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LadyCrimson

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Everything posted by LadyCrimson

  1. Pretty cool. 7DtD uses the opt in and players can go back and play older versions of that alpha if they wish etc. It's a nice feature.
  2. The tombstones tend to be clustered in certain maps or dungeon areas, which if you're clearing all areas etc. you'll run across them as you go along. They can be tombstone looking or a wall plaque but will always have the same "hover" icon. Each "tombstone" is a list of multiple memorials. Don't know about a list being available or where, if there is one.
  3. You may already have the max camp supplies for your difficulty settings, so the game isn't allowing you to buy more. Easy=6 Normal=4 Hard=2
  4. Happens in other places too for me. Not as often tho. You can miss some if you're traveling with the worldmap still open or not being in certain places at certain times etc.
  5. Here's that long thread re: AA not working well for some in the game. http://forums.obsidian.net/topic/72040-antialiasing/
  6. Companions by and large have terrible stats if you're into min/maxing, so people who are into that and can't stand seeing a chr. that is "inefficient" often prefer to make their own. It's a control thing. Either that or they don't like companions personalities. I like having a mix - some companions, some my own. Depends.
  7. I went back visited areas to do bounties and other things etc. and no "wild" plants had grown back. Maybe it's less time and more Act triggered? I've only just entered Act3. Curious.
  8. I've of the same opinion...I mean, 3-4 Athletics is nice, and one or two casters with a high Lore is handy but optional...and you have to put the points somewhere. I've started giving some of them high Stealth now, for lack of anything else.
  9. Eder+Aloth. They're funny. Durance is great because he causes a reaction whereby I can't stand him, but because I can't stand him, I ignore him. I doubt I'll bother finishing his quest, because I don't care.
  10. Haven't touched it so not sure, but the AA is most noticeable when zoomed in...I think it applies mostly to the characters, and if zoomed out all the way they're so small there's not much to work with. eg, when zoomed in (especially more than default zoom) looks all smooth but zoomed out to wide view you start to still see a bit of pixel effect on some edges. Although I have seen some pics where I think the AA may not have been applying for them.
  11. It's a YouTube video embed. Sometimes the forum (or maybe it's just my Firefox, or a combo, or...) wigs out a bit and they don't show for me, too. Usually closing/restarting the browser fixes it for a while, until it happens again.
  12. I seem to recall a post a while back that reported something similar, but I don't know if it was resolved/what the problem might have been.
  13. Well, if a friend suddenly started attacking you with deadly intent, you'd probably at least try to defend yourself and might have to hurt them a little, even if you were trying not to harm him in the process. ...the AI just tends to attack whatever is attacking them. I haven't noticed, in my game, them attacking Charmed/Confused party members unless that party member actually engages them first.
  14. ^ I think the point was that there could be things your Mechanics isn't high enough to see on an initial/first pass - and if it doesn't trigger, you wouldn't know anything was there unless you went back later.
  15. The Cutest Cat. ...but I still like the black one best, over all the others. Can't imagine why.
  16. Yes, that's what I was saying. I have all auto-pausing off (drives me nuts personally) except the one that pauses at the first sign of combat engagement. And sometimes I turn that one off too. My Mechanics person is in the middle of formation and will still see stuff before it triggers/get too close, unless Mechanics isn't high enough or if I'm not cautious enough with my distance-clicking.
  17. Yes, let's try that. Thread/image pruned.
  18. I leave them on. Doesn't matter to me. By the time I finish and/or start over, I won't remember specifics of 99% of such anyway.
  19. Yeah...I think most of the time it goes by whoever is closer to the found thingie at the time. So if you're using the whole party, stalking around, whoever is the one close enough to trigger the hidden object first gets the line. For disarming traps, whoever has the highest mechanics (or is closest, if more than one has it high enough) moves forward to disarm.
  20. Late Act 2 and I have 37k - that's with buying a few cheaper things in stores as well as upgrading the Stronghold. I'll probably start enchanting more stuff soon. If you want to buy all the kewl stuff from every store, you'll feel poor. If you try upgrading the Stronghold early/from the beginning (and or skip a lot of quests that give you coin), you may feel poor for some time/it'll certainly slow down your ability to store-purchase items. I've found however, that you get rewarded or will loot plenty of decent items without resorting to store-buying or doing much enchanting. The only exception tends to be belts. I haven't run across those outside of the stores. Well, maybe one. Can't remember.
  21. Just in case...in terms of traveling merchants you can look at/purchase their item directly from the Stronghold menu, from anywhere. No need to travel back to Stronghold to shop him personally. But even that doesn't help when I travel and arrive in a map only to immediately get 2 green Stronghold messages - one that tells me a merchant arrived to sell me an item, the other saying he left. Pretty useless.
  22. Eder actually isn't a bad pick, since one really doesn't need a ton of Athletics or Survival etc, even on a Fighter. Roleplay ... I have no idea. None of them strike me as very mechanically oriented. Haha.
  23. The best thing about the Stronghold is what's underneath it. It's a nice idea and I do like the way they integrated the Endless Paths into it, but I really don't like micro-managing the raids, escorting/paying off visitors, or how I can miss the special vendors coming to offer me sales goods via the Stronghold menu because they apparently come and then depart during that "22 hours" of me transitioning from one map to another. I'm hardly ever there/go back there anyway, because I'm out...adventuring.
  24. ^ I've been curious about an all-melee party myself, except I keep thinking about more true melee - like all fighters and barbarians or something, vs. stuff like "melee ciphers." But I'd also agree that part of what can make game feel "easy" (Normal/Hard difficulty anyway) is a full party of six. It's interesting how something that felt fairly difficult with only three in your party suddenly becomes a relative breeze with six in your party (I've re-loaded quests to experiment with that and it's quite a difference). I keep trying to think of a 3 or 4 party make up for myself, but like you I haven't quite come up with what I want to use, yet.
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