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agentup

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  1. I'd like to see another Ultima 7 and when I say Ultima 7 I mean everything from top down perspective to the way the story is presented to being able to bake bread. But what ultima 7 did was kept it simple. Graphics weren't elaborate, the gameplay didn't require 5 pages of mapped keyboard controls, and the story was easy to keep up with. But it was a rich vibrant world. NPCs went about a daily life. It seems like what always happens with RPGs these days is too much scope. How many people actually finish RPGs? probably not many because you take a break, and come back and forget what you were doing. Or there's too much to do, you get side tracked and lose interest. Maybe it's not about the type of game, but a game that people want to finish. And there are plenty of great fun games people don't finish simply because they are hard to get back into once you walk away for a bit.
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