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Sking

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Everything posted by Sking

  1. Hey BillyCorgan, Good find. I've added this to our bug data base and we will work on fixing it before the next Beta update. Keep up the good work citizen.
  2. Hey LupusUmbrae This is a known issue and we are working to get it fixed by the next Beta update. Keep the bugs coming.
  3. Hey ctn2003, Lets try and keep threads posted here about Bugs/Support. Chats about likes/dislikes and other things are available in other areas of the Forum. Thanks, and remember, the more bugs we find the more bugs we fix.
  4. Hello again Mr. Prometheus, Another good find. After a little bit of research this is every helm across the board. I've added it to our bug data base and we will work to fix it before the next Beta update. Keep up the good work citizen.
  5. Hey Prometheus, Good find. The issue is actually Crits and Grazes should only be effecting the duration for status effects. The amount of attack speed loss should remain the same no matter crit, normal, or graze. I've added this issue to our data base and we will work to get it fixed before the Beta update. Keep up the good work citizen.
  6. Hey RedSocialKnight, Good find. I figured out the cause. All of our Passive Abilities (White Text) in the Combat Log are showing decimal numbers as "0." I've added this to our data base and we will work towards fixing it in our next Beta update. Keep up the good work citizen.
  7. Hey DnaCowboy, First, thanks for all the attachments. I'm writing this issue into our bug data base and just need a little more information. When you say your characters froze... were you fighting the spiders in the cave or just right when you got into the cave? I ask because the spiders have a spell that should "Stuck" the effected characters, in which case the ability might be the cause.
  8. Hey Ink Blot, We have a few similar issues like this in our data base, but they too only happened once. If this happens again, throw any new information my way. Lets get this one.
  9. Hey awakenevil, We have yet to optimize the game or establish our minimum specs. That being said, if you could send us your DxDiag and/or a Output Log it would help us a lot to nail down these issues. Keep the bugs coming.
  10. Hey Headbomb, We are currently looking into these types of issues, and trying to decide which direction we want to go. Thanks for the feedback.
  11. Hey philby, Good find. I've added this issue to our data base. Keep up the good work citizen.
  12. Hey Chilloutman, The Druid's ability "Wildstrike" does add the damage. The attack is just not showing the split of damage types in the Combat Log. Keep the bugs coming.
  13. Hey PrimeJunta, I'm not familiar with that item. Do you remember where you got it, just so I can check it out real quick. Also a lot of our equipment has placeholder icons at the moment. Keep the bugs coming.
  14. Hey Enoch, I'm almost positive that text is a placeholder, But! I will be adding this to our data base. Good Find. Keep up the good work citizen
  15. Hey Hormalakh, This is a known issue and we are working on it for the next Beta update. Keep the bugs coming.
  16. Hey awakenevil, I Googled your error and it seems to be a problem with Unity. I suggest Googling it yourself and trying some of the fixes the public has come up with. A lot of them just changed some anti-virus options. I'm definitely going to be on the look out for this on our end as well. Keep the bugs coming.
  17. Hey ctn2003, The game should be pausing while the Inventory is up. If you click to move your party and open the Inventory before they reach that point, they will continue to move once the Inventory screen is closed. Also Right Click cannot be used to open the Inventory, If you can send me any more information I might be able to help you out. Keep the bugs coming.
  18. That "Gun shot" sound is actually a bug with the Rogues Sneak Attack. It should be fixed in time for the next Beta update. Keep the bugs coming
  19. Hey ctn2003, Killing towns people, party member AI, sound effects, item icons, and scroll speed are issues we know about and are working on for the next Beta update. As for the Druid Spirit Shift ability, it will only work during combat and if you click it after an attack you'll have to wait for the action bar to go all the way before the change will occur. Hope I got all your bugs/questions. Try and put each one in separate posts with a little more information in the future that way we don't miss anything. Keep the bugs coming
  20. Hey Liora, This is a known issue and we are working to resolve it before the next Beta update. Keep the bugs coming.
  21. Hey ReyVagabond, Success!! I figured this issue out. If you summon the skeletons with a party of 6, the party will no longer be able to transition. Save/Load is fixing the issue because it will unsummon the skeles. This is similar to a Ranger's companion issue we are having. I have added this to our data base. Good find. Keep up the good work citizen.
  22. Hey Teacherman, Yes these issues are known about and being addressed. Keep the bugs coming.
  23. Hey Billy O, We have seen this issue in the past, it occurs after transitions. Double clicking usually fixes it, though we have never had it be permanent. Try using the number keys to select party members, i find it a lot easier. We have the bug in the data base but I'm going to give it a few run throughs and make sure we have it nailed down. Thanks for the feedback. Keep up the good work citizen.
  24. Hey Angstrom Gothington, There are many issues with that boar . He is not our favorite pig haha. We are working on them and should have most of them figured out in the first update. Keep the bugs coming.
  25. Hey Bryy, I'm having trouble reproducing this on my end. Can you give me an example? like which sounds (melee hitting, spells, abilities, etc...)
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