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Showing content with the highest reputation on 12/09/23 in all areas
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the witnesses are both tiptoeing around a beartrap, that's why they appear so suspiciously non comitant. They want to maintain their ability to judge these things for themselves. The game is to say nothing of substance while appearing to answer. These "gocha" moments are the whole point. It's a setup from the moment you take your seat.2 points
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In the prologue and chapter 1 you mostly fight the same human cultists. They are not interesting, but luckily you kill them fairly fast. If you use too many psychic powers, the veil between the real world and the warp gets thinner and stuff may happen, which may result in a daemon appearing (a bloodletter showed up for me ... and I killed it before it even got to act, as it materialized in charge distance and while I had full momentum. My melee guy just went to town on it). It seems their main attempt so far has been to make combat "interesting" by having you "do stuff". Operatives (one of the character classes) analyze opponents, putting stacks of exploits on them, then you can trigger those fir extra damage or to debuff those enemies. Officers buff their allies and give them extra turns. Soldiers try to get extra attacks. It all requires a bit of an effort. Owlcat do not always seem to understand tedium. Those snipers up on a tower that are boring to run towards. The mini-boss that teleports on taking 25% of max health damage so you have to run after three times. Not all encounters are 100% compatible with turn based fun But so far the game isn't bad and I am only in the first system, so I guess it is pretty much only the introduction.2 points
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Boy was that GTA VI trailer sh*t! Half the trailer it's women shaking their oversized butts...isn't that something from 10 years ago?! ...and @Lexx is right, the combat is BOUND to be crap. These folks could never get the gunplay/gunsound right in any of the GTA games.2 points
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The Rules Based Order must support the genocide of those other semites nobody really likes because it ushers in the second coming of Jeebus.1 point
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Was just flying around, looting outposts for free armour/weapons, you know, as you do When I noticed someone had parked a Reclaimer on a hill outside, leading to some pretty eery atmosphere... Especially with Crusader in the night sky... Felt the urge to go running around trying to make better screenshots, but I couldn't be sure the Cutter parked outside the outpost, or the Reclaimer itself were unmanned, and I didn't feel like getting shot. So I just circled the area a bit and decided to just peace out after a while.1 point
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Act 3 (House of Hope) Act 3 (ending) Act 3 (Good Dark Urge unique epilogue)1 point
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Re: Blade (Arkane) In some ways, this is even more of a departure for Arkane than Redfall was. 3rd person, Martial Arts, likely also pretty cinematic action... (anything cinematic being the counter thesis to Immersive Simisms, which tries to create a Virtual Reality Space, not a Cinematic Game Space). Plus, it still clearly looks like a project that had never happened had Arkane's money men not been so unsure after the performance of Prey and Dishonored 2. But with Dana Nightingale in a key position, could turn out to be interesting. She's the (co-) founder of the Looking Glass community at ttlg.com, former Thief fan mission designer extraordinaire and now arguably best level designer in the entire business wholesale. Re: Exodus (Archetype) Imagine Baldur's Gate's lead designer leaving Bioware-- only to form a new studio doing what appears pretty much the exact same thing Bioware's been doing since. And inevitably also directly competing with it to boot... Despite BG hardly being a super hardcore RPG to begin with, there's been conflict at Bioware even way back, of course. About whether D&D and D&D-like systems would be too complex for a mass audience. Whether any kind of form of tactical combat would be too crunchy. Where table-top-style storytelling would still fit into this. After all, DA Origins was initially pitched as a "back to the roots" project... barely half a decade after the first copies of BG1 had been sold FFS. But yeah. Still, this this looks like Mass Effect 2.0 so far. Swen Vincke likes this.1 point
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to be fair, if there was some sort of mandate on free speech the first thing that would happen is that Palestinean and Israli students both would start accusing eachother of promoting genocide and blaming the university for taking sides. What constitutes "calling for genocide of Jews" is not something everyone agrees on. It's a leading question too isn't it. They aren't asking whether you should be allowed to support mass civilian Palestinean casualties. Insisting on a case by case evaluation is a better idea.1 point
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Couple things from Game Awards trailer roundup that caught my attention: Arcane is working on Blade game. Hopefully it will turn out better than their last Vampire game. I could be hopeful about this one: I don't know much about the IP, but I can imagine it being used to build a more traditional Arcane immersive sim experience with wider appeal due to Marvel. At the same time, I am very, very weary of Arcane at the moment after what I see as two major misfires. No Rest for the Wicked - a grim dark town down fantasy action (hack&slash?) from the folks who did Ori. I dig the art of the trailer a lot. Prince of Persia - I still quite like the look of this one. This trialer seems to suggest some Dark Souls influences? Not really something I want in POP game. Not that I don't enjoy a good 2d DS Metroidvania, but why can't we just stay true to the roots of the IP?1 point
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no doubt many people is playing rogue trader, but we just finished lord of nothing, so regardless o' fact few may care at the moment, am offering insights. am curious disappointed in spite o' fact am thinking the newish dlc was excellent if predictable buggy. examples o' a few annoying bugs: being mounted when a cutscene starts means your character is somewhere improbable when cutscene ends; we noticed sendri had a missing feat only after a subsequent level-up; our martyr paladin had no auras; shaken debuff from greater shadow demon proximity was permanent; etc. the thing is, we expected bugs, so no disappointment, but there were a few frustrating bug moments. more than just a few. ... if lord of nothing were part o' wotr, it would represent much o' the best content o' the game. one portion o' the dlc had mask of the betrayer nostalgia and a nifty mechanic. lon also benefited from a few o' the more interesting written characters in any owlcat offering. tough choices is always easiest to make at the end o' a title 'cause is no bifurcation o' storyline after the finale, but while owlcat broke no new ground, they made the end choices feel meaningful even w/o knowing how such choices impact the main campaign. were a few kewl encounters/fights and quests. but lon were not through the ashes 2. most o' the clever gameplay and mechanics from through the ashes were abandoned in lon. we were back to per kill xp and degenerative gameplay. no tough lon decision as to whether to use rope or tools or perhaps save such limited resources for later. no lon chances to exploit geography to win fights or to have different groups o' antagonists fight each other. etc. through the ashes were refreshing particular as owlcat is ordinarily so color-by-numbers with their encounter design. perhaps is noteworthy owlcat literal abandoned color for lon. oh, and regardless, we thought lord of nothing content were good (and often excellent), but we were disappointed 'cause we didn't get more through the ashes novel content. HA! Good Fun!1 point
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Someone else's (game nerd math) speculation: ...I'm a little dubious that LNF's "Earth" will truly be of that size ratio, but if that's the scale they're trying for, or even close to it, 80x the largest NMS planet would definitely be .... huge. Heck even 25x NMS largest....the problem, on those scales, is trying to fill it all with something interesting or somehow intriguing. Those super simple POI copy pasta would not cut it.1 point
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Not a single one and it worries me something fierce. But I haven't encountered the space woof yet.1 point
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The begining of the misadventures of Rouge Raider the Rogue Trader on her warp voyage aboard the Millenium Phyrr Cat.1 point
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Epilogues (Dark Urge) Epilogues (Githyanki) Epilogues (general) Act 3 (Dark Urge, Orin's questline)1 point
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1 point
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What level are you? I don't know this fight as well as some others, maybe I will try it again later. I've always been L20 when fighting it and didn't have problems. There are a lot of ways you could win this fight, but follow this strategy and you should definitely be fine. The oracle is immune to interrupts and int/res/per afflictions, and resistant to mig/dex/con. So yes you can use gaze of the adragan which is downgraded to paralyze, but really this kind of fight is more about stacking buffs and defenses and then physically attacking, vs trying to put afflictions on him. Also keep in mind the oracle can target your will instead of deflection if it is lower (his abomination power), so watch for characters with low will. I wouldn't bother destroying the devices. I mean you can, but to get frequent stuns you need to destroy all four. The oracle has low deflection and fortitude, so you want to hit it and cast spells targeting fortitude. It is particularly weak to pierce damage I believe. You have two wizards. Are they both configured as casters? Wizards actually make excellent fighters. I'd consider making Aloth a fighter. Give him Llengrath's Martial Mysteries or Katrenn's Grimoire plus Arkemyr's Illuminating Discoveries. You should start throwing down a wall of draining that hits the oracle and as many henchmen as possible, then cast every fast cast in Llengrath/Katrenn grimoire when the fight starts (Infuse with vital essence, spirit shield, deleterious alacrity of motion, llengrath's displaced image, ironskin, Arcane Reflection or llengrath's reflection, and llengrath's superior elemental bulwark), you can cast all of these in a couple seconds, follow with citzal's spirit lance and llengrath's safeguard, switch to arkemyr's grimoire, and cast arcane veil. Wall of Draining will build up these defensive buffs making Aloth quite hard to kill. You can use Arkemyr's Brilliant Departure if you need to escape or want to confuse things. The oracle is weak to pierce so Aloth would then just attack it repeatedly with the spirit lance. Throw up another wall of draining if your buffs are running out. I'm not very familiar with fassina as a caster. But I'd have her cast Arcane Veil, Arcane Reflection, Caedebald's Blackbow, and then summon Essential and Substantial Phantoms (Essential is better), and the phantoms will attack with the powerful bow. Also the spell Pull of Eora is really useful for grouping enemies, it will pull Scavengers of Visions to it, just don't cast it on top of your guys unless they are immune to push/pull (hold the line talent, upright captain's belt). Minoletta's Precisely Piercing Burst will do a lot of damage also. Give Eder a couple of high quality sabres (or your weapon of choice, lots of good choices) and have him fight the Oracle head on. You should have Unbending and its upgrades. This ability is far more powerful than it appears if the character is getting hit a lot, because each hit stacks with itself. For your rogue, I'd just shoot the thing repeatedly with The Red Hand or Essence Interrupter with the hunting bow modal on. These weapons have extremely high DPS and do pierce. And lastly Xoti should focus on buffing your party members. First summon the spiritual ally, it has unlimited heals and can let xoti focus on buffing and debuffing. Start with Devotions for the Faithful, spark the souls of the righteous, throw down a consecrated ground, use salvation of time to extend Aloth's buffs if necessary. Continue throwing down buffs like crowns for the faithful, Shields for the faithful, dire blessing, champion's boon. You can try to debuff the oracle's deflection with divine mark but the oracle has high will defense so I wouldn't bother. When there are no more buffs, cast damage spells like cleansing flame or storm of holy fire. Try to keep the spiritual ally as long as possible. Use withdraw as emergency cast on party members being shredded by lasers. You can also cast wall of thorns which targets fortitude and should sicken the oracle and weaken scavengers who hit it. The soul mirrors can be really dangerous and depend how you've configured your characters, control them with maybe a pull of eora and a slicken or two, I'd ignore them and just focus down the oracle, then clean them up after he's down.1 point
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I heard there was a new Kojima game upcoming. Some kind of horror where “It is a game, don’t get me wrong, but it’s at the same time a movie and at the same time a new form of media.” "..."0 points
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Soooo reddit says Owlcats fortified Playful Darkness by making him do damage to swarms, so no more poetic justice of giving that mutt ignominious death by thousand flea bites. Because that's apparently what this game really needs, to make fights with ridiculous characters less fun. Fixing non-stop stuns from swarms and those stupid ass crystals? LOL.0 points