A thing I have learned from this thread: The majority of people have no creative vision whatsoever.
Obsidian could do something really interesting and all you can think of is either a sequel to an ancient game that wasn't actually all that great anyway, or an isometric RPG with such obfuscated mechanics that no one would be able to or want to play it?
This has honestly gotten to the point where I can't tell if many people are being serious or just being hipsters. If we gave them the creative freedom, they could do something really amazing. I want to see them change the game, I want a paradigm shift that will help alter how people look at RPGs in general, and what I do not want is Ancient Game That Belongs in the Past VI.
I think that they should look at how differently you could make an RPG, too. Shy away from mechanics both ancient and modern, and try to do something new. Do you think that Vampire - The Masquerade: Bloodlines would have been as touted if it were isometric? Its predecessor, Redemption, is almost unbeknownst to PC gamers because it's isometric and obfuscated.
If you obfuscate things, then it's hard to get at the story beyond the ridiculous amounts of number fetishism. Even The Witcher (and II) had this problem, it was almost an impenetrable bog of numbers. But that's not Obsidian, why are we forcing this on them? Obsidian has never been an 'impenetrable bog of numbers' developer.
What Obsidian does well is storytelling and world building! They give us plots which make us think and feel, they give us choices which challenge us emotionally and intellectually, they create games which linger in our memories because they were so unusual, and not because they're just a repeat of some old, overly touted game that we shouldn't really care about any more (again, I can't tell if people are just being hipsters).
I'm an old fart myself. I Icewind Daled it up with the best of them, I liked Fallout, but if I'm honest then I'm just going to come out and say it - Fallout 2 was probably my favourite game of that era because it was fun, it had a great plot, and it didn't take itself too seriously. And I think that since that era, we've had a lot of evolution.
New Vegas, for example, was a massive step up in many ways. I was a bit sad that New Vegas lost some of the incredibly intelligent back humour and atmosphere of the prior games, but what it did get is what essentially makes Fallout Fallout. New Vegas was a post-post-post apocalyptic setting. They'd already done the post apocalyptic thing, then the post-post apocalyptic thing, and by this point society was starting to rebuild. This was the setting of Fallout 2 as well.
This is actually what Fallout 3 didn't get, and what Bethesda didn't understand, that what made Fallout so special wasn't all the things that they clearly believed, but purely because of the story and setting. If you look at New Vegas, you'll see what I mean. Obsidain understands these things, they know how to do something which is off the beaten path.
If you want a game that fetishises numbers of drudges up ancient games, then I think your best bet is heading over to GoG.com and buying their entire library. Because Obsidian has never really been about that. Perhaps whilet hey were at Interplay as Black Isle, they might have been somehwat about that, but what's not well understood is that that was purely because of the technological limitations of the time.
In fact, I'd love to see them do purely what their good at: Strip the math right back, let the computer handle the number progression of a player character, and concentrate purely on world, story, narrative, and choices. These are the areas where Obsidian excels. I want to see them do a brilliantly alien world which challenges some of the best we've seen, with plenty of intrigue, lots of "WTF?", and generally a world we understand through playing.
Not a world which (like The Witcher or Dragon Age) you sit and learn about by reading tooltips or magically updated entries in an omniscient journal, but something you learn about through experience. In fact, I'd love to see them go all the way out there and not include a single human, to do a truly alien world where the order of the day is discovery. I'd like them to try to tackle things like "What if a character was empathic and could feel emotions, how would that affect dialogue?"
Or "What if a character was bound with a parasite and had to deal with things that the parasite slipped in through them in conversation and/or action?"
I'd like to see them tackle concepts which are really off the beaten track, and to do something that a publisher truly wouldn't buy. Of course, any publisher would go for Planescape: Torment 2, and we all know that they'd be idiots not to. That would be something that any publisher would buy. But that's not the point of this, is it?
Not only that, but they're working on a limited budget, and I'd rather see them do something unusual than blow all of their money on licensing a setting and/or combat system.
I really wish we could sit here and brainstorm something incredible rather than just getting another post where someone sits up and yells "Ooh! Ooh! Ooh! I know! I know! I'd totally fund if their game was Planescape: Torment 2, or Arcanum 2, or Neverwinter Nights 3, or Some Other Old Game VI!! Totally would! LICENSE THEM ALL!", because actually moving away from that and trying to embrace the idea of something really new would make me happy.
I suppose for the youngsters, who've not played years of RPGs, the idea of a Planescape: Torment 2 may seem appealing. But for the old farts like me who've been playing RPGs for over thirty years in one form or another (pen & paper, tabletop, computer, or what have you), I think that a lot of us older gamers just want to see something new.
Paradigm shifts aren't hard.
You just move away from what the mainstream wants and stop appealing to hte lowest common denominator. And isn't that precisely what this is about? I'm sorry, but the lowest common denominator in this case amounts to number fetishists, and people screaming for Ancient Game VI. We need to move beyond that. We really do.
Give your imaginations a workout. Go beyond sequels. Forget IPs. What do you truly want to see?
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And if we really must have humans in the game, why don't we make them Interdimensional Explorers and land them in a world where all sorts of crazy **** could happen to them?
"Well, one of our number became a werewolf-like thing and he wants to stay with his hippie werewolf monks. One of them was absorbed into this fleshy mass of an overmind and claims to now know everything. One of us has become a pure energy being that can possess other people. One of us now has a parasite attached to his head that allows her to see beyond the reality that we see. And that just leaves two of us who're still actually kind of human... so let's be xenophobic and get the **** out of here before something happens to us, too!"
Where did the wonder for exploration go? That's what I want. I want a bat****, crazy world where all manner of bizarre things can and will happen. I want a world where you never know what sort of crazy experience might lay around the next corner. I want to see the brightest and darkest corners of the imaginations of the people at Obsidian printed into the very fabric of this game.
The Universe is an incredible place and all we can think about is pissing about and languishing in stuff we're already familiar with? I hope that this project won't be about that, but about just imagination for the sake of imagination. I want to see what they can do when their creative leashes are removed, when their restrictive harnesses are unbound, and they can do whatever the heck they want.
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Essentially, I want an unfamiliar "What the eff is wrong with this world?!" game. We spend so much time in humancentric settings, doing humancentric things, that people are never really taken out of their comfort zones. This is a chance for Obsidian to write stories which really screw with the minds of the people playing.
Why would we not want that?