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Sking

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Everything posted by Sking

  1. Hey Archaven, These boots grant Spell Holding not to be confused with Spell Binding. Spell Holding will cast the spell when ever the character wearing the item is critically hit by another character. Spell Binding grants the character a certain number of uses per rest. Let me know if this is not the case.
  2. Hey holscher, Can I get some more information from you? What difficulty were you on? Was Eder wearing his starting armor (Saints Armor)? Which fight in Stormwall Gorge? Before or after the hearing in Defiance Bay? Thanks in advance for the information
  3. Hey PsiDraconis, Can you send me your save file, output.log, and DxDiag? Thanks in advance for the information
  4. Hey Jamoid, The issue with voices not playing in Character Creation should be fixed in our next update. Thanks for the information
  5. Hey Holscher, Camera pan not working while the screen is paused should be fixed in the next update. Until then you can pan your camera while paused with the middle mouse button. Thanks for all the information
  6. Hey corsair1227, Can I get some more information from you? Were you ever able to loot corpses? Was it only after patch 1.04? Can you send me a save file and output.log? What are you system specs? Thanks for the information P.S. Until we figure out what is going on, you can quick save/load after combat and all the corpses will turn to loot bags.
  7. Hey Kiya, This issue should be fixed in the next update. Thanks for the information
  8. Hey Stage, The update does not add an option to disable auto-saves. That being said, I like the idea and will bring it up. Thanks for the suggestion
  9. Hey Emptiness, The screen shake while paused should be fixed in the next update.
  10. Hey Capaneus, That save would be much appreciated. I'm going to try and reproduce the reputation drop on my end, but if I can't your save might just save the day. Thanks
  11. Hey Outlandish, This is not intended behavior. I've put this bug into our system and we will work on a fix for an upcoming update. Thanks for the information
  12. Hey eos666, Can you send me your save file? I want to give this a look see on our end. Thanks
  13. Hey everyone, After completing The Man Who Waits (Subdue Uscgrim) the player can speak to Azo and threaten to expose him to Ethelmoer. Azo will attack the player. If the player performs a Save/Load after defeating Azo in this manor Freyol and the Patients in the cafeteria area will respawn. It is possible for hostile characters to still be in the area which starts a fight between the hostile Flesh Golems and the Patients. This act will hostile the entire Sanitarium against the player (even the upstairs). We are going to try and have a fix in an upcoming update.
  14. Hey Lathuc, After completing The Man Who Waits (Subdue Uscgrim) the player can speak to Azo and threaten to expose him to Ethelmoer. Azo will attack the player. If the player performs a Save/Load after defeating Azo in this manor Freyol and the Patients in the cafeteria area will respawn. It is possible for hostile characters to still be in the area which starts a fight between the hostile Flesh Golems and the Patients. This act will hostile the entire Sanitarium against the player (even the upstairs). We are going to try and have a fix for an upcoming update.
  15. Hey RevBlue, After completing The Man Who Waits (Subdue Uscgrim) the player can speak to Azo and threaten to expose him to Ethelmoer. Azo will attack the player. If the player performs a Save/Load after defeating Azo in this manor Freyol and the Patients in the cafeteria area will respawn. It is possible for hostile characters to still be in the area which starts a fight between the hostile Flesh Golems and the Patients. This act will hostile the entire Sanitarium against the player (even the upstairs). We are going to try and have a fix for an upcoming update.
  16. Hey Volourn, After completing The Man Who Waits (Subdue Uscgrim) the player can speak to Azo and threaten to expose him to Ethelmoer. Azo will attack the player. If the player performs a Save/Load after defeating Azo in this manor Freyol and the Patients in the cafeteria area will respawn. It is possible for hostile characters to still be in the area which starts a fight between the hostile Flesh Golems and the Patients. This act will hostile the entire Sanitarium against the player (even the upstairs). We are going to try and have a fix for an upcoming update.
  17. Thanks for all the information guys, I've add your information to our system and our programmers will take a look. We will try and get a fix out for an upcoming update. - I found another thread with a similar issue if you want to take a look. https://forums.obsidian.net/topic/75224-save-files-dont-work/
  18. I loaded a few of your saves and they seemed to work just fine. - Are you having problems just with loading pre patch saves? - Can you start a new game? If so, can you load saves post patch? - Can you send over you DxDiag and your output.log?
  19. Wounding Shot piggy backs on what ever type of damage your weapon is using. Only the DoT is Raw Damage (most Raw Damage will not show up in the combat log due to spam). I usually play with the Option enabled to show numbered health/endurance values. Helps me see how much my characters are taking from Raw Damage. - Oh and if you are wondering about any of the other talents/abilities could you start another thread? So when people search they can find our discussion easier.
  20. Hey Dante Goldblood, Can you send me your savefile/output.log so I can take a look? - Refer to this thread if you are having trouble finding any information I requested http://forums.obsidian.net/topic/72439-must-read-how-to-report-an-issue/ Thanks
  21. [spoilers] With your save file I was able to the get a Wael dialogue from Grimda after retrieving the scroll for him. https://www.dropbox.com/s/s9xzc2usrs9twsf/Capture.PNG?dl=0 - There are tons of these hidden gems. Some are just really in there.
  22. No worries, I loaded up your save and Anamenfath Bethwl is spawning in the Passage on my end. You said "enter lodge" make sure you are in the Passage of the Six and go all the way down the hall. You can't see Anamenfath until you reveal the second room. You know you are in the right place when Pallegina forces a dialogue.
  23. Hey fiddlesticks, Accurate Wounding Shot should be adding to both the attack and hobbled effect. As of now it is only adding to the hobbled effect. I'm going to add this to our database and we will work on a fix for an upcoming update. As for the Marked Prey, it is increasing damage by +20%, might just be a text issue. I'm going to look into this as well. Thanks for all the information
  24. Hey Valhariel, I've taken all of your information and I've added an issue into our system. One of the programmers will take a look and we will look for a fix for an upcoming update.
  25. Hey Gromnir, Can you send me a save file? I know of a few places to check for Wael dialogue. Thanks
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