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Showing content with the highest reputation on 12/30/24 in all areas

  1. Dandadan manga seems to be getting to the meat and potatoes of the story and is departing from the formula it used up till now.
    1 point
  2. It doesn't work based off of weapon classifications but on a per attack basis, i.e. it works for all thrust attacks whenever counter damage is applied. The boost is limited to whatever FromSoftware designated as thrust attack on your Black Knight Halberd. The Heide Lance on the other hand would gain a pretty substantial boost on counters, what with its base scaling being 1.6 already. The Fire Clutch ring gives you something like +30 fire AR with your Black Knight Halberd, in exchange for lowering your defenses. Not sure the tradeoff is worth it with a halberd, especially when you're already having trouble surviving. Speaking of the gank squad, well, I actually used heavy weapons in hit-and-run attacks against the archer. Probably best to cheese them though, there are some stalagmites you can hide behind where they cannot attack you, but you can attack them. They were never designed to be fought solo anyway, so who gives a damn.
    1 point
  3. It's probably not the playstyle you want (still melee though), but respec into a rapier build, the rapier's super fast attacks make playing turn based Dark Souls much easier. It's your turn more often, and they do really good damage due to their insane counter attack scaling. Core outline is pretty simple: 105 AGL, (up to) 40 DEX, Stamina soft-cap at 20 END Old Leo Ring, Ring of Blades Rapier, Espada Ropera or Ice Rapier (2-handing rapiers is generally the better option) The regular Rapier has the lowest stamina cost while the Espada Ropera has better DEX scaling and the highest durability. The Ice Rapier is special insofar as infusing it does not tank the weapon's physical damage too much. I would also recommend running the Ring of Stone outside of boss fights because that gives the rapier enough poise damage to stun lock most enemies, including phantoms, which leaves you with one free ring slot to play with in levels (like the Ring of Binding) and up to two for boss fights - you can use the best defensive options and stat boosts as you want. The reason why this works so well is the scaling from counter attacks, which is, during boss fights, pretty much all the time. Rapiers have a 140 counter damage rating, the Old Leo Ring boosts that to 157.5, meaning as long as you attack during an enemy's attack or recovery animation, you deal ~60% more damage per hit. The Ring of Blades adds flat extra damage per attack, which is ideal for a weapon with quick attacks and a large percentage boost on many of these attacks. Ricard's Rapier is an option too, but its lower base damage is only offset by the better DEX scaling once you reach 40 DEX and beyond, and it's heavy attack is a flurry that shreds weapon durability - and the damage difference is not that consequential even after it catches up with its scaling. For how much people seem to love this weapon, it's a bit of a paper tiger. The effects of seeing big numbers on your screen, I suppose, a well placed flurry attack can deal tremendous damage to a boss. Looks fantastic, but a regular rapier isn't far behind in the same time span and doesn't break from usage as quickly. From there on out there are a couple of options: You invest in your stats normally for a purely physical damage build. Nothing wrong with equipping decent armor, its not nearly as useless as people make it out to be, plus all that weight saved in heavy weaponry goes a long way in having heavier armor options poise and damage reduction. Rolling i-frames are the same, as long as you keep yourself from fat-rolling, you're good. It still affects the run speed and stamina recovery, so, uhm, just experiment. You go with ~14 VIT and Flynn's Ring - that locks you out of wearing anything but paper for armor but that extra damage is pretty good, because as long as you keep your maximum equipment load at somewhere around 60 it adds 50 damage per hit. On the bright side, you'll have a lot of points left over for VIG. Dark infuse your rapier and invest into FTH and INT enough to make use of Dark Weapon or Resonant Weapon. The Ice Rapier is probably the best base for this. Resonant Weapon is 2 spell slots so you would need the two slots. Dark Souls 2 very graciously does not scale buff bonus damage from your caster stats, and the Dark infusion scaling on a non-dark base weapon isn't great, so just invest enough stats to cast your buff of choice. Again, this works because weapon buffs add flat damage to your fast attack weapon with a massive counter bonus. Eh, technically there's nothing wrong with combining 2 and 3. You'll be dealing greatsword damage per hit on bosses, with a very fast thrusting attack weapon. Besides, as is often the case, thrusting attacks are pretty good in these games in general. Weapon damage in this game would work much better if FromSoftware just added normalization based on weapon attack speed, but hey, it is what it is. With that build you deal a truckload of damage rather quickly and can still respond to enemies without being locked into massive weapon swings.
    1 point
  4. You can passively unlock deathblows by getting enemies stuck using the binding rope+on crit effect. However stun on crit weapon overrides stuck and doesn't trigger deathblows. But prone on crit works with stuck and you unlock deathblows. Hence prone on crit weapons are better. Besides stuck and prone together are equal to the stun debuff
    1 point
  5. Hello, there is a bug in the game that unless I change the "settings>time and region>regional format" to United Kingdom, I face a black screen on game launch and can't run it. My Windows 11 is installed with English (LCID 1033, Name "en-us") language as a default while I have installed Turkish language pack as display language and regional format (removed English language pack). I don't want to change the settings constantly to play the game... Reverting to "Legacy" build on steam fixes the problem.
    1 point
  6. I think Tekehu is the strongest companion whatever you build him, anyway only-foes chill fog is insane and you don't wanna miss the shark spiritshift
    1 point
  7. Drova - The art style has grown on me, but I am rubbish at the combat. I am trying sword and shield because that is usually easy. It is not in this game.
    1 point
  8. Disclaimer, not trying to start a religious war nor done any fact checking on his claims. I just listened to it the other day as background while painting miniatures. But his history of theology in this case was intriguing enough that it made me want to dig a bit deeper into the origin of the Abrahamic religions at a later date I.e. from a warrior god in a larger pantheon to a god in small Caanite pantheon to a single god for the tribes of Israel....
    1 point
  9. Finally, my perfect nature documentarian/narrator. "True facts is not appropriate for children, nor for adults who don't act like children."
    1 point
  10. He does spiders, from time to time... In case anyone wonders what the worst rated pet on the channel is, with a whooping 0.6 out of 5 points:
    1 point
  11. Clint continues to be funny: "The Eastern Green Mamba has the mildest venom of any mamba. Which is a bit like being called 'the least dangerous hand grenade'."
    1 point
  12. Will it be finished before Berserk?????????
    0 points
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