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Portraits V
Jorian Drake replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Finally found my orlan portrait again. If anyone else wishes to use it here it was, made with Dex's aid
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Portraits V
Jorian Drake replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I've had a previously requested portrait, can't find my request in my user page though. It was already fulfulled but now I have a new PC, and need to download the files again. Can someone please help be find it? It was for a female orlan cipher/rogue.
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Jorian Drake changed their profile photo
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When Does The Rum Runner`s DLC Release?
Jorian Drake replied to Gary1986's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I assume it will be released at the same time as the next patch
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Newest Cleave Stance cheese
Almost as good as Legolas with a bow then
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Cipher/Rogue
which subclass would you recommend for rogue, or no subclass? It wasn't as much a 'build' just what I already naturally picked in PoE1 as my main character, but Hearth Orlan as race would give you the racial Minor Threat ability which is nice as a rogue. I suggest to decide either on basic rogue or Assassin on rogue-side, especially as a ranged fighter HP doesn't need to worry you as much, while my own Cipher/Rogue main char is ranged with Cipher abilities then going into melee with two daggers. If you like a more 'piratey' feel perhaps use sabers/pistols instead, and if you want a norse raider flavor instead consider dual wielding hatchets or battle axes (although for this I would rather suggest a Streetfighter combination with Fighter/Devoted)
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Very disappointed
Jorian Drake replied to poonjazzler's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)k, 1 post man
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Should the Kapana Taga change its weapon type to club?
Jorian Drake replied to Fluffle's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)a club with slash/bludgeon damage type or, in the game the player char is asked how he wishes to wield it and appears in inventory as either sword or club
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POE1 save file location
Jorian Drake replied to dbn's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I believe they are in the Roaming section but forgot the specific place
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Request for the DLC: better deities for priests
Jorian Drake replied to gkathellar's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Not impossible that an expansion will see further subclasses/deity options added
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Cipher should be able to self buff in Deadfire
Jorian Drake replied to Takkik's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Actually not a bad idea to do. In PoE1 we can already eat other souls or manipulate others, why shouldn't a cipher be able to do it to itself? That would be like how in Shadowrun/Cyberpunk people intentionally cut out/off body pieces to replace them with cybernetics to improve various skills. A cipher could alternate or steal memories for its own use and benefit, make the soul immune to some things like being frightened, or immune to manipultion by anyone else (charm effects and such) edit: also, obviously recall knowledge from past lives to increase skill levels or (re)learn abilities, maybe even from other classes.
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Subclasses: Poor design makes them undesirable.
Unbroken is a great multiclass option, to be honest I believe some subclasses are designed with clear multiclassing combo choices in mind
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Should I buy a ship?
Jorian Drake replied to Flaboere's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)A galleon is majestic and large, I played a lot of ship related games like the Port Royale series (avoid PR3 like hellfire) and would always pick a slow, but majestic galleon which can carry a lot more loot and crew over any other ship, any time, except if you offer a fantasy option of a flying ship or airship (I mean either fantasy magically flying ship, or actual airship)
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What is your worst single-class in Deadfire?
Jorian Drake replied to IndiraLightfoot's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I am one of those who don't care much for being 'Optimal' and go for fun things, like with my multiclass characters. I truly enjoy the Cipher/Rogue but I had such a mixed background for her in mind already during PoE1, in fact I restarted once from Rogue to make her a Cipher primary who has that lesser backstab ability after the expansion got released. Not to mention roleplay and flavor-wise it was also a good decision as I later got to know to play as a female orlan ex-slave (deadfire galley) cipher got a lot more background/class related unique dialogue options than most other combinations (in my case of pale elf aristocratic druid I barely ever got any) I will avoid calculations for now that show which class/race/background combos are most immersive and often involved, but at one point I will certainly try that, even if the actual class(es) in question I don't like or find effective.
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Sorry, guys... the ship was too boring for me to continue
Jorian Drake replied to Isometric Chicken's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It isn't just 'cause of lore', other than that what really matters for a company, the commercial, business side of the choices were right as well. It just happens that this time the lore and market opportunity overlap.
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American accent in CRPGs. Yes or No?
Jorian Drake replied to Amigo345's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)"American accent in CRPGs. Yes or No?" I am Hungarian and play RPGs now for over 20 years. If you start discussing languages then I should start with asking why even speak in any form of English to begin with? In the end the used language doesn't matter, unless you want immersion and make a game in something like let's say a fantasy India and you want Indian dialects, or a fantasy Mongolia (under whatever fantasy name these would be called) and have Mongolian voice actors. Accents and dialects don't matter if the game is not taking place on Earth, especially if you don't play games in the published languages (like sometimes the case for US-ians with Japanese or European games) worrying over these makes absolutely no sense anyway. edit: looking through above comments I note I wouldn't mind a campaign taking place in a region where everyone speaks in Polish, Lithuanian and German instead of English and have this all be subbed for those players who don't understand these languages. It would be quite refreshing from all the standard 'everything is English' games.