draego
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I wonder if that is the loophole though. I saw others mention this already. Its all fine as long as the AI can knock you out fairly regularly but as soon as players become good enough and know the mechanics well enough that you can heal or constantly recover or avoid punishment there will be 0 consequences to combat as opposed to POE1 where at least you couldnt walk away from combat unscathed even if you constantly recovered during that one encounter. This happend to me in tyranny when you get the hang of the game and puff injuries disappear from concern becoming non factors. I suppose this puts pressure on the encounter design to be extra devious .
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They removed the Hunter job/proffession? :O
draego replied to Skie Nightfall's topic in Backer Beta Discussion
Ye i picked hunter in my beta playthough -
Removing non class specific talents was a bad idea
draego replied to Boeroer's topic in Backer Beta Discussion
It provides more options in the sense that you have the option whether or not to activate the modal every combat, and within combat, whereas most of the general talents were passive. We also get more options period. In PoE1, say, a fighter got one talent/ability every level. Now that fighter gets 1 every level, but also gets a weapon proficiency every 4 or so levels. He gets more stuff overall. See, here we have a choice with interesting strategic depth. Do you use a war axe modal or use wounding shot with a ranged weapon to activate wounding shot? And that question will becomes more interesting in context, e.g. if you find a Unique War Axe you love. The options with the new weapon proficiencies are much more interesting options. Yes it a choice but those 'same' weapon proficiencies were universal in POE1 providing more choice. meaning i get to choose what weapon to apply what modal to not have the choice made for me. Yes its nice and it not totally restricted. so 0 being no modals and 10 being vulnerable attack in POE1 this is 5. So i am luckwarm on it. It was nice to find but in my opinion it could be better by decoupling the modals from specific weapons and make them more general stuff all classes can pick. I dont want to sound like i totally hate it or something and fyi wounding shot being only ranged was a nice splash of cold water in my face for my melee ranger build but whatever. -
Removing non class specific talents was a bad idea
draego replied to Boeroer's topic in Backer Beta Discussion
It's called weapon proficiency, it contains like half of POE1 general talents. These are not the same as the general talents some of those like penetrating shot or vulnerable attack or savage attack could be applied to any weapon. now weapons come with a pre baked model for something resembling one of these effects and new ones. This is not the same and provides less options . So all weapons can be used by all classes so it better than nothing i mean POE1 already allowed that and i am working to find synergies like the wareaxe modal is bleed and that triggers predator's sense for my ranger animal which is nice but i dont get to use any other weapon to do this therefore its not a general talent in the same since. what would be nice is if they uncoupled all the modals from weapons and added back in most of the defensive talents like others have already mentioned here to a general talent pool and let the player choose what they want to do . That would be actual general talents and would make characters more flexible. And maybe instead of the weapon proficiencies screen you get access to this list of general talents to choose from so casters dont miss out on spells and martial classes can augment their build design. -
Anybody feels like this is a console game instead of a pc game?
draego replied to Dr <3's topic in Backer Beta Discussion
I dont think this is a plus for your argument. So one weapon can get this instead of a universal talent. however you are right there are some universal stuff with the weapon proficiencies but its still a more constrained system than POE1. Maybe they could have allowed players to pick which models they wanted for which weapons -
Anybody feels like this is a console game instead of a pc game?
draego replied to Dr <3's topic in Backer Beta Discussion
Shouldn't you first state you opinion? Why do you think it feels like a console game? Else it seems like a provocative post It is faster, more streamlined, less clean and you lose some freedom around ( like the ability to attack anything and anyone, even in towns, small things that probably you will never do, but i like to be able tu do if i like) You should be able to attack almost everyone in the game afaik. I don't think there's anyone in the beta that you can't kill. I had to set the button in the control options as it wasnt mapped to anything so i could get the attack icon and murder people. -
New player tips?
draego replied to HadleysHope's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
i find this game more enjoyable if you dont do completionist runs and try to roleplay what would your character do not what benefit do i get from this decision. I know in subsequent runs i would turn down quest or not finish some because i thought my character should act in certain ways and the game flowed a lot better and i wasnt over leveled for the content. (now i get that because i once did a completionist and i was able to see most all the content, it wasnt as important on other runs but still) Also there are opportunities complete stuff in an area before you leave but stuff like Caed Nua (and you will see what content is there) is best done in bites and not trying to grind every thing in one single area. You can always come back. This game isnt designed where you have to do all content in each area and sometimes the content it just to tough or sometimes spreading out stuff flows better. -
You could also do reach weapon if that makes you nervous so she is behind the other animals out of melee range. Never tried that, I like up close and personal. Or there is a ranger off tank. You dont have to min max to do a build similar to this either. I know i dont really do that. the dual wield or two weapon version for more dps is the type i like more.
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Yes POE1 you can learn all spells and access them in one grimiore but only 4 at a time per level.
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There is no learning spells from grimoire and grimoire are not changeable. You get the spells you learn at level up + the spells in a grimoire. After that you can equip other grimoires in your items and switch out the books to get access to other ones during fight.
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New player tips?
draego replied to HadleysHope's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Here is a forum post on new player stuff -
New player tips?
draego replied to HadleysHope's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You can skip all gold plated npcs. They are all backer content and have no purpose in the story unless you like to read the backers customer stories. -
Removing non class specific talents was a bad idea
draego replied to Boeroer's topic in Backer Beta Discussion
I know its not as bad as i am about to say but i can turn this around and say its more work upfront. So you if you want a tank you have to got through all skill trees and figure out which class can do that role and then when you come up with the handful that can do that you get to pick between them. Instead of saying oh i like rangers, I like tanks, i want tank ranger let start playing and pick abilities that fit that role. Or i like priest and i like tanks let try that and see what happens. If you did that without looking at all the abilities you would be surprised to find that not a lot of abilities or maybe few to none support that. This is where some general abilities come in handy. I get its not quite this restrictive but this is the direction POE2 is going. -
Affliction/Inspirations-- Unnecessarily Obfuscated?
draego replied to fortuntek's topic in Backer Beta Discussion
Somewhat but for example in POE1 priest prayes would say Immunity to Frightened, Terrified for 20.0 sec then an active ability would say Frightened for 15.0 sec vs. Will so they matched up. I can see how if the priest prayer said instead remove will based afflictions without a link to visualize what are the possible will based afflictions it could be hard to wrap your head around it quickly. I do get the afflictions are different in POE2 just trying to find example -
Removing non class specific talents was a bad idea
draego replied to Boeroer's topic in Backer Beta Discussion
They have the usual binding roots, marked prey, defensive talent, stalkers link that 'work' in melee (i am actually not sure about this because i havent testing yet them so maybe maybe not just looking at the tree) but no active melee it seems and ye they took wounding shots, im worried about stunning shots . that is basically the melee ability for ranger and was different from other classes -
Removing non class specific talents was a bad idea
draego replied to Boeroer's topic in Backer Beta Discussion
Part of the issue is you have to give up high level abilities to do this. So if you make a single class you have way less flexibility in design just so you can reach the final abilities. You shouldnot be forced into that choice. The singles classes should be more flexible and they can be without giving them OP abilities from other classes like in POE1 and still allow you to reach the final abilities of the class. There is also a design philosophy from the first game that is changing slightly. POE1 you can create a viable character you envision. In POE1 you could say i like the lore of priest and what they stand for now let me make them a tank. Now it feels like you have a character in your head and the have to find a matching class to that character. You cant simply enjoy a class and make them viable in a role because the single classes are more restricted. I do get that multi is suppose to 'fix' that. I havent gone through the beta extensively so i dont want to say this is the end of world or something just speculating. -
Ye thought the whole health/endurance management was nice improvement to POE1. Havent played enough beta to dismiss new system but definitely dubious
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Removing non class specific talents was a bad idea
draego replied to Boeroer's topic in Backer Beta Discussion
+1 Boeroer we need some single class love. I agree you should not have to nerf your single class with multiclass in order to fill a viable roll you wish in the party. This only works with general abilities. -
* On character creation the final screen summary had an inaccurate accuracy. I created wild orlan ranger with 7 perception and it said 19 accuracy in summary but once in game it said 27. Also my deflection was wrong on the summary vs in game * For the wild orlan character creation when i selected the bald option i could not unselect it to get hair back. I had to leave game and come back in. I suppose once more hair options are in this will be fine but it was annoying to not be able to undo that selection * Once i started leveling up my character doll colors messed up. the inventory screen was correct but the level screen was not. Update: spoke to soon now my character in game looks white like the second picture. All my coloring is gone like in the second picture. All i have done is finish character creation. Quick saved the game. Then open inventory and character sheets to look around. Equip my character. Then i started to level up where i noticed the white and when i was finished leveling up i was all white. Small stuff * The tool tips - if a link is close to top of screen the tool tip displays outside the game going up. If i move my mouse off and then go back they display next to or below the item and become readable * Could just be my perception but i couldnt get my wild orlan hair color to match the in pre done portrait. The portrait hair was red but the seemed hard to recreate. Seems like if a portrait is provided you should be able to duplicate with the model but i admit maybe this is just my perception of the coloring. * I guess this isnt a bug but you cant read info about attributes or skills unless you click the plus/minus would be nice to be able to click on name and see info
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There is a thread i think talks about the real issue in general. I wonder if this is due to multiclassing and the need to be pragmatic about testing and balancing, now single classes have to suffer because if you want certain functions the game is telling you, you have to multiclass. In one since this feels like they went back on the design philosophy of viable character builds that you come up with. So it seems now if you come up with a character concept you have to find the class to match instead of POE1 where if you like the class lore and abilities you could morph them into different roles and different concepts. But i do get that multiclassing was meant to fix this issue. This is also why i dont really like multiclassing because it feel forced now and the one class i am really worried about multiclassing is ranger due to animal maybe not being strong enough later in game but that can be balanced also. I am sure i will prob find it fun. it just odd. it did look like there was a lot of animal abilities in the twitch stream i saw and we also dont see the high level abilities so there are those left also The problem for me being that ranger brings literally nothing to a melee build worth taking at this point... so no reason to ever multiclass it that way. ye but when you multi class you can pick 20 abilities from one class and i think 7 from one at level 20. So you could get most talents from melee class and then 7 for animal or something from ranger. At this point i get it wouldnt be a ranger and I am not saying i like this because it seem weird and i wanted a single class ranger especially for the animal power level to be max but i think this is how they meant for players to change up build concepts.
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