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Lasci

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  1. Monk was a good choice. They're very versatile and with a modicum of sense it's very difficult to build a monk poorly. Outside of picking some really wonky abilities and talents, any monk that you make is going to be serviceable, if not an outright star. In my playthrough, I went into it on Hard with a druid. My first non-NPC character was a sub optimally built monk -- it was something along the lines of a oceanic human with a near even balance of might, dexterity, and constitution with the perception background. Yikes, right? But shortly after a bumpy conquering of Caed Nua, I very quickly realized that my monk was probably the most powerful person on my team. I was running with Eder, the monk, my druid PC, Aloth, Durance, and Kana. My monk was consistently tearing through enemies with such hilarious speed that I ended up taking her out of the party because I felt like I had broken something because my monk with zero DR was destroying things while staying at a consistent half health! As a DPS monk (a monk with a priority in might and dexterity, and maybe intelligence), you have natural damage resist despite not needing to trade speed for DR through your armor. This means that you turn squishy mages and anybody who has to charge abilities into an inactive punching bag. You get insanely accurate, ten second knockdowns through Force of Anguish. You do 150% damage with a single wound with Torment's Reach -- and reduce the damage of the cluster of enemies hit by you AoE. Can't hit something because its deflection is too high? Just hit them with one of your abilities instead -- they target fortitude and reflex. It's insane how easy it is to tear through a selection of enemies in quick time. As a tank lugging around full plate, monks have the benefit of that additional wound DR, on top of the fact that they get better as they get hurt. Most other tanks are fairly passive. Eder can occasionally target high priority targets for knockdowns and pulls. Pallegina has a party-wide buff, a revive, and a heal; her damage enhancer is pretty boring and usually unreliable. Chanters are the squishiest of the other tanks, but they get nice summons and great debuffs after a certain amount of time. A monk? A monk wades into a group of enemies, lets herself take a bunch of wounds, and then has a retinue of great abilities with no limitation on how many times they're used in prolonged encounters. They're safe, proactive, and bring a lot of utility to the table that the other tanks can't match in either potency or availability. Stick with the monk. You'll find something you like in it soon, I'm sure. Just remember that if you aren't purposely trying to tank, you need to come in after someone like Eder takes to the front line. Don't let yourself get too overwhelmed. Going head to head with a single creature is enough to get an armorless monk the wounds she needs to cut through the enemy flanks soon after.
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