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The All Things Political Topic
usa want to throw 100 billion extra into the furnace for this new war nice to know the the entire world suffering from this chaos mic will still have growing profit
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The All Things Political Topic
Seems like the second carrier is also pulling back from Iran.
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Funny Stuff - Analyzing humor is like dissecting a frog. Few people are interested and the frog dies of it
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- The All Things Political Topic
You often hear on AJ guests who support the Iranian state and they very anti-US and anti-Israel Thats why its relevant to watch AJ because they have interviews with people that are not typically included on CNN or BBC They have there own biases and agendas but thats the same as most political commentators. But you still get to hear from people who are pro the Iranian state and the state obviously has support The real question which we will never know is how much support if Iran had a free and fair election, I would guess 35-45%?ponderitus joined the community- Bandage rework
Your idea is fantastic! I love it! I hope the official team sees it! However, the bandages in the first game were a bit too simple and overpowered. I think your point about "being able to withstand 1-2 attacks without interruption" is brilliant. It allows players to better judge when to use bandages, increasing the fun and strategic thinking in the game, instead of using them haphazardly like in the first game or being afraid of wasting them in the second!ogc80999 started following I can sense that this sequel is going to be a big hit. So far, the experience has been great, but I still have some concerns. I hope I can do my part in supporting it. This is the first time I've spoken out for a game I like. , Bandage rework and Multiple Wheels for Hotbar and Mutation Loadouts- The Ultimate discussion thread Pt 2
@smuts When did you send your submission? I did it on december 10. Sam responded the same day. He wrote that it was bussy year for Obsidian and there are still two previous submissions to verify and he will look at mine in the new year. Nothing new since then.- I can sense that this sequel is going to be a big hit. So far, the experience has been great, but I still have some concerns. I hope I can do my part in supporting it. This is the first time I've spoken out for a game I like.
I suddenly had an extension idea to point 2...! I think it's super cool...! Let's assume there really are mosquito mounts in the future. The price for flying on a given day would be that you have to reduce your maximum health (e.g., by 20%) to feed the mosquitoes (fuel) in order to use the mount for a day. If you have to use it for several consecutive days, your maximum health would be reduced even more each day (20% on the first day, 30% on the second day, 50% on the third day, and so on, depending on the three difficulty levels in the game), until you give the mosquitoes a few days of rest, at which point the accumulated penalty would reset.- Multiple Wheels for Hotbar and Mutation Loadouts
I totally agree! I think the Mutation Wheel absolutely needs to be added. In the first game, when a teammate was down in multiplayer, you could instantly switch to a reliable friend's mutation, revive them, and then switch back to combat mutation – so convenient! The current multi-tool is definitely a plus, saving a lot of inventory space, but the lack of multiple quick access slots is really a problem.- I can sense that this sequel is going to be a big hit. So far, the experience has been great, but I still have some concerns. I hope I can do my part in supporting it. This is the first time I've spoken out for a game I like.
1. I suggest adding a transmogrification system or releasing more cosmetic DLC. The current three cosmetic DLC options are too few. I recommend this direction because I think their dedication to character equipment and insect modeling is vividly reflected in the in-game photo mode. Providing players with more choices, allowing them to appreciate and pay for this unique art style, is a good direction for both the company and the players. 2. The role of each insect mount is very clear. For example, acquiring the spider mount doesn't render the red soldier ant useless, and acquiring the ladybug mount ensures that the first two mounts won't become obsolete. I think this is a highlight of your current design. However, "assuming" you are secretly planning future flying mounts, I have some concerns about the spider's current role as a map-traveling mount. If future flying mounts can reach anywhere and are as fast as or even faster than spiders, it would violate your design philosophy of ensuring each mount has a purpose, which would be a real shame. I haven't come up with a specific solution yet, but I think the current division of labor is excellent, and quite rare in open-world survival games. Early-game items won't become useless or forgotten as the game progresses. (While writing this letter, I suddenly had an idea. For example, flying insects need rest. After accumulating 1-2 days of flight time, mounts should rest for 2 days in the insect's nest, and players should prepare food in a storage box near the nest. Only after resting for 2 days and providing the necessary materials can the mount be used for map exploration again.) 3. Currently, equipment relies too heavily on set bonuses. I've tried customizing, and while I've created some decent combinations, it's difficult to surpass the effects of the original sets or create unique gameplay. Unlike the previous game, where you could freely combine items to create many different playstyles and entirely new experiences, this game doesn't offer that. Perhaps the current variety of available equipment is too limited. I believe equipment effects will be adjusted in the future, but I hope the future direction will surpass the previous game, allowing players to develop their own styles. 4. Regarding the architecture, I don't know if this is a problem with Unreal Engine 5 or a deliberate design choice, but all objects, whether buildings or creatures, have a semi-transparent, konjac-like effect. At first glance, the lighting effects seem more advanced and superior, but the more you play, the more something feels off. You've created so many building materials, and there will be more in the future, yet all light sources exhibit the same semi-transparent effect. I find this strange, and (in my opinion) it will quickly become aesthetically tiring. Each building material lacks unique characteristics. At least, this wasn't the case in the first game. For example, the mushroom walls in the first game simply let light through the cracks, looking very natural; you could feel that they were mushrooms or stems. But in the second game, all the walls and objects now look like konjac… It feels like a waste of all the various building materials you've created.ogc80999 joined the community- What You've Done Today...or yesterday...or what you are doing RIGHT THIS MINUTE!!!
Reminds me of an old quote: "The coldest winter I ever spent was a summer in San Francisco." I do believe the climate change science; it's just that the Earth's climate is very complex so who knows how it will turn out? It's already heating up faster than they expected.- Additions needed in the not too distant future for Grounded 2
One change i want, and ive been asking for for a few years now on the first Grounded, is please increase the range in which we can pull from chests when crafting and building. Using markers, ibe measured in game and I feel like 65-70 cm from a chest would be sufficient. Im tired of dragging chests off my shelf and moving them around my large base to build something. Either that or release the handy gnat into survival so I can stand near my chests and build anywhere in the world using my materials. Another request is to give us more decorations. To my knowledge, theres no chandeliers or ceiling fans in the game. There's also no large statues. My last request is to release ash cement walls into the game. To my knowledge, we have access to everything we need to make it. The mushroom brick is okay and it looks better than what it did in the first game but it has gaps, leaving light in. Also, almost any light source you put on or near the walls completely whitewashed the wall and it looks bad. Ash cement is my favorite material and I'd like to not have to wait until the fall update or the next winter update to get it.Reaper90 joined the communityputripratama0204 joined the community- My first playthrough in this game, PoTD difficulty need advice, tips and trick.
Just a general tip about rangers in general, you need to pay attention to your animal, and buff them in combat with defensive spells. If they get into the middle of it on POTD they will go down quick, and then you suffer a huge penalty from Bonded Grief. If you are careful and keep them on the outside of combat and not right in the middle, they should be fine.Stonepot joined the community- Obsidian internship info when?
Heya SellSwordDev, Please explore the link here for further information: https://www.obsidian.net/careers/internships- Random video game news... video random news game
I have decided that these two need new pairs of glasses. I tried viewing this video both on my tablet and on the OLED. Ok, sometimes the close-up faces might look a bit better, in an overdone or Ai-uncanny valley fashion, depending on one's artistic POV, but the area/scene examples are awful, even taking into consideration they seem to be filming a screen vs. direct video captures. Most scenes just look like blown out brightness/contrast/color reshade-like filters, with too much forward light (like portrait lighting) and losing possible directional shadow. Not to mention, it adds wrinkles/details to faces, in one case alters upper lip shape of a chr (or at least the lipstick to a point it feels like it) etc. At least I assume it's an option/one doesn't have to use it. EDIT: also, the demo they got to look at was running on two 5090's. But don't worry, it'll scale downward in the end. >.>- Yesterday
ghrark started following Obsidian General- Nvidia RTX Series
https://www.guru3d.com/story/nvidia-unveils-dlss-5-with-neural-rendering-for-more-realistic-games/- Random video game news... video random news game
- The All Things Political Topic
'Share' (at the bottom of the newsbit) does generate a unique url which links directly to the newsbit. Seems that for some reason the forum insists on embedding it as a 'live' thread though, instead of as a standard hyperlink. eg https://www.bbc.com/news/live/cx2lr40g17kt?post=asset%3A31eeddf8-3347-4e96-8612-776d7d42dd46#post links to a specific newsbit if you c&P into a browser. If you let it be converted to an embed it shows as: BBC NewsTrump says he's 'not happy' with UK after Starmer says it...The US president repeats his call for other nations to assist in securing the Strait of Hormuz, after saying it would be "very bad for the future of Nato" if allies don't help. Of course. And you hear from them constantly because they want to talk to the media, and they're exactly the sort of person the media wants to hear from. Indeed, if you listened to the media they're the only people who exist in Iran (except those who are part of the 'regime'. Which is, in itself, biased wording). You don't hear from those who support the clerics though. They won't talk to the BBC, or CNN, or Le Monde or whoever. Who also aren't really interested in hearing from them anyway. There's always far more interest in hearing from those who reinforce what you already believe. That gives a massively distorted view, along with, well, defining a bunch of Iranian entities as terrorist so you can't show anything 'promoting' their views.- The All Things Political Topic
Could be, but I wouldn't be surprised. Again, could be, but the narrative over here is that their intelligence networks dropped the ball majorly and that Putin was getting a completely wrong picture of the attitude of a regular Ukrainian.- Obsidian internship info when?
Hi! Forgive me for hijacking this post, but I'm not based in the US. Should I still apply anyway? Thanks in advance.- The All Things Political Topic
Yes that also complicates domestic regime change in Iran but you could argue in Syria it was similar. You had different ideological groups with a common objective of ending Assad's regime But in Syria's case they were armed and had resources. In Irans case having a common objective is moot if you cant actually overthrow the state militarily Its amazing how NATO suddenly becomes relevant to Trump when he wants there help. Thats why I always I ignore his selective criticism of NATO and his threats of leaving NATO The US also benefits from NATO when it can like it benefits from the UN. No single country is greater overall than these institutions But its easy to generalize and find fault but you still better to be part of them for the US- The All Things Political Topic
One problem (amongst many) is, there is no unified opposition. Everyone being against something is not the same as everyone being in favour of something (or someone). The latter being exemplified by how the Shah was overthrown by a unifying figure. Afghanistan being the example of what you end up with when you have a puppet government held up by foreign interests and no popular support. Speaking of Iran, I just saw the Orange Moussolini making noise again. It's Nato's duty to support the US in its war against Iran. You can't make **** like this up 😂 I would have loved linking to the BBC article, but its one of those constantly changing ticket type things, so the content keeps changing