-
Posts
301 -
Joined
-
Last visited
Everything posted by Lasci
-
They're pretty good. Some of the weapon focus talents are better, but the weapon styles are all fairly well balanced; each of them is perfectly viable. The Utility tree is a little lackluster, however. Most of those go without much use for me; the only worthwhile one among them off the top of my head is Scion of the Flame for certain classes and Deep Pockets for solo runs. The Defensive tree feels lackluster, but I think that's mostly because you need to have so few tanks in your group.
-
For dialogue options? Are there many, or is it a story thing? Druid can replace a wizard in offensive spells? Cipher to? The classes in this game are nothing like I thought they were. Paladin gets an ability that automatically increases their defenses as long as they keep to the dogma of their order. If you choose all of the dialogue options that are with the order you choose, your main character's defenses skyrocket. This only effects the main character because the main character is the only person who can choose dialogue options. Cipher is arguably the strongest spellcasting class in the game. And the druid is much stronger than the wizard early on.
-
Tank - Fighter/Paladin Thief - Rogue Melee DPS - Barbarian Ranged DPS - Ranger/Cipher Caster - Druid/Wizard/Cipher Healer/Buffer - Priest Chanter could pretty easily fit into any of those slots and just act as an extra tank. If you're making an all custom party and you're taking a paladin, I strongly recommend making that paladin your main character.
-
Ranger, rogue, fighter, paladin, and chanter don't really need intelligence. In varying degrees, of course, but still. Intelligence doesn't affect them that much. I will admit that for wizards, druids, priests, and occasionally ciphers, a lack of intelligence can be a bit crippling. I remember putting Hiravias into my party when my main character was a druid and being baffled at how awful his AoE's were. I don't think it's too big a deal, though.
-
Eder should be using a Oidhreacht, a stiletto you get from the first level of Od Nua, and the "door shield" you get from the blacksmith quest and should be the first person to be seen by the enemy so that they focus on him. Pallegina should be using a two-hander that fits with her weapon focus. I think Justice is the best you can get at this point, but I could be mistaken. In general, your party is very defensive orientated. Durance is a priest and they're a very supportive class, so if you're not on hard or PotD he might be very underwhelming overall. Aloth is going to be great for you in boss fights / long encounters / whenever you decide to use his spells, so I wouldn't worry much about him. However, Pallegina is a paladin, and they don't have much raw DPS potential. That's not to say she isn't good! Just, you know, more supportive. The same goes with Kana. You might consider replacing Durance, Kana, or Pallegina with Sagani, Hiravias, or Grieving Mother.
-
Fan of Flames, rest. Fan of Flames, rest. Fan of Flames, rest. Rinse and repeat. You want to spend time working to get 7k to buy the blunting belt (which will serve you throughout the entire run) and the horned figurine for animat summoning 1/day. You can do this by: selling absolutely everything you can to the merchant in the prologue scouring the starting area, Magran's Fork, Black Meadow, and Esternwood for items killing the moon godlike with platemail in Gilded Vale killing the Eder, Aloth, and Durance completing the blacksmith quest with by sneaking to get the supplies with 2 stealth. After that, it should be (relatively) smooth sailing.
-
Max might and dexterity. The rest of the stats mostly don't matter, but don't dump intelligence. Be a wood elf for the ranged accuracy bonus or aumaua/dwarf for the might bonus. Take Swift Aim for guns, Vicious Aim for bows. Gunner if you need it. Marksman, Swift and Steady, Weapon Focus, and Driving Flight are all useful.