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Showing content with the highest reputation on 08/25/25 in Posts

  1. That's what I meant with "if you really know what to do". Who thinks Raedric's Castle is difficult to clear out doesn't really know (yet) what to do imo. To me it's a fairly easy (but lengthy) step in the early game - and the reward is very high (bc. of masses of loot). That makes the following encounters even easier. Imo PoE encouters can be cracked open more easily with the right tools while Deadfire's might be generally easier to manage for somebody without much (meta) knowledge, but imo they are also less prone "to get played" as much as the PoE ones. I guess also because PoE has some weird, obscure mechanics (besides obscure stacking) which can make a big difference but is hard to discover. One exception on Deadfire are naval battles. Those can get tricked very easily (if you know how) and can get you superb and unique loot along with gold and XP extremely early (which makes the rest of the game easier, too). But in Deadfire, if you follow Benweth directly after meeting Furrante, then immediately go to Dunnage afterwards and think "ah okay, off to the Hanging Sepulchers" right away, you will get wrecked so substantially you might want to abandon the game. This can even happen if you meet Eamund the Fox on Dunnage right after solving Benweth and doing some "running around" quests on Dunnage. Eamund's party will be very hard to beat and it will feel very unfair because there's no indication that Dunnage might have such difficult battles beforehand. But if you level up in Nekataka with some non-violent quests before, mayne do a few easy ship bounties etc. and then go to Dunnage, suddenly Eamund is a joke and the Hanging Sepulchers aren't that bad afterwards. If you solve Arkemyr's Manor peacefully very early and then sail to Berkana's Observatory right away, the Torn Bannermen will crush you. If you manage to beatvm them with tons of resting and resources anyway, Concelhaut and his friends will finally bring you down. And imo he cannot really be tricked unless you are willing to pull out Lover's Embrace, Gouging Strike/Brand Enemy and are willing to exploit a pair of Bounding Boots. If you are lucky on your first run you won't even notice all that and think that Deadfore is easier than PoE. And I would say on average it is. But I've also read many rants from unlucky new players who complained about those perceived unfair difficulty spikes. And they had not many problems with PoE before. It can happen in PoE, too (cannot count the amount of rants about Crägholt Bluffs) but to a lesser extend because the game is less open. TL;dr: it depends.
    3 points
  2. Heh, I use that "submarine crash dive" alarm and its quite effective. 99% of the time I spontaneously wake up just before the alarm.
    2 points
  3. Monday we dropped my daughter off at SFSU for her freshman year. It is pretty weird moving a child out of the house after 18+ years. I'm excited and nervous for her. I didn't sleep well the first night. So far so good, she had a job interview Thursday (lifeguard at campus pool.) She is taking the train home for the weekend, so we will still be seeing her often enough.
    2 points
  4. Be able to lock items from being deposited from inventory of (human and buggy) to chest or locked in place and not able to be moved around in inventory when died. Or being used. (Something doesnt take its place when being used)
    1 point
  5. Closest estimate I could find. On Youtube, you always find people uploading stuff, I typed "Avowed + i7 8750H". Both of your parts are newer and a tad better. By the way, some devs may consider renaming "low" settings to "efficient". Back on Crysis, picking low was an off-button for shadows, lighting, geometry detail, whatever you picked. Devs in general got a lot better with scaling, so that even on lower settings, the desired image is usually still there. Plus: Digital Foundry often run the comparisons. Sometimes, a medium setting is above console image quality, sometimes below. And occasionally, like in Indiana Jones, the RT lighting on Series X is more simple than on PC even when the setting is put to "low". The only setting on low that would annoy me here on Avowed would be the flickering shadows. But putting them to medium, even high, barely costs performance (see optimization guide). I'm glad that in the past ~15 years, I was mostly using lower end-ish hardware (CRPGs et all rarely release as blockbuster games). Even when I upgraded to the 1050 Ti for Dishonored 2, it immediately tanked to sub 40 fps in the most demanding scenes on med settings (Machine House Entry, A Crack In The Slab with its time travel and multiple levels being rendered simultaneously). Actually, I'm currently trying an FPS lock in the driver settings to check how low I could go and still find fun. Why? I want to keep the 3060 and build a new machine only once the PS6 and its specs are out -- the PS6 is gonna be the base platform for AAAA games until at least the mid 2030s. Plus, 60 to 40 fps is a difference of 50% in extra performance needed for instance -- and that's way more than a generational upgrade brings today. Your 3070 was released in 2020. It's taken half a decade for the **60/Ti series to get (slightly) ahead. By the way, 5060Ti/9060XT levels of performance are what's roughly build inside the PS5 Pro. Base PS5 experience is closer to a ~RX 6700 (non-XT). And Monster Hunter Wilds ain't that stable even on consoles as well. Seems like Resident Evil's RE Engine was never built with vast open spaces in mind, and brute forcing it is rather not ideal (see also Dragon's Dogma 2). All Resident Evil games since 7 themselves have been rather very light on the hardware...
    1 point
  6. I would be surprised if it didn't run, but sure, it's possible. Of course, performance isn't going to be amazing, but I'd wager both Avowed and Outer Worlds 2 should be playable on your rig.
    1 point
  7. Like 3-4 weeks ago, I discovered that my iPhone has whats called "standby mode". When its connected to a wireless charger, and rotated 90 degrees, then the screen changes to a clock and a widget. So I moved my normal alarm clock down to the living room just for a time display. My wife will hit the snooze button like crazy and I ask her why she doesnt just set the alarm for later rather than snoozing every 9 minutes but she just shrugs.
    1 point
  8. Btw, I'm not ticked re: BL4's requirements vs. my personal hardware. I'm barely interested in the game, really. I'm just tired of all these games thinking they have to up the ante (usually this means graphix-tech) when there isn't really much reason to do so for the game/series. I mean sure, if a dev wants to make a super fancy showcase, they can do that/some games are meant for that. But I see no reason for BL4 to have that min. requirement (could've been a gtx 9xx min, say). I'm guessing that min. is because of RT that maybe you can't entirely turn off - I looked it up, BL4 will "feature ray tracing." (sigh) Nvidia's BL4 "showcase" video is showing/claiming 200+ fps, meaning without DLSS4/frame generation it's likely many are going to have poor - or at least not the desired - performance, since, y'know, most people don't even have a 50xx. Edit: that said the showcase video is pure marketing bull, since they don't even tell you what gpu or original resolution they're using to get those frame-generation fps.
    1 point
  9. Yes but we abandoned nukes before 1994 because we didnt need them as Apartheid and the Cold War was over That had nothing to do with NATO, it was an internal decision and we signed and agreed to the Non-Proliferation Treaty in 1991 https://thebulletin.org/2021/11/fw-de-klerk-who-ended-south-african-apartheid-leaves-another-legacy-nuclear-disarmament/ https://www.icanw.org/south_africa "Former nuclear-weapon programme South Africa formerly possessed an arsenal of six nuclear weapons. It dismantled them prior to acceding to the Non-Proliferation Treaty in 1991, recognising that its security was best achieved through disarmament. In 1994, the International Atomic Energy Agency confirmed that South Africa had dismantled one partially completed nuclear weapon and six completed weapons."
    1 point
  10. Avowed was running great on my PC. Couldn't believe this was an Unreal Engine game since most other Unreal games run surprisingly bad for one reason or another.
    1 point
  11. At the time, I was not able to message anyone as my account was too new. Now that I am able to, I have.
    1 point
  12. Saw a Sally Rooney novel in the supermarket. Bought it just so I can say I can't travel to the UK for fear of getting arrested. I don't think I'll enjoy reading it
    1 point
  13. I don't know what to watch since I don't really like anything. I think last time I liked something was Ted Lasso, and before that Stranger (the Korean crime series). Or was it the other way around... I need to make money to make my own shows...
    1 point
  14. When a building part is placed inside of, or close on top of, the ground surface, all respawns in that area should be shut down. This should include plants, resource points like Acorns, insect or animal spawn points such as for Larvae... everything. The points are *not* removed, and if the building part is moved, the respawn timers will be reset, allowing things to grow and spawn there again normally. ALL building parts should be included in this, but especially foundations, scaffolding, and floors should have this effect, along with any other 'base level' building blocks that a player might use as a foundation for the rest of the base to be constructed on.
    1 point
  15. As the title says. Drying racks should be able to pull material from nearby storage, rather than the current pattern of grabbing the thing you want to dry, taking it to the rack, putting it on the hooks and the re-depositing the remainder. I would even go so far as to say a bit of pre-sorting could be applied to the drying rack, where when you look at it to decide what you want to add to it, it only shows what *can* be added to it, instead of all the things you have in your inventory that can't. This is similar to how the station that makes thread doesn't show you rocks, or food in its list of things you can make using it; only the web and plant fiber.
    1 point
  16. To this day whenever i hear Ride the Lighting my brain twitches, getting up at 5:45 every morning to that song scars your mind a bit.
    1 point
  17. I’m gonna keep commenting and liking suggestions that involve paint or dyes because I really want them. I want something to do with all my surplus items I’ve collected and I really really enjoy building and would like to make more unique builds. But when it comes to ingredients, I want the developers to focus on items that players tend to gather way too much of during their gameplay and let those be something we can go to town with for paints/dyes.
    1 point
  18. at least this time the hair doesn't clip through the collar
    1 point
  19. 1 point
  20. Satisfactory co-op with a 12-year-old: I'd love to say there's a hidden system in this chaos, but there isn't.
    1 point
  21. Baurus stayed alive until the end, now there's a first
    1 point
  22. I would love to see some sort of reward (besides guard dog) after beating raids, we deserve it after half our base gets destroyed by wasps early game Introducing the: Rad Resin core! (RRC) During raids, one insect contains it, it has increased health and damage output, once the Rad Resin Core is harvested you can use it one time, like a bratburst, it summons the bug that YOU harvested it from. The bug is similar to the Mant mutation, it stays for a while or until dead. this would be another fun way to have “pet” insects.
    1 point
  23. (Tainted Grail) - Not a game that had me taking lots of pictures but here's a few things: The hat I was willing to murder a "friend" for. The deco follower pet you can find/get. A mix of "fugly" and yet "omgsocute" Scenery. (edit-that's a summon behind me, not a deco pet. I eventually used them for passive buffs, not damage, I liked these little ones for not getting visually in my way)
    1 point
  24. Only if it isn't commercial, but is marked as gift and still it may not go through
    0 points
  25. https://www.theguardian.com/business/2025/aug/25/postal-services-in-europe-suspend-parcel-shipments-to-us-amid-uncertainty-over-tariffs It seems that our wise rulers forgot something and now new rules or maybe better say lack or rules block all small trade from EU to USA
    0 points
  26. Yeah, no less than three companies sharing the 90%? That sounds like an actual market economy. Australia has been a duopoly for the powers that be knows how many years. The Coles/Woolworth cartel dictating prices (but customer and supplier prices)
    0 points
  27. On my 3070 I was able to run Avowed mostly ok, but unfortunately, I do start feeling the limits of my 8GB memory. I tried Doom: Dark Ages, and oh boy. That just wasn't worth playing with that performance. Technically I was able to push to 60FPS with heavy use of DLSS, but it definitely wasn't smooth 60FPS.
    0 points
  28. I'm sure she'll come around
    0 points
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