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dbn

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About dbn

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  1. (I originally posted this incorrectly in the patch beta forum) This is my 4th play through and have completed this quest successfully on the other play throughs. I did things in a different order this time and... If I complete the quest Dirty Laundry before I talk to Udyne in the bathhouse, she doesn't respawn following the private party and then I can't continue Serafen's quest. I went to Sayuka after discovering this in the off chance that Remaro would be there and he wasn't. As it is, I cannot complete this quest. My solutions would be to ensure that Udyne respawns after the Dirty Laundry quest and also have Remaro be at Sayuka in true open world style.
  2. I'm guessing this is probably a case of blindness on my part, but... The Technical Support forum only has subforums for backer beta, patch beta, and modding. Thanks!
  3. This is my 4th play through and have completed this quest successfully on the other play throughs. I did things in a different order this time and... If I complete the quest Dirty Laundry before I talk to Udyne in the bathhouse, she doesn't respawn following the private party and then I can't continue Serafen's quest. I went to Sayuka after discovering this in the off chance that Remaro would be there and he wasn't. As it is, I cannot complete this quest. My solutions would be to ensure that Udyne respawns after the Dirty Laundry quest and also have Remaro be at Sayuka in true open world style.
  4. Hi all, POE2 does not locate my save files from POE1. Where does it expect them to be so that I can move them there? Or is there a way to point POE2 to the proper location on my computer. Thanks!
  5. I would like the following 1. Addressing current weaker subclasses; THEN new subclasses. 1. New areas for exploration with new quests. 2. More love to ship combat.
  6. I would like to see a surrender button and/or the ability to exit the game when you know you're going to die. No sails and you're perpendicular to the enemy ship = a long and prolonged death.
  7. After a prolonged sea battle many of my crew were on injured status, some out for a few days, others out for a week or more. I had enough medical supplies to treat half of the wounded, but not enough for the rest. I put in to port, got more supplies. Back at sea, no one received healing and no medical supplies were deducted. At some later point, I entered another sea battle and it seemed that the injured crewmen were healed? In addition to the above, the injury data for crewmen should tell how many days until healed. Also, not clear how to send a patient to the surgeon, if that's actually a thing.
  8. The longer it takes to get a new beta, the more time I have to play bg2 and planescape: torment. Actually I haven't played this beta version at all, because, frankly, the mechanics are in too raw a state and I'm not really seeing substantial effort on the part of Obsidian to fix these mechanics in a way that gives me confidence in the process. I am hoping that much will have happened to address the many issues that have been raised for the next update despite the relative lack of communication on their part.
  9. Here are some bugs that I've encountered that for the most part haven't been mentioned yet (that I've noticed) or may have been buried. 1. Occasionally I'll get the message that someone has discovered something... and there is no indication whatsoever of what was discovered... ever. This has happened in 2 locations: I've also noticed in general that discovered traps etc. don't remain red consistently after discovery. 2. Shop inventory: food stuffs displays ALL rather than just food stuffs I also noticed that Vektor doesn't carry any food stuffs besides hard tack and water after the update. 3. The order of active abilities displayed on the character sheet is in alphabetical order, which is not the order of active abilities during level up. 4. Discovered trap overlies character. (This has been noted recently.) 5. When hovering over an ability in combat: damage and penetration are duplicated. 6. Insect swarm: raw or pierced damage. Which is it? 7. Revealed map location... before party has visited that area. I've noticed this in other maps as well. In this case, the Adra pillar room is revealed before the party has reached that area. 8. When mousing over geographic locations (like deadfire archipelago), the associated ability increase that is relevant only during character creation is included. This I think has been reported already. 9. Duplicated string during level-up: 10. Not really a bug, but I would like to have the current character level/class displayed on all of the screens associated with leveling up (skill point selection, weapon prefs, etc.). Sometimes real-life intrudes and I have to step away and then sometimes I can't remember which character is being leveled up.
  10. Ability to access character/party inventory while sailing or traveling overland on the world map. -We often find things to be added to the inventory, most go straight into the party stash. Some, however, are items that would benefit individual characters. I then have to remember that I found such an item the next time I'm at a "local" location. This might be some long time later depending on how much map exploration I'm doing.
  11. There is a skeleton that contains that key on the far side of the room with the spiders.
  12. For me, the change works because I don't generally play characters with a super maxed out stat and one very low stat; the lowest I ever go with is a 9 in any stat. I generally play mixed melee/caster types; I just have to be more strategic about spell selection and combat may take a little longer. This change helps my characters, but this change doesn't drastically change how I will play. I prefer the storytelling aspect of the game where having investment in even "dump" stats can pay dividends in the story narrative. Granted, if you're playing PotD, you probably don't care about that part of the game as much as someone like me. I like the change, but if they decide to go back to the previous version of Might, then I think the best use of Resolve as an attribute would be to affect concentration/ability to withstand interrupts/decrease debuff durations, etc. (I saw this suggestion somewhere... can't remember where.) It could also play a greater role in the non-combat interaction part of the game. (I know... this is what Insight/Diplomacy/Intimidate/etc. are for. But, maybe Resolve could enhance those interactions in some way.) How about you get a bonus to skill points at each level based on how much Resolve you have?????? This way, people who prefer the combat aspects of the game get what they want, and I (and others who prefer the story aspect) get what they want. Reading the above discussion I am struck by the idea that you would dump 9 points of resolve as a baseline... that means that instead of having 15 points to distribute among 6 attributes, you now have 24 points to distribute among 5 attributes. These two scenarios result in very different types of characters and probably different types of games (see above). Obsidian has said they want to support both styles of play so good luck to them to figure this out.
  13. I've had the same thing happen. I've played from several saves before and also restarted a whole new game after "repairing" the installation through GOG and then going directly there with a new game. Happens everytime: allows entry into the Poko Kohara Ruins map one time, on return I get either black screen with frozen pipe or message saying the map file is corrupt. I now uninstalled POE2 and will reinstall to see what happens.
  14. Playing new beta update. Not sure how I got here, but one of my party got trapped amongst the rubble just to the right of the stairs leading up to the Engwithan Waystation. This occurred after defeating the titan and the scarab. Save game attached. This is most recent save I have in my save folder, but no idea if this is infact the correct save since the system won't let you make your own saves.
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