I'm generally rarely playing RPGs for companions anymore. Some of them are fun, some are not, but: You can only re-dress the same old corpse so many times. It's still the same corpse. I've already burst into a kind of rant about that here, so.... 😄
I mean, even Jagged Alliance has more interesting stuff going on in some ways, like people bonding with others, whilst others would absolutely not be onboard if Y was involved.... then again, that's always been a cross-bred of strategy and RPG (God bless Sir-Tech!) Imagine if at all settling for a character would actually have drawbacks... like a super competent thief. But as soon as you meet him, it'd be clear that he can't keep his hands off shiny things on the possibly worst of occasions. And this not actually "scripted", but goverened by AI. That sort of stuff.
BG3 slightly had something like that going on, in particular with Gale. Not gonna spoil that, but that dude has a PROBLEM intially. And that problem wants to be fed. But apparently, they made it very easy during EA to deal with that problem. So it's a minor nuisance at best. Rather than something to actually consider.
It seems RPG companions throughout the years have become simply a feature and excuse for player wish fulfillment and entertainment rather than characters. Games making every single one of them bangable only highlight this "evolution". Then again, they ARE called companions, as in followers. You know, like Jesus had them. Or The Beatles. Or that Manson dude. Which seems all rather telling. Kinda like this:
"Hey you! I like your pretty face. You come with me.
You? You, too.
Sorry about you with the hat though. I don't like your big nose, so no thanks.
And for the record: I want to get real dirty with YOU over there before you're hitting level 7!"
Snooze... Anyhow, it's Friday, 14th of June! I want to do some taffin' and blackjack some goon heads! Where's my Fallen Ace release, New Blood Interactive?