Leaderboard
Popular Content
Showing content with the highest reputation on 02/17/25 in all areas
-
Almost done with Deadfire. Funny, I already stumbled over 2 bugs in the game... back when I played it the first time (and a second time right after), I didn't notice any bugs at all. Game still looks great. I just love how my people look like. Just damn Serafen won't give me his stupid hat. I didn't had him in my party for a big part of the beginning, because for once I wanted to use different party members, but now I'm unable to improve my standing with him... I really want to replace him with someone else again, BUT I NEED THIS HAT. GIVE IT TO ME SERAFEN, GIVE IT TO ME. REEEEEE. You know, I feel like the biggest issue with the game are all the tiny islands. IMO, less islands, but a more connected feeling would have worked out much better. Really hate it to go down the islands like a checklist and at best they have a 1 screen mini-dungeon with some mobs in them. It feels cheap and lazy even though it isn't... it's just too disconnected from the rest. Oh yeah, another thing... this time I did not upgrade my ship at all and... I'm completely fine. Maybe things got changed with patches later? Could swear that I had A LOT more sea battles back in release days. Now I only have them if I initiate them myself.2 points
-
I can never get over how good The Fifth Element is. I am usually not one for rewatching movies, but this one is for some reason so easy to come back to.1 point
-
Wait wait, can you guys give this newbie a step-by-step instruction on how you managed to run this amazing program on Mac? I've been just running it on my PC and then play the game on my Mac haha.1 point
-
Same issue. Ambassador is missing for me too. Money well spent on early acccess.1 point
-
Iirc there are settings to the AI which should prevent this.1 point
-
same here.... i will paste my mail to technical support hoping someone will see this: hi guys, i ran into a bug that is affecting a lot of people online... unfortunately yatzli became bugged when i have to talk to her in Terza to start the garden main quest. She warps to various locations in the city and she is never interactable (even when she is when she is supposed to be)... please please fix this, my previous save is 10 hours earlier and i already did everything in the third region. Unfortunately, this is a game breaking deal for me, my experience with avowed has been stellar so far and it is already competing for my persona game of the year, but i can't do everything again.... i really hope you can fix this in some hard way, maybe changing the location of the quest i don't know, but please don't sleep on this, there are lots of people in my exact situation online, and we love the game! we want to be able to progress and finished it ! thanks again and keep up the good work1 point
-
-40 is one of the few Celsius temps I always know what it converts to in Fahrenheit. The others being 0 and 100.1 point
-
1 point
-
Navigating that the core temp tonight will be -40c!1 point
-
Awesome! Very nice work.1 point
-
Imo the most underrated Fallout game is Tactics. New Vegas is already a very popular FO game. But it takes a different kind of person to play Tactics and actually enjoy it. Many people dislike the game simply because isn't like 1 and 2, they dislike the story, or because the game is very outdated and is hard to get into.1 point
-
1 point
-
17 hours into Avowed. finished the first gameplay area. Felt like writing something. (Not sure how many areas total, they mention 4 settlements, so maybe 4+?) Generally, I feel it's good, but not great. That might still change, of course. + Story. I kinda feel like I know where the story is going, but we'll see. It certainly advanced a great deal in the first area. So far seems to fit in the universe well enough. + There's lots of decisions you can make about stuff. Quests resolutions, story etc. No idea how much meat there actually is behind those decisions yet, since I only played once. There seem to be two main dimensions you make decisions around, whether you want strict or more lax rule in the Living Lands, and about the fantasy stuff going on. Maybe it'll get more complicated in the end, dunno. + Exploration: Lots of parkour, but because the town layouts are realistic, it's fun enough. By default the game highlights treasure with both visual and audio clues, and the game is basically designed around it, ie. there's stuff you're very unlikely to find if you don't have the cues on. But due to the itemization (below), it doesn't matter much if you miss treasure. + Combat is fun. Very explosive, probably even if you weren't throwing around fireballs. I'm playing a pure wizard, wands and spellbooks and so on. I use the book of elements and book of greater elements, so it's fireballs and chain lightning etc. Bit of a glass cannon, I win most combats by killing stuff before they get in my face. I lose when there's too many coming for different directions. Thankfully the first companion you find has taunt abilities, so that helps a lot. Enemy AI often prioritizes the PC, and ranged enemies don't seem to ever miss, so that's hard for my wizard. Aiming AoE spells is hard unless you have the high ground. - Itemization. Because you're only equipping a single character and there's a upgrade/crafting system, 95% of what you find is materials to upgrade your items, so it isn't very interesting. - The starting area has only 2 companions, so it's either them or none at all. At least I didn't find either annoying. - Encounter design isn't very varied. First area has basically 4-5 different enemy groups, so it's always a mix of them, even if there doesn't seem to be any reason why Xaurips, spiders and bears are hanging together. It gets repetitive. Hopefully there's different enemies in future areas.1 point
-
This is me as well. If it isn't on GOG or DRM-free elsewhere then I'm passing on the game. I used to occasionally buy sports games but I refuse to give EA or 2k any money these days.1 point
-
Re: color/lighting - of course it's all very subjective. And I don't mean just Avowed. Dragon Age Veilguard, Outer Worlds, even some aspects of Baldur's Gate 3, a lot of farm/other sims. something just bothers my eyes. It's not as bad in wide view isometric, and ofc I'm sure all of them have places it's more mellow. It's not only palette but lighting on top they do for "bold and colorful" emphasis or something - everything is so god rays bright/glare-y, or glossy/shiny. and in day scenes I get literal eyestrain if I stare at it too long. I mean Torchlight didn't bother me back when. I guess the more "realistic/hi-def" they try to make chrs and environments, the less I like such (imo) OTP colors. But I'll give any game extra credits if you can make chrs. like these. When I saw WAB's video, I burst out laughing when he showed his chr. Fantastic.1 point
-
Since I'm currently replaying Deadfire, I'd say the Avowed color palette is pretty much exactly the same. All those outworldish elements are in that game as well- huge mushrooms, bright colors, etc. From what I can tell it's exactly the same, just in first person. The one thing I hate in videos and screenshots is that the hud feels so cluttered. There is so much crap going on, which I really hate and makes me think of MMO stuff.1 point
-
1 point
-
Ha, my company sent out an all hands message regarding Trump pausing enforcement of the Foreign Corrupt Practices Act saying that even in the absence of legal requirements, ethics and integrity have strong business benefits. Our practices around bribery and corruption are not changing lol.1 point
-
Of all the things to level state level pressure on, Andrew Tate is one ? https://www.ft.com/content/3f951e0b-a9cb-489a-be89-fdf9f996ed27u0 points