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Showing content with the highest reputation on 02/18/25 in all areas

  1. Please make pillars of eternity 3 please ::/(( -anilerdmsrk
    2 points
  2. Hi, I am stuck at the stage of talking to Kowha in the quest One Last Drink. When I attempt to talk to him, one of my companions just repeats the line "Isn't this where Captain Ngunu wanted us to go." I am unable to progress the quest to it's conclusion. Before picking up this quest, I had already cleared out the Ruined Village where Kowha is. This is on Xbox Series X.
    2 points
  3. Of course he was. Trump never made it a secret that he wanted to go after his enemies. The only ones shocked about this are the "he is just joking!"-crowd.
    2 points
  4. I would like to thank the Obsidian developers for the great work they put into this game. I have to say that Avowed turned out to be a brilliant game! I was completely enchanted by its atmosphere and combat system, especially from the first-person view. The experience of discovery is captivating and almost impossible to put down. Congratulations on the great graphics and technical implementations. All my appreciation to you! I have purchased the premium content and look forward to future updates!
    2 points
  5. Hey everyone! Patch 1.2.2 is here, bringing a variety of fixes and improvements based on your feedback. From crash and quest fixes to gameplay tweaks and UI updates, we’ve addressed several community-requested issues to make your experience even better. As always, if you run into any other issues or have feedback, be sure to reach out—we appreciate your support! Community-Requested Fixes Making Crafting and Upgrade System more Approachable Updates to Equipment Tier difference feedback and penalties/bonuses: Changed Tier penalty system from a hard tier to tier system and made it dynamic based on players equipment and the tier (and sub-tier) of the enemy. Tier difference rules now only apply when there is a +/- 4 level gap. Tier II enemies will now play a small reaction animation when struck by lower-tier weapons, instead of not reacting at all. Reduced damage reduction when player weapons are closer in tier to an enemy. Significantly decreased how often companions comment about player needing better armor and/or weapons. Upgrade materials can no longer be sold to merchants to inadvertently make upgrading difficult. We have a longer-term fix involving buying back from merchants in the works. Missing NPCs In specific situations, some NPCs weren’t where they should be. Saving the game, and re-loading will put them back where they should be. We will have a fix soon that fixes the situation completely and doesn’t require a save and load. Quest & Exploration Fixes The brambles in the Delemgan Glade will now vanish when the Adragan Heart is acquired, preventing players from getting stuck inside. Grysca (the apothecary) now correctly speaks with the player to advance An Untimely End, even if they previously encountered a bug with Thalla the Ogre spawning twice. Added a system to respawn key characters when loading a save if they were previously missing and blocking quest progression (including Ambassador Hylgard and The Watcher Runyd). Companion & NPC Improvements Reviving companions in combat now restores them to 75% of their maximum health instead of 50%. Starting health of companions has been increased to help with their viability in combat. Merchants & Economy Merchants at the Dawnshore docks now offer 'Fine' gear in addition to 'Common' gear. Crashes & Major Issues Removed chance to crash when casting Corrosive Siphon on destructible objects. Optimized resource handling of VFX while the game is paused via radial menus to prevent rare leaks and crashes. Quest & Area Design Fixed invisible collision blocking the player in Strangleroot. Prevented players from charging into unintended areas in Strangleroot, avoiding quest progression issues. Enemies now navigate the bridges of the lava tubes more consistently. First Contact with the Enemy quest now progresses correctly if all badges are collected before speaking to Nauki. Players can now complete Steel Resolve after the main quest in Emerald Stair if they had completed enough objectives beforehand. Kowha now responds correctly if the player returns to them after starting One Last Drink. Dialog with Giatta upon leaving Naku Tedek now triggers consistently when loading saves before the conversation. Updated Mapping the Living Lands quest conditions to allow starting from future regions before talking to the quest giver in Dawnshore. Updated A Lady Never Tells quest flow so it correctly completes in the quest log when starting via the courtesan, getting the shipment, then speaking to Giuliana. Governor Ignasi’s option to turn in the spy can now only be triggered once instead of being repeatable. Conversations with leaders in the final area no longer end prematurely when choosing the Let me reconsider option. Made an additional ending option for the leadership conclave available to players who initially backed out but wish to reconsider. Adjusted environment art near the Trantons bounty in Emerald Stair to prevent bounty loot from becoming unobtainable. Previously missing voice-over lines in ambient content now play correctly. Systems & Gameplay Improvements Seeds of Vengeance summons now scale correctly with health and damage. One-handed weapon Parry enchantments now function as intended. Party buffs from the player now correctly target companions only, instead of summoned creatures. Kai no longer gets stuck if using Unbending Defense while mid-air with Leap of Daring. Improved frame rate when rendering damage numbers on multiple enemies at once. Improved item randomization when restocking shops. Blast ability for wands now plays the correct visual and sound effects. Improved logic for animations on companions at the end of combat. Improved transitions on the top of Mt. Forja. Fixed interaction inconsistencies with objects and NPCs obscured by other characters. Controllers no longer rumble when loading a save before the final boss fight. Fixed issues with pond coin interactions. Added error codes for save game failures. Improved where characters are looking during certain conversations. Audio Improvements Cutscene in Naku Kebel now properly plays sound effects. Eating food from the radial menu now provides audio feedback. Increased volume of Woedica’s voiceover audio. Player voice now plays more consistently for abilities with vocal components. Improved transitions between music intensity levels when exploring. Music during the end slides now plays at the intended volume. Visual & Art Fixes Updated Banner Dwarf’s outfit LODs to reduce clipping during animation. Captain Ngunu’s neck is now properly merged with his head. Steel Garrote Soldiers have re-grown their missing hands. Improved shadow quality on Xbox Series X Performance Mode. User Interface (UI) & Controls Cloud transfer prompt is now properly centered on ultrawide displays. Xbox cloud transfer dialog buttons no longer shake rapidly when hovering over the bottom part of the button. Initial splash screens now properly support Chinese characters. Interaction prompts pop up more reliably. Opening a radial menu after leaving and returning to the game no longer triggers the pause menu. Removed unintended English characters in the One Last Drink quest journal for non-English languages. Cloud save UI now defaults to selecting the recommended option.
    2 points
  6. https://www.whitehouse.gov/presidential-actions/2025/02/eradicating-anti-christian-bias/ Promised to remove anti christian bias which includes task force containing the Secretary of Education and there are multiple proposals to increase Christian religious teaching during school hours https://www.theguardian.com/us-news/2025/feb/12/religious-education-schools-lifewise Pentagon already removed most of the books that have any mention of slavery, racial discrimination etc. in their schools in military bases and some members of administration have said they want do same in public schools. And public libraries and school libraries have already started to ban such books in 2021 in many of the states. https://pen.org/book-bans/2023-banned-book-list/ https://www.theguardian.com/us-news/2025/feb/13/pentagon-schools-closed-libraries-trump https://www.independent.co.uk/news/world/americas/us-politics/military-schools-order-remove-dei-books-b2699252.html https://www.whitehouse.gov/presidential-actions/2025/01/ending-illegal-discrimination-and-restoring-merit-based-opportunity/ https://gizmodo.com/the-list-of-trumps-forbidden-words-that-will-get-your-paper-flagged-at-nsf-2000559661 https://www.americanprogress.org/article/budget-committee-republicans-are-moving-to-take-away-food-and-health-care-from-americans/ Single parent families especially single mother families have high percentage of people that get SNAP benefits and medicare, and new administration is planning to cut those heavily. Cutting DEI programs also hurt single parent families as it in many places means cutting daycare services, flexing work time etc.
    2 points
  7. Blood: The Last Vampire (2000) & Vampire Wars (1990). Right, here's my vampire anime tier list so far: A (I love this!). Vampire Princess Miyu B. Vampire Hunter D C (I like this!). N/A D. Vampire in the Garden, Darkness of the Sea and Shadow of the Moon E (This is fine). Vampire Hunter D Bloodlust, JoJo's Bizarre Adventure (1993), Mermaid Forest F. Blood: The Last Vampire, The Laughing Target, Mermaid's Scar G (Meh). JoJo's Bizarre Adventure (2000) H. N/A I (I dislike this). Castlevania, Night Warriors: Darkstalkers' Revenge J. N/A K (I hate this). Vampire Wars ... Z (This is the worst thing I've ever seen in my whole life). Hellsing Ultimate Thank you for coming to my TedTalk.
    2 points
  8. 1 point
  9. Thanks for the answers. I thought about the 'passive' setting, the problem is the amount of micro-management that is then required ; it would be fine with a party of three, but six people feels overwhelming. I guess I could try to set only my frontliners to passive, and keep the range characters to the 'defensive' setting, that could balance things out
    1 point
  10. Yeah, we need and deserve it!
    1 point
  11. 1 point
  12. The "passive" setting should prevent party members from disengaging.
    1 point
  13. Same request here. I also just realized the tracks seem integrated in the app (XBOX/PC) and had hoped to have them in my soundtrack library in my car (USB) where I have PoE sound tracks as well. Hope this can be done for those who purchased the premium edition.
    1 point
  14. That's two million in two weeks. Even Ubisoft would have been pretty happy with that on some of their more recent underperformers. Doubly so if they had the comparably modest budget of KCD II... Embracer aren't minors either, after all. As said, to me this only confirms what's been happening for the past+ decade. The model of ever infusing more simple action into RPGs and simplifying RPG elements down has been pushed to its limits -- the Bioware/Bethesda school, basically. By now these games are competing with all the action/adventure type of games that have been including RPG-lite elements since The Witcher 3 hit it big. That doesn't mean similar projects are destined to underperform. That only means you need an absolutely stellar game and/or a wholly unique take on the form to still stand out from the crowd. Bluntly put, Veilguard would have had it even harder had it neither had a Bioware nor a Dragon Age logo attached. Meanwhile, studios such as FromSoft, Larian or Warhorse first thrived in their own niches. The games they started making were considered too risky for any of the industry players. "We're an industry about instant gratification", they would have told FromSoftware. "Well there's dungeons, kinda. But where are the dragons?" That's what they would have asked Warhorse. "Turn-based tactical combat? Table-top simulations? In the 2000s? Go make this more like Diablo", they'd actually told Larian since their early days. "All of you guys don't fit in, sorry." Then all of these grew, both in studio size and target audiences. In parts because there's far more people playing video games now than ever, which also means a broader range in taste. And then they all could offer experiences that, on their levels of production, see no direct competition whatsoever. (Well, Soulslikes are a thing, mind you. But From are still considered the "Originals". And what better promotion is it to have an entire genre tag named after your own product? Jackpot, baby!)
    1 point
  15. To be fair, by most AAA publishers standards, 2 million would likely be considered a disappointment. Good on your Czech mates and I hope they will continue delivering bangers. Looking forward to adding my copy to the 2 million once it releases on GOG.
    1 point
  16. Thanks, I just tried again, and got it to work this time. If you make any noise while invisible and alert them at all (even if you don't actually start a fight), then it won't work and you need to retry. Was a bit tricky since there's a thug standing literally right in front of the apothecary, but crouch-walking around him worked.
    1 point
  17. Almost done with Deadfire. Funny, I already stumbled over 2 bugs in the game... back when I played it the first time (and a second time right after), I didn't notice any bugs at all. Game still looks great. I just love how my people look like. Just damn Serafen won't give me his stupid hat. I didn't had him in my party for a big part of the beginning, because for once I wanted to use different party members, but now I'm unable to improve my standing with him... I really want to replace him with someone else again, BUT I NEED THIS HAT. GIVE IT TO ME SERAFEN, GIVE IT TO ME. REEEEEE. You know, I feel like the biggest issue with the game are all the tiny islands. IMO, less islands, but a more connected feeling would have worked out much better. Really hate it to go down the islands like a checklist and at best they have a 1 screen mini-dungeon with some mobs in them. It feels cheap and lazy even though it isn't... it's just too disconnected from the rest. Oh yeah, another thing... this time I did not upgrade my ship at all and... I'm completely fine. Maybe things got changed with patches later? Could swear that I had A LOT more sea battles back in release days. Now I only have them if I initiate them myself.
    1 point
  18. Ah, drats, sorry, I took the wrong screenshot, meant to post this one, and i can't seem to edit my post. Sorry for double posting.
    1 point
  19. I used a streetfighter's superspeed with gambits interrupt to stunlock hauani o whe to death. Then I used summons to separate the splits and was able to quickly burst down one by the time the other one crawled close. My accuracy was 50 points above hauani so I never grazed. I also beat belranga by using aldris blade and devil of Caroc and abraham Healing + dawnstar blessing on the small spiders. Then I toxic striked her continously with the use of an empower and eventually the DOT became very strong and killed her. Auranic was the easiest. I interrupted her to death, then chugged potions while destroying sigils. The total immunity of shark soup and slippery mind probably helped. My reflex was also very high so the chain lightning didn't hurt much. This was on a no rest run.
    1 point
  20. Bathyal drop resting bonus
    1 point
  21. i would also add that various streamlines mechanics have actually allowed for bigger mechanical depth. replacing most of the random buffs/debuffs in poe1 with the inspiration and affliction system is at, first glance, a huge streamlining. but it opens up the door for a lot more interesting combat interactions (since afflictions and inspirations counter each other), it also makes a lot of stuff easier to reason about. also a lot of mechanics (esp the ones that boeroer mentions - PEN/AR and interrupts) benefit from i think what sawyer called "de-murking." Making them more obvious and impactful. Interrupts were barely worth paying attention to in poe1, but are really critical for mastering deadfire. Same thing with PEN vs AR compared to DR.
    1 point
  22. For sure Deadfire has deeper mechanics than PoE, even if some features of PoE got streamlined (health/endurance for example, less party members). More subclasses and more levels means a lot more abilities per class, multiclassing and the new enchantment system with individual enchantments as well as weapon modals/proficiencies lead to a lot of variety and complexity. And then PEN vs. AR (which is more complex than dmg vs. DR), new (more complex) interrupts...
    1 point
  23. Ah, romance. Romance never changes. I think this is one of the worst legacies Bioware is going to leave behind. Not the romances per se. Rather, that there's an expectation for them to be in every game. Bioware type of companions have become very stale and predictable throughout the years in general. Like: - Meet companion - Sign them up for your party - Gather and venture forth - level them up - unlock their Backstory™, their Companion Quest™ and a Romance™ - level them up some more - shag them! Sure, you can write altogether new and different Backstories™. A decent quest designer is also always gonna come up with an inventive Companion Quest™. And occasionally somebody can actually do a decent Romance™ for once in a video game -- one that doesn't boil down to leveling characters up and getting sex as a reward. But it's still all gonna boil down to the same old beaten formula. What amazing and different characters you could have if their very concept didn't boil down to managing their personal problems, all the while being given the option to get very personal with them. Back then, even Wizardry suggested different kind of character interaction. You could give party members a personality. This they expressed during the course of the campaign via dialogue accordingly. Solasta more recent picked that up again, albeit naturally on a small scale and budget -- Solasta is primarily a D&D combat experience in general, rather than a particularly character driven game. And now with AI entering the fold, this could be taken far further in general. But man, even the original Baldur's Gate suggested something more interesting. There was betrayal. There was personal agenda. Guys and gals who didn't go along with each other even fought and killed themselves! Nowaday's it's all cheap player wish fulfilment: Pick your favourite puppets to go along for the ride. They will do as you please. ---------- tldr; Sorry for the huge rant. But after reading the linked interview above, and considering how cheap romances mostly are, I don't agree with this being a cheap excuse. Building DECENT romances isn't something to tick off a list of features -- the way most games do it. It takes commitment. Unless of course, somebody actually still LIKES this kind of stuff. My condolences. The Outer Worlds also 1 had real problems. A lack of companions to shag wasn't one of them.
    1 point
  24. Viktor Antonov that worked on HL2 and Dishonoured has passed away https://www.eurogamer.net/half-life-2-and-dishonored-art-lead-viktor-antonov-dies-aged-just-52
    0 points
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