No Man's Sky:
I wanted to keep buying/trying (a lot of) different ships, for funsies but also function - cost doing that is high. Even my grinding self was finding it overly taxing re: grind 30-40 million, buy/try one or three, grind, etc. I noticed a difficulty setting that makes buying ships "Discounted." I was expecting ship prices to be lower for less grind, but also that the scrap/sell value would be scaled to the same ratio (a small to moderate loss). But the sell value actually remains the same so you buy at half price but scrap for full price = 100% profit.
So I stood in a few space stations waiting for ships, bought only the "A" class ones (because they give you inventory augments when scrapped), scrapped, bought, scrapped. I now have 600million units, a lot of Nanites from selling the scrap-modules, and an Exotic ship with 70 storage and 43 Tech slots. Oh sure, you don't have to take advantage of this but I wonder if the profit ratio re: that setting is intentional or a long oversight. It would've been enough help just for the buy price to be halved.
That said, I finally got to try a bunch of ships. The variation of visual styles between the several "class type" is high. If you want a Fighter, Hauler, Explorer, Shuttle, Solar, Exotic etc in a certain style/color scheme, you're gonna have to stand in space stations for a long time hoping for RNG. I know there's some "special" ones to get too but in general.
EDIT: this is a game where once you've gotten far enough to have "learned a lot", it kinda makes you want to start over.