Three more bosses down. The Rotten, Najka and Smelter Demon. And I have experience again the biggest flaw (from my POV) to the SotFS version of the game compared to the vanilla one.
First The Rotten. As always, Black Gulch is an area, which I try to avoid as much as possible. Again, few comedy wipes, especially one, after which I have cleared almost whole are from the statues for Lucatiel summon not be poisoned, just to be eaten by one of the "grabbers" hidden in on of the tar ponds ๐ But all in all, the experience was more positive than the one, which I had in The Gutter ๐ฎโ๐จ. Because it was already to late at Saturday evening, and Lucatiel needed to stay alive, I have decided to go for a comedy kill, and have summoned two more available summons ๐ It went as expected, despite Lucatiel getting a lot of beating. But in few minutes, The Rotten has been "clubbed to death" in a few minutes.
Next one was Najka. The area of Shaded Wood is the same as before, so I moved as slowly as possible through it, with one or two wipes, while learning, that using a Spear without the ability to lock to "ghosts" is not my forte. After changing to Mace, I moved through the area, picking up all loot like a breeze. The next area after the next bonfire has been changed for better in SotFS, compared to vanilla game, so I have not spent a lot of time trying to get through, as I have used to. I have bought a ring to talk to Manscorpion Tarkus (or what's his name), and moved to Najka. I have found on my way to the fog gate another summon sign, so I have used it, just for the giggles, but this turned the Najka fight to laughable level, so I was not very amused. But yeah, one more boss down.
Next one was the Iron Keep. And this is the area, which they IMHO changed for the worse, even though, they put less archers in there. But the same as the Gutter, they made the melee mobs aggro range into ridiculous levels. My face spent a lot of time eating the ash, so I have decided to go for more relaxing area and try to fight the big rat there. Doors of Pharos. Area is OK, but I am definitely under-leveled or my melee build is sub-optimal for my skills (or more for lack of them ๐ ), and I got destroyed instantly in less than 10 seconds. So I had to pass this boss for now after two attempts. That meant, that I had to go involuntary back to Iron Keep. I brought as much patience to the keep as possible, and after few unsuccessful attempts, I have finally found out a way, how to deal with the new mob setup and their new aggro management, and was able to get to fog gate, just with the use of two Estus Flasks. I have summoned Lucatiel again, and in third phase, I have messed up, as I have forgotten one of Smelter Demon's moves with flaming sword, so I have been defeated. But this gave me another chance to test out my tactics for beating the trash mobs, and it worked again. So hopefully in NG+ I will be more confident about going into this area. Second attempt on Smelter Demon was this time successful, despite me making few stupid mistakes again But the end result is what counts in the end
Deathcounter has increased from 59 to 79 during the travels in areas around these three encounters.