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LadyCrimson

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Everything posted by LadyCrimson

  1. Exile: I singlehandedly saved a city (something like that) Atton: You think you're hot stuff, don't you?
  2. That's what made me smile. :D Good to hear...I'm about ready for a patch now, myself.
  3. No...nothing super good. One or two middling weapons and some lower end misc. stuff. Don't know if it's random loot tho.
  4. In my game, I got that compartment info, went back to look, it wasn't there. Then at some point near the end of the game, I went to talk to Visa's, and it was suddenly there. I have no idea what triggered it to show up so long after the encounter with the guy claiming to 'own' the Hawk.
  5. Wondering if you could elaborate on that? I know I saw someone mention something about his high charisma messing with the NPC's or something and i don't quite understand it as I haven't noticed anything. At any rate, you could just toss him out of the party before an influence encounter.
  6. Unfortunately, there's no way to check influence without using one of the save game editors. However, when you gain influence, you can see their 'light/dark' side indicator bar move further towards your own side. Just keep checking that. As long as you haven't lost influence you'll get tehre eventually. Kreia is the exception - stays Neutral no matter what - that's just the way the game designers made her. Gaining influence with her just brings some story and rewards, not a change of side. P.S. Oh...and even if they look like they're completely, say, Dark, their actual disposition towards kindness/meanness doesn't change.
  7. I didn't like silver/white until I found a black robe in my 2nd game. My 1st game I didn't find any black robes at all. Love that random engine.
  8. Yeah, it's random...sometimes when you get a saber from a quest it'll be bronze (it'll look yellowish in your inventory, but orange when you equip it).
  9. There's also a way to get infinite exp on Dxun moon, when the Sith assasins attack....just stay away from the area in front of Mandolores HQ entrance so as not to trigger the 'go to Onderon' cutscene, and the Sith they keep on comin.... P.S. I find the Dxun one more fun.....
  10. I thought that scalvenger shop lady on Dantoon was the one...just save before you talk to her the first time etc. And bronze crystals look pretty much the same as orange, to me...maybe those would do, too?
  11. Lucas is quite obsessed with the universe he created. Some might say a tad too obsessed. Doesn't matter how he changes them or polishes them - to me SW will always be the memory of being 9 years old and seeing the original SW in the theater...and then seeing it again..and again. Pestering my older brother to take me etc. All the added stuff just seems to kind of degrade my idealized childhood memory. Some people don't know when to leave something alone, that's all. And yeah, I know I'm biased by that memory. heh But...he did have a vision.
  12. Less NPC's for me too. I think six or at the most, a max of eight. I understand they were trying to give more options and also probably replay value with 10, but I don't think it worked well with this game & the way it's structured. Also, in this game, IMO, most of the humanoid NPC's, at least, can all be molded into essentially the same sort of support character - whatever type one favors - negating one of the reasons to switch (different abilities). It's not like in BG1, where if you picked up a wimpy Mage, he was a Mage, and you couldn't use him as a melee tank. In terms of story - less works better for me there, too. The more you have, the less time can be spent on each one's story etc, unless the game takes a month to play through or something. heh So yeah, less NPC's in order to focus on their story/backgrounds better, agree.
  13. I'm not sure what you're asking. Their alignment tends to come closer and closer to your own the more influence you have with them. if you're asking whether or not you can make them 'Masters' and have them get the bonuses, there seems to a bit of debate on that issue. I, for example, have never been able to achieve it. They get to just under Light/Dark mastery (99 out of 100) and stay there, no matter what I try and do. But some have said their NPC's have recieved Mastery so dunno. I did notice that sometimes, if someone is lagging behind (even with high influence) sometimes if you allow yourself to lose a LS/DS point or two, and then regain them, that somehow that brings the lagging member up to speed.
  14. Capercaillie - song, 'Hi rim bo'. Over and over again. Hubby's not home so, well, I can. Harhar.
  15. Edit - wrong again...influence part does register some. Not sure if it's worth more than being nice in the first place tho. Meh..I need sleep. Eyes are buggy. If it isn't a bug, it sure seems like Atton-favoritism, giving the player a way influence him positively even right after PO'ing him off.
  16. What's the deal with the bit about his Echani training re: influence? If you Force Persuade him to try and get him to tell you, then Persuade to say 'sorry, you'd be an asset' (or something like that) you lose and gain influence at the same time, plus get a DS point. But then, you can click on him again, he says "ready to start interrogating me again?', and you can (skill) Persuade about being an asset again, to gain influence and a LS point. And then you can do it again, it's exactly the same, for another + influence and LS point. It's not infinite, just the two times - if you click a 3rd time he goes back to saying he's fine - but it's odd.
  17. Of course he cheated. heh What I want to know about that picture, however, is why, with all those beefed up stats etc, he has a Fortitude of minus 122?
  18. Yeah..what was with that? DS, you get the nifty black long johns. LS, you get...the same brown underwear you started with. Where's the shiny white LS underwear??
  19. Cause I'm not that into the SW universe and when it originally came out for some reason I thought it was more of an action game (maybe I mixed it up with another SW game) so I ignored it. I picked up KOTOR2 (and a couple others) because I'd just built a new PC and was looking for mid to high spec games to test it out with. And now...I'm afraid I wouldn't like because I'm so enamoured of the 2nd one. Maybe later.
  20. I was kind of wondering the same thing myself. I tend to go the middling road with stats, since I play Sent's. Such as 16 INT for the skills...10 in Wisdom (still get enough mana/do enough damage, with all the bonuses/items in the game) and Charisma (I pump Persuade and/or get Force Persaude & have no problems there...) and the rest into str & Con. I ignore Dex. I was thinking for next time I may lower the int to 14 and put the points elsewhere, probably wisdom. The Sent. really doesn't need that many skill points.
  21. Since I haven't played Kotor1 can't really judge those characters, but from the pics/fan art, I'd still prefer Atton. I like clean-shaven over facial hair. I wonder if you can use a lightsaber to shave. That'd be...manly. Or foolish. Or both. *wink
  22. Nal Shad is really frustrating because if you don't do things in the 'right order' you miss out on a lot of the quests, or whatever. I think some of them you can come back later to finish, but it's still annoying to be in the middle of something, leave an area to try and finish that something, and suddenly be whisked away to deal w/the Exchange etc. It took me a long time but I did finally figure out the best way to progress for my own playstyle. Barely. I manage to get 3 lightsabers and Atton to Jedi and most of the quests I cared about done.
  23. And that's why they needed Anakin to 'bring balance to the Force'. As they say sometimes - be careful what you wish for... heh
  24. I'm not good enough/fast enough to fare well in MP strategy, otherwise I'd like them more. :/ I agree about the AI of computer opponents - even if it's pretty good, it's still predictable after a time, unlike the human mind. I think RPG's are difficult MP wise because of they way they're generally written these days - having to make a decision about a quest, say, or how to answer an NPC - where the group has to come to an agreement about how to handle such things before doing it. It's easier to do that over a tabletop face to face, or alone, than over the net, or something.
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