Jump to content

Jorian Drake

  • Content Count

  • Joined

  • Last visited

Community Reputation

45 Excellent

About Jorian Drake

  • Rank

Contact Methods

  • MSN
  • Website URL

Profile Information

  • Location
    1st of the Sector IX.B - Via Crucis
  1. which subclass would you recommend for rogue, or no subclass? It wasn't as much a 'build' just what I already naturally picked in PoE1 as my main character, but Hearth Orlan as race would give you the racial Minor Threat ability which is nice as a rogue. I suggest to decide either on basic rogue or Assassin on rogue-side, especially as a ranged fighter HP doesn't need to worry you as much, while my own Cipher/Rogue main char is ranged with Cipher abilities then going into melee with two daggers. If you like a more 'piratey' feel perhaps use sabers/pistols instead, and if you want a norse raider flavor instead consider dual wielding hatchets or battle axes (although for this I would rather suggest a Streetfighter combination with Fighter/Devoted)
  2. a club with slash/bludgeon damage type or, in the game the player char is asked how he wishes to wield it and appears in inventory as either sword or club
  3. Eh, didn't visit this page in ages, seems like most comments are missing and it looks like I just talked to myself o_O

  4. I believe they are in the Roaming section but forgot the specific place
  5. Not impossible that an expansion will see further subclasses/deity options added
  6. Actually not a bad idea to do. In PoE1 we can already eat other souls or manipulate others, why shouldn't a cipher be able to do it to itself? That would be like how in Shadowrun/Cyberpunk people intentionally cut out/off body pieces to replace them with cybernetics to improve various skills. A cipher could alternate or steal memories for its own use and benefit, make the soul immune to some things like being frightened, or immune to manipultion by anyone else (charm effects and such) edit: also, obviously recall knowledge from past lives to increase skill levels or (re)learn abilities, maybe even from other classes.
  7. Unbroken is a great multiclass option, to be honest I believe some subclasses are designed with clear multiclassing combo choices in mind
  8. A galleon is majestic and large, I played a lot of ship related games like the Port Royale series (avoid PR3 like hellfire) and would always pick a slow, but majestic galleon which can carry a lot more loot and crew over any other ship, any time, except if you offer a fantasy option of a flying ship or airship (I mean either fantasy magically flying ship, or actual airship)
  9. I am one of those who don't care much for being 'Optimal' and go for fun things, like with my multiclass characters. I truly enjoy the Cipher/Rogue but I had such a mixed background for her in mind already during PoE1, in fact I restarted once from Rogue to make her a Cipher primary who has that lesser backstab ability after the expansion got released. Not to mention roleplay and flavor-wise it was also a good decision as I later got to know to play as a female orlan ex-slave (deadfire galley) cipher got a lot more background/class related unique dialogue options than most other combinations (in my case of pale elf aristocratic druid I barely ever got any) I will avoid calculations for now that show which class/race/background combos are most immersive and often involved, but at one point I will certainly try that, even if the actual class(es) in question I don't like or find effective.
  10. It isn't just 'cause of lore', other than that what really matters for a company, the commercial, business side of the choices were right as well. It just happens that this time the lore and market opportunity overlap.
  11. "American accent in CRPGs. Yes or No?" I am Hungarian and play RPGs now for over 20 years. If you start discussing languages then I should start with asking why even speak in any form of English to begin with? In the end the used language doesn't matter, unless you want immersion and make a game in something like let's say a fantasy India and you want Indian dialects, or a fantasy Mongolia (under whatever fantasy name these would be called) and have Mongolian voice actors. Accents and dialects don't matter if the game is not taking place on Earth, especially if you don't play games in the published languages (like sometimes the case for US-ians with Japanese or European games) worrying over these makes absolutely no sense anyway. edit: looking through above comments I note I wouldn't mind a campaign taking place in a region where everyone speaks in Polish, Lithuanian and German instead of English and have this all be subbed for those players who don't understand these languages. It would be quite refreshing from all the standard 'everything is English' games.
  12. In PoE1 if Aloth had "Aloth's Grimoire" why would anyone change it to something else, insteado f just changing the spells inside of it? It was better to go this route of grimoire swaps (but with ability to rename the items) or no option to pick up further grimoires but copy all spells from them.
  • Create New...