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Sking

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Everything posted by Sking

  1. From the save you posted. 1. Transition to Copperlane 2. Enter Admeth's Den Expedition Hall (Northeast) 3. Speak to Wenan (middle of the room) 4. Select dialogue option 2: "About that invitation to the animancy hearings..." 5. Select any of the 3 dialogue options 6. Select dialogue option 2: "Farewell." After this a Quest update should pop up telling you to return to Lady Webb.
  2. Hey WaerEmEye, Can you attach a save file so we can take a look? Anamenfath Bethwal should be inside the Passage of the Six. A forced dialogue pops as soon as you enter the room. If you open the mini map while inside Passage of the Six a map icon called "Anamfatha Council" should appear.
  3. Hey Hikerakashiya, Yes you can redistribute racial bonuses to other stats. The pluses and minuses do however allow you to have a higher/lower maximum starting stat. For example a Aumaua can start the game with 20 Strength, while an Orlan can only start with a 17.
  4. Hey preaCor, I got you dude. On hard it should be; 1 Raedric, 2 Archmages, 1 Favored of Berath, 1 Bodyguard, 1 Archer, 2 Champions of of Berath, and 1 Paladin of Berath. Normal will just drop one of the Archmages and should change up the spells/abilities used.
  5. Hey Wiku, I took a look at your save. In order to gain an invite through a house to the hearings you have to complete the two main quests for that house. Once you complete one houses second quest it will align you with that house (blocking you from completing the other houses). In your case you've completed the two quest for the Dozens (Copperlane, Admeth's Den) and it seems you went on to do the first quests of the other houses. Which is fine, but as you've seen you will sooner or later become blocked by the other factions due to your friendship with the Dozens. If you go back and speak to Wenan in Admeth's Den about the hearings it should put you back on track. Good luck
  6. Hey kaesama, This issue is solved so you probably won't get any help posting in here. I did a brief search for a thread to link you to but couldn't find one. Can you make a new thread about your issue and if you could attach your save file/output.log we could look into this for you. We've been using dropbox to link saves/output.logs. Thanks
  7. Hey Korvinus, I think this issue is covered in this thread. http://forums.obsidian.net/topic/71813-game-crash/page-8?hl=%2Bgetthreadcontext+%2Bfailed&do=findComment&comment=1607292 Check it out, and let me know if you think that is your issue. If not I can look more closely into yours. Thanks
  8. Hey everyone, jasonah appears to be correct "It appears that this happens the second time that you talk to Serel after you chose option #4 at least once previously. " This is in fact the case and I have added this issue to our system. We will work for a fix for an upcoming update. Thanks for all the extra effort in getting us these saves
  9. Cool, I got all your information and was able to load the save you linked. I've added this issue to our system and will try and work out a fix for an upcoming update. Thanks
  10. Awesome, Thanks Emptiness and everyone else, I've added this to our database and we are going to try for a fix in an upcoming update.
  11. Alrighty guys, We've figured out the underlying cause of this issue. Adventurers Voice Sets are being erased if you dismiss them and re recruit them in the Stronghold. This is also the case if you recruit an Adventurer while you have a full party because they are put into the Stronghold. We are going to be working on a fix for this in an upcoming update. Keep up the good work citizens
  12. Hey Deim, Can you send me your save file and output.log? And is this a save from pre patch or fresh start after patch? Thanks
  13. Hey PolyMorphVZ, Could you send me your save file? Would love to take a peak at your quests. - Lord Elerond is correct you can try House Doemenel out for an invite or my favorite way is to just waste all three of the houses and make Lady Webb take you.
  14. Hey all, So we got the no voice set mechanics problem figured out, but it seems like you guys are all talking about another issue with your characters losing their voice sets after the patch? is this correct? Could someone start a new thread about that issue? Thanks peeps
  15. Yeah, we usually have everyone use dropbox. I can't seem to get any of the save files you uploaded to work. Can you try sending another one?
  16. Hey Korvinus, Can i get a little more information from you? Are you crashing loading pre patch saves, new games, or when you boot the game? Thanks
  17. Hey HanSL0, Thanks for all the information. I've added it our are database and I'm going to throw it to a programmer to look into it. We are looking to get a fix in an upcoming update. Sorry
  18. Hey Oiox, We have an issue in our database about pre patch custom characters (adventurers) with no voice set selected losing the ability to pick locks and disarm traps after updating. Is this your case? if not, could you send me your save file so I can take a peek? Thanks
  19. Hey Xander, Can you send me your save file and output.log. Would love to give this a try on our end. Thanks
  20. Alrighty, After some love, I figured out what happened. After using the master staircase to exit/enter Od Nua (the exit by the hand) the "secret" staircase down to level 2 reveals when it shouldn't be. I'll throw this into our database and thanks for the tip
  21. Hey ingom, I hate to be the one to tell you this, but the door to the second level is on the other side of the map. You have to speak the Stuart (Statue in the Main Hall) about the Master Below and she'll drop the barrier. You'll know you found it if Kana spits a bark. That door can only be opened from the other side. - After reading your post a second time though. You seem to have a fog or war revealer bug. That staircase shouldn't appear unless you've already been to the second level. I'm going to mess around down there a little, and see if I can figure it out. Keep up the good work citizen
  22. This bug can be prevented if you do not save load on companion home maps (where you recruited them from)
  23. Hey hugin7, I've added this to our database and we will work on a fix for an upcoming update. Nice catch. Keep up the good work citizen
  24. Hey Maquabra, This issue might be related to the out of memory issue people have been getting in Raedrics Hold. Here is the link to that thread of you want some more info http://forums.obsidian.net/topic/72016-raedrics-hold-game-crash/page-5?hl=raedric&do=findComment&comment=1604193 I haven't been able to reproduce this issue with either yours or cranydin save. That being said I'm still going to send your guys information off to a programmer and see if those guys can see what's up. Try not to lose heart, we got this
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