
draego
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draego replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Aramintai, wow thanks so much. -
Portraits
draego replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Its not mine i found these online. But ye i love it. To bad pale elf dont have black or dark hair in POE . Have to pretend she dyed it. From what i could find it this artist -
Portraits
draego replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Hey Aramintai, could you watercolor version these, love the work? original sizes This is artist for this one. From what i could find it this artist -
Barb are sturdy especially past the mid game (early game they are a little squishy but i still used my build as main tank) they have lots of health and neat debuffs. I mean the build is am using with barb is my main frontline tank. (get shield ability, superior deflection/ constitution and resolve gear). Monks have interesting abilities and are also sturdy. Another concept maybe would be chanter but going for invocations and not high level chants. The chanter now has swift recitation so as the game goes on their chants finish faster and faster meaning you can cast your invocations faster and more often. They have decent def 25 to start and you can buff their con. So a melee chanter is viable and can be played like a fighter with abilities. Just stick with lower level chants to build up to cast invocations and they have some nice invocations. However on lower difficulties they dont shine as much because fights can be over before casting to much. Cipher also has nice abilities with melee since you have to attack to get to abilities and there are some nice buff/debuff/cc to help you in melee fighting. i mean the truth is you can turn any class into melee fighter basically. This is the fun of POE to play a little against class traditional type. Getting the right build can be tough i get it though.
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To get the most out of this ranger you have to move around alot to help stay alive and to get your optimal synergy's with animal unlike ranged ranger. Like a melee rogue but more sturdy and better in my a opinion. You can do more of tank ranger (although i dont min mix like boeroer). So very similar except you would do weapon and shield (and get the shield talent) and be more of front line off tank and not move all over the battle field but in that case i would use barb ye. I mean even with tank ranger that doesnt go all over you would still want your animal to move around to help position. but this is why i like the melee ranger the lack of active abilities to me is made up for by positioning/ movement/ micro in the since that you pause to figure out your next target and then to reposition either yourself or animal to get the optimal attacks going. I dont like monks but you should check out boeroer's monk builds. He swears by them. So that would be another spin on melee. Get hit alot to dish out the punishment.
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I take wolf, they have higher base damage than other animals. Stag has carnage if you like that ability. One word about this build i like micro/positioning with this build. I know some people find this build boring/tedious but that is why i like it fyi. It does seem like ranger abilities are ranged only but here is list of ranger talents/ abilities that 'work' in melee. some just work because they are general. I am listing all so you can see all the variety you can pick from Talents Marked Prey Wounding Shot Predetor's Sense Swift Aim - the +20% attack speed works. I general dont take but i know some do for melee because attack speed is king. arrow sense defensive bond stalkers link stunning shots driving flight - sort of I think the stun effect transfers even in melee. I dont take this with melee so i didnt try but i think ive seen post about it. heal companion takedown binding roots revive companion masters call vengeful grief play dead Abilities vicious companion swift and steady - may consider taking if taking swift aim accurate wounding shot brutal takedown thorny roots faithful companion resilient companion merciless companion strengthened bond The only talents abilities that dont work in melee are: vicious aim swift aim - just the parts about reloading. driving flight twinned arrows powder burns So you have lots of choices for a melee tank/dps or ranged build. They are sturdy enough. Rangers have high health/low endurance so even if they get hurt alot they can go further than say a priest or wizard who have low health and low endurance. if you play on easy then its no problem. I play on hard and i bet i could do this POTD. the +5 Res bring starting def to 25 which is good and right below fighter 30. There is superior defense if you need more. Also you can change the attributes around so say drop Perception to 9 and buff Con for more endurance/health. Rangers start with 30 acc so going down to 29 is no prob. The flanked debuff from tag teaming with animal companion alone drops enemy deflection 10 not to mention stuck or prone with other abilities. Also you can use abilities like snake reflexes to help make up for lower reflex in that case. On harder fights i also hide for a sec longer then fight starts so the enemies can be distracted by more tanky characters then i go in to find their squishies or help tanks characters. Boeroer has a tank ranger that drops res low to get hit alot to proc Shod-in-Faith boots so the ranger and pet can stay healed. but it works because the health is high and can take lots of hits over the long term even though the endurance cant
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Ye other weapons enchants good with ranger/animal melee coordinating, marking, vicious and disorienting. Lots of weapons you can use to take advantage of tag team. Holy radiance can still kill vessels by waiting to use until they are in range. Also there is souldbound greatsword St. Ydwen's Redeemer that plays into killing vessels. I generally cast way less spells than typical back line priest. So its hard to judge. I may cast on buff or cc at beginning of fight then go into fight for a while then maybe cast anther 'self' buff or cc. It is hard to balance and can slip into just casting spells so i feel your pain with it.
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Ye barb has good role playing stats also that is why i like the tank barb since i invest in P/I/R which helps with dialogue. Ye i feel you on the priest stuff like i said i dont like Spell casting MC either so that is why i say bring another priest so they can do the support heal stuff but you cant get away from spells completely. The barb was really fun since it was a melee character focused on debuffing enemies and not damage first. this is my image or image. Kinda a female viking warrior type. I am going to bring all 3 to deadfire but i have some special going to happen to priest. Dont know if you know the ending of game so i dont want to say. For me my fav in terms of fun was 1. Ranger 2. Barb 3. Priest - more for roleplaying choices and ending and not so much mechanics and fighting but not bad for caster
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Priest - Pale Elf - (this is my picture i am using. I didnt make just found but agh pales elvs dont have dark hair , besides that it works) M-15 C-10 D-10 P-14 I-14 R-15 This can be changed up alot though. So instead of Per do more Dex for faster casting. Instead of Res do more Int or Might. Priest have really good accuracy and deflection spells. Some of these choices were for role playing purposes but can be changed. Ranger - Hearth Orlan ( used stock photo) wolf for extra damage and pretend its my dog with me on the adventure M-15 C-9 D-15 P-15 I-9 R-15 I focused on Animal melee talents/abilities like vicious, merciless, resilient, predetor's sense. For Raner - stalkers link (also stalkers torc amulet this is random look so loot at table to find its easy to miss) binding roots or take down for cc, Stunning shots (important because this works in melee and really make ranger shine later in game basically stun enemies on hit without needing that enchantment like prone on crit). Even stuff like defensive bond become useful for this build since your are always together with animal. Ranger i gave great sword because wounding is best ranger weapon enchantment and Tidefall is great sword. Can be done with dual wield with drawn in spring (although you find this weapon much later in game) but you can have two weapons worth of enchantments and faster attack and faster stuns (basically stun lock enemy with fast weapons). For dual wield i would drop dex and pump M/P/R. The way i played this ranger is by keeping my ranger and animal together and then picking off backline/weak or available targets by setting up a flanking position between my animal and ranger on either side of target so right off you get a flanked status on enemy which trigger merciless companion since it the animals sneak attack. Later on your animal will crit over 100 damage makes you look like a wimp. Then with stalkers link, stunning shots, binding roots, and predetors sense they drop like flies. I also generally hid at beginning of fight for a tick or hid behind enemies for a tic when fight starts so they dont auto targert you right off. Ive seen Boeroer do more of a tank version with shield. My concept for this build was deadfire slave looking for his people. So he really hates the ruling authorities here because of what he finds out about the wars and general racism but does good toward the glanfathans who he come to find out are his people. So i generally work against the interest of dyrwood but for the interest of the glanfathan. So my spin on typical evil character since its a matter of perspective whether character is evil or not. I generally dont love straight good/evil stuff.
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What is tablet? Priest: For me i dont like spell casters for MC so i tried hard to twist the berath priest into more melee oriented. I focused on spells that help my characters melee fighting or cc enemy to help fight. I tried not to use this priest as healing/prayer/support party members caster. That is also why i brought another priest or had other characters cast prayers to do the support role while i did more of the fighter or tank role. And berath has mace/greatsword so i like mace/shield but dual mace or greatsword for more dps focused would work. I also got inspiring radiance and aggrandizing radiance to help holy radiance benefit me fighting. Kinda a gimpy build but i dont like just straight backline casters for MC although priest has some big buff spells later on that make you hit very hard
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I had fun with this barbarian build concept although i didnt min max so i just put con and dex at 9 or 8. I also didnt follow the exact equipment and talents but ye fun upfront tank barbarian. For instance i used CC/debuff instead of DPS oriented weapons to keep the theme of Barb Tank CC/debuff build. Actually works nice for CC/debuff with weapons, skills, and equipment that are oriented to CC/debuff. My favorite melee is ranger/wolf but that isnt for everyone used to flank skirmisher type play style. I also played an off tank berath priest pale elf (Pallid Knight) mace/shield build. I know others do the greatsword version for more dps instead of tanking support i did, i mean you can always switch between the two. This was fun roleplay because i played her as Judge Dredd all law no mercy type but dispassionate with the rational stoic dispositions of berath.
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I mean if it makes you feel any better no one gets their power from gods in this game not even priest. The gods dont bestow anything well because you know . All power in POE comes from ones soul and how you focus your soul or particular specialty. According to the above definition there are no holy warriors in POE at all so its just not even possible in POE.
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You can make low micro versions of a lot of classes if that is what you mean. I wonder how many active abilities you want. Rangers are my fav in all forms (ranged, melee, tank) but you can definitely make a ranger and stick with a hunting bow (the best bow for ranger is hunting - Persistance) / and predator's sense. My main mc going to deadfire is a melee two handed weapon ranger M-15, C-9, D-15, P-15, I-9, R-15. I dont min max much and this give you high res and perc for dialogue stuff. They have very good single target damage especially with their animal companion. You can focus more on positioning and target priority more then abilities although there are some active abilities. And dont be fooled by the damage stats in the character card the animals damage is not recorded which is maybe half the damage the overall character produces. With that in mind you need to give the animal several abilities/talents to beef it up and not just give everything to your ranger. Also if you are wanting more abilities with this character you can give them lore which gives you access to spells and conversion options Also one you may do already is turn off 'Show unqualified interactions' under difficulty settings. The game was not designed to let you get all conversion options and i find the game is more enjoyable if just dont know what you missed. There are plenty of convo options for res, int, per to give you good mix and there are definitely some for might, con, dex. There is for the most part no 'win' attributes so i wouldn't sweat it.
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Same applies for quality enchantments. At least from what we know so far. Maybe it will change. So you wont be able to evolve quality enchantment beyond one upgrade. Low level weapons will not be able to become legendary. If your flaming sword is has a fine you will not be able to become better than exceptional and since there maybe no other flaming sword you will have to settle for other weapons if your character expected you use that one for aesthetics, build, or role playing swords. I really hope this wont be the case with quality enchantments. At least thats what was said in Q&A sessions. Things could be different now. The more unique property itemization it all good just let the quality stuff keep up.
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Completely agree, actually you could not control the fight (CC spells are too long to cast and/or afflictions changes) You couldn't even buff you correctly before being engaged. If Obs want to keep these casting times, perhaps they could authorize some spelling (at least buffs) outside of fight. And with the casting noise, we could have a new element of game play (how far from my target could i cast my weapon invocation etc...) any new system in deadfire (longer casting times) that would end up bringing back out of combat buffing back is not working. I hope they just fix the casting times instead of this route but i get why this route would be more attractive now. I loved that POE1 did not have prebuffing and wouldnt want in POE2
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Stuck at Caed Nua
draego replied to pillarplayer's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Ye i am usually level 4 or 5 by that point. There are lots of side quest in guilded vale. -
Should Might stay multiplicative or return to additive?
draego replied to KDubya's topic in Backer Beta Discussion
You wont be able to upgrade from fine to legendary anymore. At least that is the last i heard of it. The quality enchants will work like others now in POE2 and can only be upgraded one grade. This is really a sucky change but that is where its stood months ago. Hope this changes. -
Patch 3.07.1318 Is Now Live!
draego replied to Sking's topic in Pillars of Eternity: Announcements & News
I setup the beta and its says beta on my steam library but when i open the game i dont get this and my version still says 3.7 at bottom