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LadyCrimson

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Everything posted by LadyCrimson

  1. I have to be honest. If there's no running water, I'm fubar'd. Well, I live near a bay, but that's salt water. Mostly swampy, grassy salt water in terms of what's closeish to the homestead. I don't think what's in the water heater and toilet tank would last 6 months. If I thought I had a chance of making it (since they're slow zombies), I'd go for the local hills towards the coastline. Less population and would probably take the zombies a little while to get up there. Might be able to bounce from wooded cabin to wooded cabin, working our way to the coastal farms on the other side of the hills and survive that way.
  2. True...but I guess I'm picky and I still can't stand it, lol. Is there any way to turn just the voices off? I think I remember an option that at least minimized the non-important spoken things (like the level-up's). It'd be nice if I could turn off the dialogue ones too. Ah well...I can always just click away really fast...don't need to read the story.
  3. I'm not really picturing a mage in a full head to toe plated armor suit, but something more like a form of breastplate and head gear. More like the stereotypical Romans or Greeks or something maybe. eg, some protection against sudden-death by projectile but still allowing for fairly decent movement. The question to me seems more about whether or not spells require a long time to cast, or are they going to be more like The Force where they just have to directionally waggle their finger to instantly toss objects across a room. If you know what I mean. If it takes a fair time to cast almost any significant/combat spell, armored or not, they're going to be in the back, like any ranged fighter, with any armor just to keep them from being killed instantly before they can finish the spell. They can't be tanks and take the place of the "fighters" in that regard because (I'd guess) the time for spellcasting would still make them sitting ducks to strong melee attacks. Sure that extra AC might help them survive a couple more direct hits, but that's about it. If, however, spellcasting is almost instant, then that could be another story and you'd have to alter combat/armor etc. mechanics to account for such.
  4. The one big nitpick I have with TL2 is the voice acting. It's terrible. Every time a NPC starts talking I cringe - it's like listening to a zombie version of William Shatner - all his traits with none of his amusing over-emoting. Even the "You have gained a level" or whatever phrasing they use is awful.
  5. Those are sweet. I'd love to dual-wield those.
  6. My word for it is "cheap." Challenge that requires movement/terrain/technique/party strategy? I like. "Challenge" that requires sudden saving/loading because of an unknown-beforehand insta-kill situation? No likey. Sure, on repeated playthru's you know it's there and can plan in advance for it, but I'm talking about the first time encountered. It's cheap.
  7. A girl and her ferret.
  8. That Star Wars Call Me Maybe video must have taken a week to make. Or alternatively, about 48 hours + 35 Red Bulls.
  9. Mo's can be awesome, but not really seeing a P.E. connection, so moved to WoT.
  10. Here's another post he made on the topic: http://forums.obsidian.net/topic/61958-crossing-from-fun-to-frustrating-by-design/page__st__60#entry1264456 He says first that "stamina lost to health lost will likely be a variable ratio" and "not a shield for health," then he gives a Darklands example as an analogue.
  11. That's not how I understood it, do you have a source please? Sawyer gave examples of how when you take damage, you might lose 10 stamina and 1 or 2 health. Something like that. I don't have an exact quote for you offhand tho. eg, stamina is not actually a "shield."
  12. That's good to hear he's working again at the moment, thanks for the news.
  13. Yeah...I'm not easily "scared" by games/movies (gore, boo moments, "horror") but anything that produces that much sustained tension tends to get to me/wear me out before I can become more blase about it. System Shock2 is one of the few other games that have given me a similar level of constant suspense like that.
  14. Start of previous thread Last page of previous thread ...I played some hours of Torchlight2. After the usual easy areas, it starts to become fairly fun. So far it's not as "cartoony" as I thought it would be and I like it better than TL1, certainly. The dual-pistol character is right up my alley. And I'd forgotten how addicting the fishing can be in this series, at least early on. Getting spells, tomes, armor from fishing becomes a rather obsessive task now and then. ...and turning your pet into a Mimic is hilarious. A mouthy treasure chest idly hopping around.
  15. It's time for that magical mystery tour known as the post limit.
  16. That is definitely cool, Gorgon. Occasionally us humans are all right. Finally bought/installed Dead Money and am now installing Torchlight2 while wondering how the heck I change my CC info on Steam's website. The "my account" section just gives me purchase history lists and a "delete current associated CC" option. That's not what I want.
  17. That's what temporary hair dye is for.
  18. I'm usually ok with stuff being highlighted when they're behind walls or whatever.
  19. Could still be plenty of handwritten scrolls lying around people's houses or a town historians library, for player's to read. In terms of world lore, still a nice way to put those extra bits in the game that some folk enjoy. I personally tend to ignore them unless they're part of a quest or something, but doesn't bother me if they're there.
  20. Heh, same here. I actually never finished the game. I loved what I played through...the atmosphere, the graphic/gameplay design. But after awhile I just couldn't take the constant tension anymore. I usually prefer games for relaxation or stress relief, not to increase my stress. So it's become another of those games that I mean to get back to "one day." During a bright sunny day, perhaps.
  21. And that's why big trees too near houses + windstorms always make me very nervous. Our last house had this very tall eucalyptus tree in the front - that occasionally liked to drop large branches on the lawn, once narrowly missing the driveway - and I constantly fretted about it. Current house, whole street is lined with maple trees. It's pretty but...well, at least they're not as tall. Today I'm again wishing I had a rainproof DSLR/lens setup. Oh sure I can put baggies over it all, but that's always a bit awkward. Or maybe an umbrella attachment to the camera, one wide enough to cover both the camera and photographer. Sure you'd look like a geeky goober, but it's for art, right? Edit: also, beef roast for dinner. Makes the house smell nice.
  22. Ok...I admit it. I lol'd. I can understand wanting an ability to control the camera. Even I've gotten rather used to that. But that's in the 3d games. And even in those, sometimes top-down perspective combined with camera swivel has its own bizarre issues. I still wouldn't mind a simple close-up function tho, for vanity sake. But I won't mind if it's not included, either.
  23. @Ieo - I'm fine with a bit of discussion on Chris' comments - it's part of the interview after all. But I'd rather not have it become "just another typical" heated back and forth on the topic. For that we can quote the relevant interview section in the other thread or something, perhaps.
  24. Agree with Cant. I'd write more, but ... I think I'll leave it at that. I love this update tho, largely because of how it's inspired the community to give a lot of nice input/ideas.
  25. Let's not turn this into a romance thread, k? It is a great interview tho...with some nice wit. Heh. I'm also a little disappointed that there won't be a way to play a pacifist route...but at least there will be "sneaky or social" solutions to some paths. And I liked his comments re:speech as a tool.
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