds me of BG1 banter before the first village may have the party fighting in a riot. We (the two evil characters whose name I cannot remember, nor their reasons of joining)just joined you and walked for 3 minutes, then have enough of you so let's fight out...
  3. There is a circle under chanter's portrait that shows a number from 0~3. You need to fullfill 3 to cast an invocation. (not sure at higher level, probably still require 3 phrases, which means the earlier invocations especially the summon ones would render useless I guess)
  4. I just hope the stronghold isn't tied to main quest but as an optional side quest so we can get to defiance bridge without acquiring it. Acquiring keep feels kinda unnecessarily in the main quest. How did the side quest character (peregund?) pass the river anyway?
  5. Most games lack replayability due to the fact you've to pass through the same prologue again and again. (toee is better at this regard since it at least has 9 different beginnings) The first time you may still feel refreshed and empowered due to knowing how environment react to you, but the second time and onward it becomes a grind. You simply cannot replicate the "first time feel" especially when the game focus on adventure and story. It's like in candlekeep when you realize no matter what you choose the assassin attacks you aka the choice of illusion or no matter what you do Iowen getts kidnapped once out of Irecnius dungeon, there is no point doing anything no more due to the fact they're railroaded (despite having "opinions"). POE also has the main quest blocking the adventure aspect like how the brigand blocks the bridge in Arcanum which makes the game feel more railroaded and restricted. Personally I play poe as a linear adventure path and enjoy what it is. Doubt would restart a new game soon though.
  6. Are there any crpgs that allow player to reroll the main character(s) to start from where they fall? The only one I can remember is Lunatic dawn...
  7. I've got the same problem as well. Aloth cannot use scrolls in his quickslot.
  8. Chanter because I love summoning things and it's the only class that get to summon minions.
  9. Isn't there a spell in D&D that allows you to teleport to a safe place in different plane to rest? Replace camp with that spell (scroll) and everything would make much more sense. "Consuming" spell scroll also feels more logical than consuming a whole camp per use. You don't even need to change the ingame content, just the text fluff. Maybe wait for a mod to change the icon and text or something.
  10. POE color theme doesn't seem grey to me. When talking about grey color theme (or rather, brown) I would be thinking games like the fall last days of gaia.
  11. I sort of understand what you mean. It's similar to the notation that an adventure game is no longer an adventure once you beat it for the first time, since on the 2nd playthrough you've known most if not all mechanics in the game If your character could outrun the bear chasing and escape from the cave / fake death / some npc save you but throw you into prison/ etc., it would be more rpgish than watcher died and now reload. You cannot just reroll a character and start from where you die like tabletop does neither. Think crpg as a storytelling choose your own adventure game rather than rpg.
  12. I hope we can at least export existing characters in order to import them when hiring customized characters at inn.
  13. I just hope there is a switch to turn off auto attack for single character (or does the system already have it?). My main character (chanter) always ran into enemies attacking when supposed to run around filling chants for invocation, while summoned phantoms stop attacking after enemies teleport around.
  14. I'm a few hours in at lv.2 and I've got 2 summon chant (the one summon 3 skeletons and another that summon phantom). It seems only one summoning invocation per chanter can be in effect at a time, therefore I wonder if I can change existing spells for another. Also can any other classes summon or only chanters get to summon? Thanks in advance.
  15. In Skyrim, you may not even kill certain NPCs who have zero plots nor quests. ie. the commanders in the opposing faction camps. Many minor npcs are also essential, despite the only quests related to them have little to no importance. Morrowind is like Icewind dale 1&2 in this regard, if you killed certain important main quest npcs, you're stuck forever. 1st game wouldn't give a notice while in 2 it would show a screen claiming you've just killed someone important.
  16. Yes, to some extent, since we would never know if the relationship will last once the party is out of the hazardous situations for too long.
  17. The studies showed when people are under peril, they're more likely seeking for intimate relationships, although the attraction may originate from primal instincts. Therefore, I think it relates to the whether romance/intimate relationship within a dark and gritty setting is realistic or not debate.
  18. Wiki A study done by Loftis and Ross in 1974 looked at the effects of misattribution of arousal upon acquisition and extinction of a conditional emotional response. They conducted two experiments with 89 female undergraduates to show that misattribution procedures can alter physiological response to a conditioned source of a fear or arousal. The results suggested that self perception and attribution play a major role in emotional response. As a result, the men who were approached on the bridge were found to be more aroused and could have mistaken their arousal from the bridge for the arousal they experienced from the attractive woman’s presence. There was a large amount of those in the first condition who called the woman and asked her for a date, whereas there was a lower number in men who called the woman after crossing the bridge and resting. Similar results were found when a male approached women in the same situation. http://en.wikipedia.org/wiki/Misattribution_of_arousal
  19. Sounds like misattribution of arousal to me, pretty realistic I would say.
  20. I only remember the title theme from BG2 though, gothic 2 & HOMM IV osts were more memorable to me. I seem to unable remember epic orchestra type of music since the only soundtrack I remember from IWD2 was skeleton of town, and I also prefer withcer 1 ost over w2.
  21. Yest you can, mosly becouse even crating linear plot you create ... 1 path xD So creating anotherones are still possible on the same way ... but with much more effort xD Within a crpg, there is only to do or not to do the main quest, while it may offer different ways to solve a confrontation, the path led the players to the confrontation still exist and can only be delayed, not erased. There are no opinions such as "Screw saving the world, let other heroic npcs do it themselves!!!" "I'll stay in the brothel having fun till the evil villain die of old age!!!" "Instead of fighting the evil baddies, my character shall from a organized criminal groups and corrupt the city" "I'll tutor a student for him/her to be the hero(ine) while I stayed behind." "Let's support our evil government and let it become something more fearsome than the baddies!" "Why fight evil when you can join it right at start!" (most games offer this opinion until the very end...) "Err, I dunno, let's find someone to get married. The formidable opponent hides within marriage!" The list can go on. Yes, crpgs are railroaded to "set destinations" (usually a confrontation) despite they may seem to have choices. Sometimes choices don't matter, they're simply fluffs. Sometimes choices seem matter but you're leaving the area the choices had effect on right away, forever, therefore you have a sense of accomplishment while the only effect you would see is the ending slide. Other times, choices matter, but only in resource providing, support or the opposite, but would not change the path to the final confrontation. As long as there are major objectives ingame, the paths are set. You may solve the quests in different manner or in different time order, but the path "solving these objectives" is unaltered.
  22. If they added dialogue for low int characters, you cannot have 100% choices available despite having all character stats at max though. Hmm, now I wish for different dialogue choices for all kind of low attributes.
  23. I would choose gog myself. Certain games are region-locked on steam, offer higher prices, and "updating" is simply annoying. Last time I got a fall of samurai boxed copy (cannot buy through steam due to region lock, gmg also blocks us), after installing through DVD, it required a "real installation" which took like 17gig download. Why would I require a physical copy then? Because... well we get region locked yet the dvd we get is completely useless. And since most boxed copies require steam as the platform, ever since I don't buy steam games no more. No reason for me to submit to a monopolization that treat me like third classed citizens.
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