Everything posted by drunetovich
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Supernova Sleep Gripe
supernova only adds super-annoyance in general
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Supernova difficulty and Companions
drunetovich replied to SturmChurro's topic in The Outer Worlds: Technical Support (Spoiler Warning!)Companions are too weak for supernova
- Supernova Diff; Companion combat AI, permadeath
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Retreating ships immediately attack again with full HP!
drunetovich replied to drunetovich's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Strange that this was not found by QA before release
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Retreating ships immediately attack again with full HP!
This is a big issue for naval combat: If you let aggressive enemy ship run away during combat it will immediately attack you again with full HP\sails\crew.
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Update 3.0 Now Live
Cool, but where is WM2 dlc? Store page does not open for it when clicked in game client, just main store page
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Update Notes: 3.00
Still no counters for stun locking?
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PLEASE make a Fallout 4 1/2
Yes please, make follow up to f4, new vegas style, it was awesome.
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Feature Request - Combat pause when queued attacks get interrupted or canceled.
Also please automatic weapon switch back to the one that was used before party member got dominated
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Ok, les talk about critters with paralyze on attack
Paralyze can be dealt with, but stuns have no counter-spell, and ghosts spam aoe stuns while instantly teleporting in the middle of party - that is a major party wipe source for me.
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Update 2.02 is Now Live
Was hoping for some Party AI fixes and CC balance tweaks...
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Update Notes: 2.02
Where are CC balance changes? Party AI updates?
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How does Consecrated Ground spell for priest work?
Yes, that is about right. Strange how int sometimes extend the durations that i would rather not extend at all. "Heal 200 over 10 seconds" get to be "heal 200 over 12 seconds"? No thanks!
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Companion AI: Could they please NOT kill each other?
If i remember correctly in BG confused party member would turn yellow, not red, and were not valid AI targets for my own party. Here we get red circle and full blown enemy side switch, with enemy buffs starting to affect and my harmful auras start to press down on poor confused guy.
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Chanters AI Only Cast Skeleton Summon?
Most grieve comes from AI that insists on using killer spells on your own crew that is under confusion or daze. I think they should not be considered as targets at all.
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Is there a reason Boots of Evasion exist?
As we have lots of "of protection" capes\rings that give +5/+10 to every def, the value of items that give single def stat at +2/+3 is questionable at best. Would really like to see items that could boost single def for +20/+30 as opposed to items that give +10 to all.
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End Game Retrospective: Lose the Group Crowd Control.
We need stacking cc resistance, the more stuns applied the more stun resistance should actor get. Or make enemy stuns limited casts, and also nerf to returning storms is needed.
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Please fix the garbage dragon fights
We need some buff spells like "chaotic commands" and "freedom of movement" that allow consistent immunity to enemy CC.
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Attribute functionality confusion (Might for Wizard)
Okay, let's imagine following situation: Crew of 3 men operate a ballista, firing on enemy formation. There is an ammunition carrier, loading mechanism cranker, and aimer. Who should apply his might attribute to effective ballista damage? Answer is - no one, as ballista projectile damage only depends on ballista properties, operators only factor in loading speed and accuracy. Crossbow is a scaled down ballista, with one operator, but now we suddenly need to apply his might? "Because magic", right.
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Attribute functionality confusion (Might for Wizard)
We already have accuracy covering shot placements. Your argument would be marginaly applicable to burst fire weapons, where recoil control is a factor, but we have no such things here.
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Too much crowd control!
Supress affliction potions should also work
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Impenetrable Durgan Battery?
I'm talking about the door on the first floor left from the main entrance, it leads to the wall with guns right above the main door.
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[2.01.0721 -px1 -steam] Returning storm no longer castable
Is this also true for enemy casters? I would really like to kick some druid butt, but returning storms were keeping me from doing it
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Attribute functionality confusion (Might for Wizard)
Sure, if it also wasn't used as strength in scripted interactions\dialogues
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Nightshroud is meh...
You do +50% or +100% damage against blinded targets as rogue. So it is pretty awesome.