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Showing content with the highest reputation on 08/13/23 in all areas

  1. Uh, right. So first impressions: Larian jus can't make exploration not feel weird for me. I have to zoom in all the way and invert the Q/E default camera controls to make it work... somehow. By pretending that I'm playing a third person game where walking forward is boud to the left mouse button. Sigh. The game, for no apparent reason, has severe spikes in CPU load. I suppose that is what was mentioned as poor performance in this thread. It only lasts a second or two, with the annoying effect of making my case and radiator fans spin at maximum for all but two seconds. That's pretty much all for now. Went Dark Urge, obviously - who wouldn't. But... it is good to see the tried and tue cRGP approach: we're on a really urgent main quest, but also spelunking through dungeons. Because why not. Not like you're literally being consumed from the inside at the start of the game, right?
    2 points
  2. I don't remember whether I verified it in dnSpy, but I've always had the assumption that the last operator is ignored. I'm defaulting the last operators to 0 in Apotheosis, and that has never caused any unexpected behavior.
    2 points
  3. I swear to Abydon, every time I think I've overcome the final unexpected quirk that stands between me and a realistic representation of these skill checks... Does it matter then, what the operator is for the final conditional of each conditional expression? Like your example is "actually" (Dwarf) OR (Orlan AND Athletics < 5 AND [here ends the story]), so it might as well be that the Athletics check had a 1 operator because (Dwarf) OR (Orlan AND Athletics < 5 OR [here ends the story]) are effectively the same? Because I'm sure I've seen expressions where the conditionals' operators weren't the same, which made this all that much harder to understand.
    2 points
  4. Yes the "Operator" parameter determines whether "ConditionalCall" and "ConditionalExpression" should be and/or (0/1) statements. "ConditionalExpression" is useful if you need to determine the order of operations for a number of "ConditionalCall"s. Taking the above as an example. Without the "ConditionalExpression" the statement would be: is the player (Dwarf) OR (Orlan AND Athletics < 5). Other than node "0", I'm not seeing any links to node 16 in that conversation. Which likely means it isn't actually used for the skill check.
    2 points
  5. According to Apotheosis (which we trust), the code at the bottom translates to IF (Dwarf OR Orlan) AND (Athletics < 5) Now, the Dwarf/Orlan/Athletics checks I understand, but not quite how the AND/OR is constructed. I am thinking the Operator value has something to do with it, yet I can't come up with a reasoning that holds. (also, weird that it checks the Watcher when this is a choose-your-champion interaction) BTW, the file is 00_cv_poko_kohara_well.conversationbundle, dealing with going down the well, well, to grab some gems. The code below (do we get to call JSON code?) is about reaching the bag being a struggle for short races. Node 16. "Conditionals": { "Operator": 0, "Components": [ { "$type": "OEIFormats.FlowCharts.ConditionalExpression, OEIFormats", "Operator": 0, "Components": [ { "$type": "OEIFormats.FlowCharts.ConditionalCall, OEIFormats", "Data": { "FullName": "Boolean IsRace(Guid, Guid)", "Parameters": [ "b1a8e901-0000-0000-0000-000000000000", "25308722-9480-477a-94cf-d40b6fd0886e" ], "Flags": "", "UnrealCall": "", "FunctionHash": 1545820124, "ParameterHash": 712917969 }, "Not": false, "Operator": 1 }, { "$type": "OEIFormats.FlowCharts.ConditionalCall, OEIFormats", "Data": { "FullName": "Boolean IsRace(Guid, Guid)", "Parameters": [ "b1a8e901-0000-0000-0000-000000000000", "1f60b08e-1966-4bb6-8cdb-757294dcc18a" ], "Flags": "", "UnrealCall": "", "FunctionHash": 1545820124, "ParameterHash": -1216247160 }, "Not": false, "Operator": 1 } ] }, { "$type": "OEIFormats.FlowCharts.ConditionalExpression, OEIFormats", "Operator": 0, "Components": [ { "$type": "OEIFormats.FlowCharts.ConditionalCall, OEIFormats", "Data": { "FullName": "Boolean IsSkillValue(Guid, Guid, Operator, Int32, Boolean, Boolean)", "Parameters": [ "b1a8e901-0000-0000-0000-000000000000", "fefc4d3d-250d-4c32-85e0-62a851240e62", "LessThan", "5", "False", "False" ], "Flags": "", "UnrealCall": "", "FunctionHash": 193829831, "ParameterHash": -1326280703 }, "Not": false, "Operator": 0 } ] } ] }
    1 point
  6. There's some kind of default "holding onto things" way they carry stuff it defaults to sometimes. My Bard sometimes swings her lute around by the neck of the thing. The 50 lockpick kits in my inventory also say they don't get spent.
    1 point
  7. Mrouzia I bought some Ras El Hanout just to make this. Worth! Side-note: I have determined that prunes are the Reuben of fruit. I don't often eat Reubens, mainly because they're just more work to make than many other sandwiches. However, when I have a Reuben I think, that's really good, I should have a Reuben more often. Similarly, I don't eat prunes often. I bought some for this recipe specifically and I had some prunes just by themselves and thought, this is really good, I should eat prunes more often.
    1 point
  8. I kind of just forced myself to believe that she happened to get distracted by a butterfly at that particular moment. Her default INT score is 10, but I haven't really seen anything to suggest it should be past something more like 6-8. She doesn't even seem like a good liar, and she's a priestess of Shar for goodness sake, deception's kind of supposed to be her thing. Well, maybe she's several layers deep - being a patently bad liar about some things to hide being a good liar about other things. But then that would mean her intelligence isn't high enough, so I don't think so. In other news, having spent a little more time talking to him and seeing him play with very annoying children and just talk in a generally very annoying manner, I have now gone full His hour of death shall be beautiful and perfect, and possibly tasty. P.S. Why is my character constantly cutting off her own head while running around with a great sword? It's weird, she holds it appropriately enough with two hands while standing around, looks fine, but then she starts running with it one-handed and it cuts right into her neck. Lady, didn't your parents ever tell you not to run around with comically massive swords? At the very least, they could've instructed you how to do it safely. (e): Okay, weird, I switched out a couple of items and suddenly my character learned how to run with a great sword without lopping her own head off. Well, at least she's learning. Descriptions say they don't get used if you succeed, and I just tested it: I had two, I succeeded at lockpicking a door, I still had two after.
    1 point
  9. I once had a Marklin Mini Club model train set (Z Scale)... not quite as ambitious as this
    1 point
  10. Well, with the D4 season almost finished for me (just need to kill one more world boss to get the final season journey rewards), I'll be joining you guys soon.
    1 point
  11. I have a hatred for elves*, but I'd say that's pretty rational, I mean we are talking about elves. * Excluding Shadowrun elves, I have nothing against Shadowrun Elves.
    1 point
  12. Chicken marsala with polenta. Not very healthy but it was worth it.
    1 point
  13. Well, I happen to like reading/learning about things in the world around me. So I would advocate for some form of happy medium, and would point out that for those who don't want to read/learn about stuff, they have the freedom in the game to simply avoid it all. So what the game should do is be very clear in separating things that are necessary (for quests, story, etc.) from things that are there for flavor.
    1 point
  14. It’s a double edged sword. I think the idea is that we arrive in Deadfire at the moment when colonisation has just begun - we are meant to participate in a history, which in PoE1 we were only reading about. I appreciated how Humana’s culture was taught through quests, rather than requiring reading bunch of books. As Boreorer mentioned, DLCs dice a bit more into Deadfire’s history. Personally I didn’t find Deadfire lacking in history in texture - it seemed like fairly peaceful, slow developing area before other faction arrived, with not much historical records - similar to how we don’t know much about Glanfathans before Aedyr’s colonisation.
    1 point
  15. intel bad, get with the program I haven't learned if there's any time-keeping in this game yet, or any kind of calendar system, or...pretty much anything, because I haven't needed to rest yet. Haven't needed anything more than cantrips so far, and I'm not even save-scumming at all. Well, okay, I save-scummed a bit to make sure I could kill the demon lieutenant guy in the mind flayer ship again, but that's a special time-limited battle that's mostly out of your control. I think it says "used" each time, which for those who are used to gaming terminology, would sure sound like it means it was spent. If the game tells me I "used" a potion, I would assume that the potion is gone as a result.
    0 points
  16. I turned into a wolf in front of her and she didn't react. Either she is smart enough to know I'm not a real wolf or her character sheet is lying. I always get the message they were spent, but I never checked if that was indeed the case.
    0 points
  17. I don't have performance issues at all, no slowdowns or bad load times. Just random CPU spikes causing the fans to spin up noticably. Making scripts and letting battles play out mostly on their own with only making a couple of impactful decisions here and there was the only sensible way to play DA:O, regardless of whether one liked the camera controls/perspective or not. The game's combat is nothing but frustrating otherwise. Indeed, and don't forget to dig up the mounds of dirt and whatnot.
    0 points
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